"Destroy 10 Units Wager" gets messed up in Naval RB with bots? That's not fair


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As you can see here; I played a Naval RB match with Rank III and IV coastals. I destroyed 8 units in total, and by RB rules, that’s 16 raw. However, about half them were bots, half of them humans*.

The Wager rule disallows PvE… So it’s clear Gaijin determines PvE by indiviual unit and not gamemode (like Assault, which is purpose-built PvE).

Gaijin is putting these bots in to live random matches of their own choice, not ours. If enough of my kills were bots, that shouldn’t be treated differently in Naval. It’s not purpose-built PvE.

*EDIT:
After looking at my kill feed

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Looking here, I killed “only” 1 human; someone named D528-DS. Ok, sure, but as I said, this is Naval RB, this isn’t a purpose-built PvE mode. Also, other non-Wager requirements for other things that require player kills DO count the Naval bots (as they should!). Wagers should too!

I specifically chose to use this Wager for Naval RB; it’s going to be wasted now.

4 Likes

i recommend you to use the wager at Ground RB you only need 5 kills instead of 10
that’s why i avoid using wagers in naval

The reason why I am not is because my Ground RB style won’t get me 5 kills reliably, and I’m trying to frontload as much Coupon points on the Naval coupon as possible before I have less time to play starting next week.

Regardless; Naval shouldn’t have this restriction for reasons given.

3 Likes

The bots in naval cause you to lose on other task also, there should at least be an option to disable bots if they don’t count as player vehicles.

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Seems very unfair. This needs to be fixed. Naval needs more player-friendly buffs.

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Seems just Gaijin forgot what they said before, as Gaijin made Bots performance is close to players

1 Like