[DEV] EBRC Jaguar: History, Technical Data & Discussion

Hoping they add the two extra MP missiles, as without the reserve missiles, its capabilities will be hampered significantly I would argue, and its endurance for a match would be significantly worse

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I agree, primarily the missiles, as game endurance is very important especially at the higher tiers

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Before 2.50.0.25
95ea94e248f05560059e90c1dafebc873f0dcfbb

After 2.50.0.25 (Today’s dev update)

Lowered projectile mass, ranged pen nerfed

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upnotdowngif

Ammunition - CTA International

Manufacturers website says projectile mass is 550g and that it has 140mm pen at 1500m

IDK what the devs are doing here, there should be no reason for confusion

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Yeah what is this weird stuff.

Is it the early apfsds that we have now in the jaguar ?

The mass is actually correct. The 550g is for the whole projectile - penetrator and sabot.
The 340g is most likely correct. However now the range performance is below standard, when it was slightly above. I’m also saying that the close range performance is below what it should, since CTAI claims to be able to pen t55 from the frontal arc.
There’s still a silver lining with the muzzle velocity marketed by NEXTER and to some degree by CTAI (manufacturer of the gun) is actually a tad bit lower than what is actually achieved (1600m/s instead of 1510m/s)

Aside from that nerf (which potentially might be compensated, but I can’t promise anything on that), a bunch of buffs have been added. Mainly, we now have 2 extra akeron in the back of the hull, some buffs to the rotation and elevation of the gun/commander sight/7.62mm turret.
There still is some other minor things that will probably change and some small reports to do. I will update the top post with all reports and their advancement later today when I have time

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66 mm plate at 60° is 132mm LOS (1500m)

Less than the advertised 150mm, not too sure what they are doing

If anything and following that graph, they should’ve nerfed the close range pen to 87mm at 60° and 152mm at 0° and let the pen at 1500m as is

Interestingly the shells changed names as well

4 akerons is nice though

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I have nudged an already existing report to include the performance of the round at 1500m.

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It looks like they just changed the mass, but now the dart loses too much speed at range due to the drag for the 550g one.
I think it will be sorted

Hey, at least it’s going to 11.0 from 11.7.
image

If it’s modelled correctly, maybe.
Though 200 RPM isn’t that impressive even if the APFSDS shell gets buffed.
It’s definitely better than the 11.0 Puma, but I think that should be 10.7 to begin with.

I personally think that the current speed loss is not incorrect (also since the mass of the projectile is correct), but the MV is. With 1600m/s of muzzle velocity, we’d get back to the necessary 75mm of pen at 1500m @ 60º with also a better pen at close range going through t55 in the frontal arc

Edit : I didn’t actually check the LO formula, it’s just my guesstimate

40mm cta
I just did my own amateurish pixel measurement here, and got a weight of 277.34g without the fins, tip, and tracer cavity. The full dart could indeed be 340g, while 550g is nearly impossible. Like you said, the 550g figure is likely with the sabot included.

I still hope the performance is corrected, as we have reputable claims for what the dart can do

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image (28)

image (27)

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Overall good changes

Slat armor is now very heavy though

Yes, of course there are good changes and there will be more to come, but the hull penetration of the arrow is a very bad change, while all the documents have shown us armor penetration far exceeding this.

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Akeron MP missile incorrect penetration values // Gaijin.net // Issues

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they still have yet to add the extra missiles :(

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They are already there

image

IDK if they are usable though, i don’t have the dev server rn

Oh didnt see em, tbf i havent been playing the dev lol. but glad they added it, hopefully now they work on the pen and the last little kinks for the vehicle

1 Like