Hey , When you guys share roadmap?
Remove the A-10A/A-6Es 9L and the Su-25’s R-60M. These missiles do not need to be seen below 11.0 as like 90% of aircraft at 9.0+ do not have any countermeasures. While you’re at it, take a good look at missile-related BR compression. The Chinese F-104G exists at 10.7 without flares and now has to fight with the Magic 2 beginning seen at 11.3, which would 10/10 times result in a death sentence.
Please for the love of AirRB balance, consider missiles into the equation as well.
Not only that,…
If F-104G of chinese TT was the only of Compression,… it would be fine.
Good intentions, bad idea. Big 3 would always get br changes as they have biggest playerbase and most significant vehicles. Exception would be Sweden as it is like Russia 2.0
Not exactly for a br increase, but I agree it would be difficult to push for a br decrease on these tree.
But it’s just a general idea to improve players’ involvement. They could tweak it a bit to make it more fair
e.g. 1 br change for every branch every month, etc
Air sim seems perfect for you if you don’t want 5km spotted name tags.
I was gonna bit by bit disseminate what you’re saying but tbf it’s all correct
I try my best haha
There’s a few honorable mentions like fixing top tier gameplay in air and ground, adding new modes, making bombers useful and expanding the game to allow for strategic bombers to be added and be useful just to name a couple :P
Instead of basing BRs on statistics like they do currently, what if Gaijin had periodic (monthly/bi-monthly?) discussion with community partners?
I feel like streamers/youtubers know and play the game to such an extent that they’d be more than capable of deciding BRs.
Of course you wouldn’t have just one or two, but a decently large group so you can judge based on the consensus.
I feel this is the best way to rate vehicles according to their true capability, and not just winrates.
Something else I’d really like to see is the ability to reload SAM missiles without firing them all off.
Right now in a Type 93, you can sit safely on a cap with the wish to reload, since you fired all missiles, except one, but you can’t reload as long as you still have that one missile left and you can’t just get rid of it without having anything to lock on to.
Gaijin bases BRs on comparative analysis of all vehicles.
Not just player performance; and likely not majority.
That was clearly proven wrong with the cl13 experiment.
It is PLAYER perfomances that make Vehicules to go up/down in BR.
That is known, even in between DevServer and Live server, some changes were made for some aircrafts → Mirage F.1C was 10.7 in devserver, it was changed in betweens 2 sessions of DevServer at 11.0, then it entered Live Server to 11.3.
So,… you can say things,… but currently PLAYER Results are more impactful to BR Balance than Overall Performances.
Such limitations have been seen, depending you have some weapons possible → to avoid having Magic-2 under 11.3 BR.
That doesn’t disprove my statement.
It was at most 9.7, which for a jet that was slightly better than F-86K later on… granted it was going to be over-BR’d at 9.7, but it was also under-BR’d initially.
@Cpt_Bel_V
It’s player performance of the vehicle genre itself which is why when EBR was added as the first of its genre it quickly increased. Same with R3 T20. Same with PT-76-57. All firsts of their vehicle genre.
Heavy tank, light tank, IFV, transonic fighter, etc.
Which is why you don’t see derivatives at the same BR as inferior aircraft.
However, for singular vehicles it’s comparative analysis with similar vehicles.
They definitely take player performance into account. The amx-50 (TOA100) is definitely not worthy of only 0.3 lower than the Leo-1.
You also see this with the Panthers staying under br’ed for so long, and the Jumbo 76 still being 6.3.
AMX-50 TOA100 is a perfectly fine 7.7.
Fast, best-in-class reload, with a high penning round for the BR.
Leopard 1 has a higher penning round being HEATFS, reloads slower, and is fine being only 0.3 above.
Jumbo 76 has more armor than Panthers while having a stabilizer.
Comparative analysis explains every vehicle within 0.3BR.
Italian one is just A-5 without wing slat.
A heavy tank has more armor than a medium tank!!! That is unbelievable.
The Amx (imo) is worse than the Lorraine 40t.
The Leo 1 is a much better thank than it too, it has long range capability, apds and heatfs, as well is great gun handling.
The Jumbo 76 also has a much worse gun, and it lacks any sort of long range capability. There is no reason for it to not be 6.0. It shoud not be able to face 7.3 tanks. It is a good tank if you are a good player, but you need to play it like it has no armour if you aren’t in a full downtier.
RP gains for ground, and helicopters especially, are still pretty poor even after the 2023 roadmap.
SL economy is great, best it ever has been since I started playing.
Really need a revamp to heli EC. Currently there is no good method for spading helicopters. RP gains in all modes are extremely slow, and many helicopters are borderline useless in ground RB until you’ve unlocked some missiles/thermals.