That’s it, I don’t see that correcting the bullets is such an extreme change in the game. With the issue of damage I would make it simple, that each bullet has a different spalling cone. For example, the APHE and AP with a cone similar, with the APHE being a little better, but both depending on the caliber of the bullet, and going further into the tank depending on the excess velocity after penetrating. The APCR and APDS with the same cone as the APHE and AP, also depending of the size of the penetrator and its speed, and adding the factor of whether it is made of tungsten (somewhat more spalling), or tungsten alloy (somewhat less spalling). The HEAT, HEAT-FS and missiles with a cone somewhat smaller than the AP, depending on their damage and range on the remaining penetration after passing through the armor. I would leave the HE as they are, but the HESH need an intense improvement, they would need overpressure, greater spalling and a fairly large damage cone, although with spalling that is not They would reach very far into the vehicle. Regarding the APDS-FS, I don’t see that they are bad as they are.
Exactly, because it is wonderful to go with the tiger 2 or ferdinand and die by a ratel 20 missile, or by a pair of AML 90, or an M48. The game simply needs those changes.
If you got a meaningful buff to ammo, then your BR would go up (has to, to cancel it out to the same balance), and you’d just die to some other thing 0.3 or 0.7 BR or something higher (depending how much of a buff we’re talking about here), instead.
So the only actual benefit is historical immersion, which very few people care about for something like this one ammo type (not very flashy)
It just boggles my mind how multiple times a day, people are up in here with tens of thousands of battles on record and don’t know how basic BR adjustment works. Win rate/KD/etc go up, BR go up too. All buffs have to be canceled out, or the game is thrown out of balance. So buffs/nerfs are only ever for immersion and history
The game is already more than unbalanced, if the ammunition is modified the only thing that would change would be that the WW2 tanks would be more separated from those that carry HEAT-FS and APDS with high penetration, also on the other hand it would help the tanks that only They use AP without explosive, making them more equivalent to their counterparts with APHE and there would be almost no need to even change their BR, except in some cases where because they carry AP they have a ridiculous Br.
I already mentioned this a while ago, from what you see in the games and how people play, it seems that people want to play WOT and they don’t know it, they want to avoid realism and everything is more arcade, and they don’t like it. Play the tanks that work well for you even if they are unbalanced or historically incorrect, this is what happens when gaijinn dedicates itself to expelling many of the veteran players, and in the end what remains remains.
Except that you made that up. Especially since Gaijin has no reason even to lie about the performance of “everything that uses AP in the whole game”. It’s not like AP is never found in premium vehicles or something. They have every incentive to have balanced the win rates to around 50% as-is for such a common feature that is in all sorts of tanks throughout the game. So any big buff or big nerf would be 46% or 54% and need canceling out with BR changes.
Play the tanks that work well for you even if they are unbalanced or historically incorrect
Nah thanks, I’ll keep playing War Thunder and have Gaijin continue to cater to me and people like me for fun as a much higher priority than niche historical immersion. Why wouldn’t I? It’s already being done the way I like it. Why don’t YOU buzz off if you want something different, not me?
You just have to look at the deaths of a Br 6.7 with APHE and a Br 6.7 without APHE, the difference is enormous, but it seems fine to you and gaijin, so go ahead, it doesn’t matter that the game is unbalanced since people don’t know realizes, or does not want to realize.
At what point have I told you to go play WOT? Because at no time have I told you to go to WOT, since everyone plays the game that comes out of their balls, another thing is to see the errors in the game and criticize them, although for other players those errors are something they have fun with, but they are still errors, so you say what you want, but the imbalance of the bullets is real, and if gajin does not want to solve it because the players They pay happily because the game is still as it is, well, gaijin will leave it as it is, but it will still be an error and an imbalance. End.
Guys, if you want to suggest something related to upcoming roadmap, please use link provided in article.
Even though I know it is useless and a waste of time, yesterday I already sent a suggestion on this topic.
Great, where can I find this information? Link?
At what point have I told you to go play WOT?
I pasted in the wrong quote above, sorry, but you said “it seems that people want to play WOT and they don’t know it, they want to avoid realism”, basically the same as “If you don’t agree with my shell accuracy suggestion [which I already said I don’t], you should go play WoT”
You just have to play, play 100 games with one and then 100 games with another, and see how many times you died and the enemies you killed, it’s that simple.
What I mean is that people LOOK LIKE THEY WANT TO PLAY WOT, that doesn’t mean I say go to WOT, and of course I want them to implement the correct damage model, and if gaijin goes crazy and implements it ,and that’s why there are 80,000 players who don’t like it and leave the game, well, fine, let them close when they leave, but I’m not going to say that they go to the WOT, if they change it, those players will do whatever they want, and if they gaijin Don’t change it because they won’t leave.
No I don’t just have equal skill in every vehicle type, know all the meta and skills etc equally.
If I don’t usually play with AP rounds, for example I’d be much less well versed in the exact crew positions of all enemy tanks I face, because I haven’t spent a long time practicing and memorizing that specifically relevant information. Someone who mains AP very well might have and could have thus become equally effective.
MY data won’t show that.
What I mean is that people LOOK LIKE THEY WANT TO PLAY WOT, that doesn’t mean I say go to WOT
Okay fine, whatever, misudnerstanding then
I don’t have a word look for yourself.
Latest Machinery of War Discussion topics - War Thunder — official forum
How can i edit mine? Or make a new one?
agreed with this. custom CM loadouts would be cool too
So idea is very simple : make ahead to work (lock on target or radiofuse). Matchmaking may be more variable if one nation won’t be fight with all other.I wish you more intensive and fruitful interaction with the community, not just finding the next way to get more money
I would like to see more east german tank like the t-55am2b, it’s one of my favorite tank
I submitted my improvement idea, but what are the chances that solving the aircraft spawn system issue in GFAB is going to land in the roadmap? It’s like the only thing that arcade players are talking all the time about and posting various suggestions here on the forums and on the old forums.
This one issue for arcade, everything else can be focused on other modes, but just one issue for arcade players that should be handled on the roadmap. We had various suggestions that were never passed to devs, apart a low hanging fruit of removing markers for fighter planes, which is an improvement, but still not a full solution.
Extending BRs for all modes to at least 20.0, then decompressing would help a lot.
As it is now, vehicles like Japanese rank 6/7 jets, most non-US BR 3.7-5.0 destroyers, and US Rank V would seriously benefit from it.
Afaik you cannot.
I’m for decompressing BR, but a decompression of current game up to 14.7 is enough
And that’s what i ask for.