[DEV] CS/SA5 – New IOG+DL midcourse guidance on FB-10A makes it overperforming (runway kills from ~14 km with no warning)

In the current dev server build, the FB-10A missile on the CS/SA5 has received radio command (IOG+DL) guidance in the initial/midcourse phase. On the live server, the FB-10A relies on its IR seeker only and must lock on before launch, which limits its effective engagement range.

With the new midcourse guidance, the missile can be launched at targets far beyond seeker lock range, flies under command guidance, and only switch to its own seeker (TRK) mid-flight. As a result, a CS/SA5 can now destroy enemy aircraft taking off from their own airfield — including nuke carriers — from ~14 km away, without using its own radar and without the target receiving any warning.


Why this is a problem

  1. Engagement range drastically increased: midcourse guidance removes the seeker lock range limit that previously kept the FB-10A balanced.
  2. Spawn-camping aircraft: players can be killed on the runway before they can react, maneuver, or use countermeasures.
  3. No counterplay: no radar emission means no RWR warning, and airfield AA cannot reach the launcher.
  4. Combined with the new long-range radars: the dev server adds long-range surveillance radars (55Zh6 / AN/TPS-59) that share enemy aircraft detections with the whole team. Together with IOG+DL guidance, this allows the CS/SA5 to engage aircraft at the enemy airfield while staying completely passive.
  5. Undermines the nuke mechanic: a team that earned a nuke can lose it on the runway before the carrier is even airborne.
  6. Unbalanced compared to other SPAA: no other SPAA at this BR can engage aircraft at the enemy airfield from this distance without being detected.

Suggested adjustments

  • Remove the IOG+DL midcourse guidance and revert to the live server behaviour (seeker lock required before launch); or
  • Only allow command-guided launches when the CS/SA5 has its own radar track on the target, so the target receives an RWR warning; and/or
  • Prevent launches against aircraft on the ground, taking off, or inside the airfield zone;
  • Add airfield protection for aircraft taking off, similar to spawn protection against artillery.

That’s actually so peak

8 Likes

if you die to a FB-10A at max range its on you, shit is subsonic lmao

also every other IR spaa can do that aswell

16 Likes

It’s already like that in the Live server, this is not new

4 Likes

they made it like that cause the IR seeker sucked on launch and still does, so it needs the DL corrections

1 Like

Rn it works the same. You forget about the missile cause you think it failed and it then suddenly give you kill 5 min later. Its actually better at it than just firing at flaring plane with radar lock,as that will make it miss.

every IR missile with datalink has the ability to launch without needing an IR lock, what are you on about?

also dont use chatgpt to write your post

9 Likes

Cool, can’t wait to try it out on the live server

If the command datalink is transmitted through radar like the other command guided systems, it will have its own RWR launch signal, whether tracking with the radar or not

Isn’t that only for Air modes?

1 Like

if you die to it its lowkey a skill issue, the missile goes subsonic fast, and lofts itself subsonic aswell

4 Likes

Also why you mix long range radars in there? They were added only for Nuclear Escalation,there are no CS/SA5s you can play with there.

3 Likes

it has not received any changes
you can do it on live server right now

This reminds me of something that have been happening in top tier ground RB for a long time I don’t know what could it be.

2 Likes

There’s no command guidance phase on the dev? Shame, sounded neat

Was imagining a Loner1512 video of him shooting them over mountains to take down helis

1 Like


Its been able to hit shots like that since release

3 Likes

mach 0.5 monster

dont see it too often since the missile is quite bad really

2 Likes

gigantic loft
terrain hugger hates this one tric

3 Likes

FB-10 users hate these tricks:

Rolling the missile
flaring at longer ranges
kinematically defeating the 20G monster

1 Like

Designed by gigaloft-INC to sell more loft

2 Likes

nope, not datalink, the FB10A in the dev is similar to the 95ya6 of Pantsir or the vt1 of ITO90M, and it turn into ir in the end, it’s definitely different than the irist slm

the loft from the FB-10A´s when applied to airlaunched ARH´s make em retain energy way better but increases TTI lmao