[Development] Firebirds: Effects & Improvements to Aviation

The Firebirds major update brings with it an array of improvements to the aviation portion of the game, specifically test flights, airfields, cockpit models and graphical features. In today’s dev blog we’ll be diving in and taking a look at them, so let’s get started!

Greatly Improved Test Flights!

Introducing the new Test Flight for aircraft, coming in with a range of improvements. You can now choose the terrain type for the test flight itself, from Western Europe, Eastern Europe Winter, Desert, Mountains, Jungle or Middle East Mediterranean. Previously you were only able to spawn on the airfield, but that has changed! Before going into a test flight, you can now select a spawn point: either on the airfield as normal, or from 500 m to 7 km in the air for planes, and up to 2 km for helicopters, or at an enemy air defense zone to test out your evasive maneuvers. Naval-based aircraft can now also choose between spawning on an aircraft carrier as well.

Airfields themselves have been greatly improved too. There’s new airfield buildings, light indications on the airstrip and even aircraft skid marks at each end of the runway. The test flight itself now has a much more diverse range of targets for you to test out your weapons against, and from different eras. Static and moving ground vehicles, from trucks to tanks, enemy aircraft at different altitudes, bases to bomb, different types of ships, and active air defense systems. When selecting the target rank as “High”, surface-to-air missile capable vehicles will attack you with missiles and ping you with radar.

Original test flight settings are still available, such as gamemode, time of day and weather, unlimited fuel or ammo, configuring gun targeting distance and vertical targeting, fuel amount and ammo belts, secondary weapons and countermeasures.

image

Cockpit Models Update

We’ve upgraded several cockpit models for some planes and helicopters. For planes this includes the entire line of the Ju 87 Stuka dive bomber including the cannon variants, the Soviet Su-2 attackers and lastly the BB-1. For helicopters, the US and Chinese OH-58D as well as the Italian Agusta A.109EOA-2 cockpit models have been updated.

image

RWR Indication and New Screens

For fans of jet aircraft and modern helicopters, there’s some really important improvements to the immersion while in first-person cockpit view. The indication of warning systems (RWR) is now displayed in the cockpits exactly as these systems would work in reality on specific models of aircraft. Threat markers and signs of their status (for example locked on, launch, new threat, etc) can differ for the third-person camera and cockpit view. For a full list of onboard RWR models and their functionality in first-person view, take a look at the Firebirds major changelog once it releases!

image

For those who fly in first-person view, the Firebirds major update will add a radar screen and RWS screen to the JAS39A Gripen, a multi-functional display (MFD) for the Platan optical-electronic system in the Su-34 cockpit, and authentic digital indicators for multi-functional displays, as well as a HUD for the F-15E.

image

Air Combat Graphical Effects

When taking your aircraft out in air battles in the Firebirds major update, you’ll definitely notice improvements in terms of graphical effects! For example, the afterburner flame effect for jet aircraft and the effect of rocket boosters have been updated. Brand-new LERX Vapor effects on different surfaces of the aircraft’s wings when gaining altitude and performing maneuvers will now appear, as well as new effects when aircraft slide on different surfaces such as concrete, snow and sand.

That’s not all, as the effects of air-to-air missile and anti-aircraft missile explosions in the air have been reworked. After the explosion occurs, in some cases you’ll be able to see how the engine motor of the missile continues to move along the flight path for a brief time.

35 Likes

I’m just interested, how will these new features/graphics look like for players with low-end devices?

1 Like

Feature request: Option in settings to disable cockpit view, just like with SD minimal client. So you won’t hit cockpit when cycling through multiple camera views on helis/bombers/high tier attackers.

6 Likes

The visual update to the RWR systems is cool and all, but we need to know if the largely unpopular and not-requested-at-all RWR nerf is still coming or not.

18 Likes

finaly this aircraft feels a bit more than just a spce holder

It only took until a Russian version of the TISEO system on the F-14B was added to get it working properly.

Before this update the system would only track targets that were locked on your radar if you carried the LANTIRN pod.

https://community.gaijin.net/issues/p/warthunder/i/41JXMkB7yKyk

This was reported 7 months ago and is only now fixed when a Russian version is added.

3 Likes

I hope that with the improvements to MFD’s that we will soon see the TGP MFD’s made functional and have the ability to target ground targets from within the cockpit.

Also improving the rendering through the TGP MFD screen would need to be improved and allow for a working zoom axis instead of only having 2 zoom states

Cockpit Models Update

There’s a whole range of bomber planes that also could do with an update.

5 Likes

Still wondering if that means working approach lights. “light indication on airstrip” doesn’t really tell us much… ;-)

They won’t work, my xbox one x is beyond cooked

2 Likes

Some time ago players requested this feature for helicopters and the devs actually added this. You have to set keys in a weird way for it to work, but it works.

If you go to Controls → Helicopters, set your key to switch views this way:

In my case, the V and MB5 keys will only switch between External and Shooter views.

Unfortunately the game has a spaghetti code, so the change they made doesn’t work for Aircraft controls. Even if you set the key like above, this key will only select one view and won’t toggle between other views.

So now we have to make another suggestion and wait for the devs to make another code changes, so Aircraft controls will work the same way as helicopters controls. That’s what you get when the game code has everything running independently with too much copy-pasting.

1 Like

The best part of this update. Way ahead of the added vehicles etc.!

Best regards,
Phil

Does this include the sea harrier or is it the same placeholder HUD it’s been for the past 2 years?

2 Likes

For helis I already use just Shooter (ATGM) bind as main camera view switcher, so helis are the least concern gladly.

First simulator to have volumetric afterburners.
Absolutely phenomenal job.

Lots of HUDs are in such a poor state, hopefully we will see some of them fixed soon

1 Like

I fear it’s only those few props and helis that are mentioned further down.

Even more than for a Harrier update, I more hope that one day we get a Hunter Mk.58 cockpit replacing the completely out of place F.1 cockpit we still have.

3 Likes

Yes, and ALL even now still lack a functioning Flight Path Marker…

And many that should have it lack Lock Symbols.

2 Likes

Any chance of actually fixing the render range in sim, all the graphical improvements are pointless when planes are still appearing and disappearing at point blank ranges

3 Likes

Yeah, they have abandoned too many HUDs. But trying to aim AMRAAMs with the harrier Gr3 HUD sucks

2 Likes