So if I’m flying back to base to rearm and someone is chasing me and there is no base AA as you want, I should just J out? because you are dead both ways right??? HOW ABOUT NNNOOOOOOO!
If people want to camp their defended airfield they can and I would say that AA needs to be strong (within reason) to stop spawn camping, example WWII era AA should be deadly in close but up at altitude it should be less accurate. Top tier jet AA is Hot TRASH atm, I can just keep my speed and fly in and gun or missile anyone on the runway -_- at top tier the AA should be Harsh at all ranges.
This being said, to avoid the last few people camping their base AA at the end of the match I think destruction of objectives/ground targets needs to contribute more to winning a match instead of ARB basically just being TDM :/ and there needs to be more of them and NOT just clumped in the middle of the map.
This one needs more proof/ info/ charts etc. since I’m not the one who found this sadly, but about what we have in game r60 can’t even out pull aim9j without a rather long acceleration period. sth like the magic AoA change thing
Almost forgot, REDTOP also has a 3rd gen head. Always nerfed Brits…,
quote=“D4nger_CLO5E, post:54, topic:205912”]
If people want to camp their defended airfield they can and I would say that AA needs to be strong (within reason) to stop spawn camping
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If it’s strong enough to where you can just circle the runway (like the current ancient martian laser guns) it’s TOO good. Camping airfields is no fun at all, and they should never be able to just circle it and stall the game. Those who do think current prop AA is fine either are AF campers, baiters, don’t play props ore are just bad.
For top tier - EC has been said but more so I would like to have a game mode that has objectives that aim to force team play and the combined usage of different types of air craft in cohesion.
For such a game mode maybe add the option to coordinate roles with your team at the start and have the option to change loadout depending on your teams needs.
At the end of the day we have so many aircraft that we grind by going into these short deathmatches, and for those aircraft we have a wide variety of cool munitions. But for the most part you go in and use the same kit over and over again with hardly any justification to combine bombs or long range air to ground munitions alongside your missiles. (Strictly ARB speaking for ground it’s a different story but I don’t really play ground)
I believe many more creative players have already thought out and suggested some really cool game modes for ARB and I hope the direction the game is going in will combine adding those alongside adding more and more planes.
You can at least on avarage get more SL rewards in ground, but its about the same when it comes to a gross max or high performance in a match. Speaking of which ground RB RP gain is about 0.75 times less effective, and is painfully obvious in higher ranks.
Gentlemen, I’m curious what will happen…
This doesn’t really affect the RB mode, but it means that another flight game will come, figuratively speaking, something like another game mode and there will definitely be some outflow of players in the SIM… unless there is some refit of the current War Thunder (sometimes it seems to me that there are too many game modes)…
So I probably wouldn’t bet much on RB EC in the future, even though I’ve already played it and it wasn’t bad…
I’d bet we see a small portion of the War Thunder Sim community move over to Aces of Thunder but i’ll be honest, i think making this a separate game was a big mistake.
This couldve easily been a feature/vehicle pack you purchase within War Thunder itself along with some polishing of Sim EC.
I think Gaijin making all these offshoots to war thunder just splits the community and ultimately they’re always WAY less successful than War Thunder.
I agree and what you’ll notice if you read my comment above on the matter I did not say that WWII era AA should be pinpoint accurate out to 10km…but also thinking that AA should not be dangerous in close is foolish and not realistic at all! If you’re in strafing range -_- honestly how can you expect to not get shot down?
There needs to be other ways to end the match other then take away the the AA so we can get the last guy who is using the AA as cover. I wish there was no spawn camping in ground and I don’t want it in air…people just flying in and killing anyone rearming is insane.
But I’m sure more people will skip past all I have said and say see he wants airfield AA to be super snipers from 10km, not referring to you.
The only problem i saw…is related to players (mostly so called fighter jocks) assuming their way of thinking (prop Air RB would be exclusively TDM) and their way of playing the game would be mandatory for all.
I mean how stupid do you have to be to record a video of you playing absolutely braindead in numerical advantage for 13 minutes vs a single opponent and then almost losing by tickets, running out of fuel late game and being stupid enough (earlier) to get peppered by af aaa on the small af because you went lower than 4 km - and then to publish the video blaming af aaa for own mistakes regarding decision making.
Just pathetic.
I am always happy when i see such existences losing a match by tickets despite having played 5 and later 3 vs 1 for more than 10 minutes - it shows that they are just the human equivalent of orange cats.
Imho the tools are already there - one of them is playing the objective, getting a ticket lead and just keep an eye on the last guy.
Your wording “get the last guy” is actually misleading - wt prop Air RB is not a TDM mode, even if most matches end like one.
As long as the majority of RP income is related to match time & duration it is logical that extending the duration is a valid strategy to increase RP whilst looking for a “quick end” is actually counterproductive.
In addition being the last guy says nothing about quality. The overall player skill became so low in the recent years, that it is not uncommon to win 1 vs multiple opponents - just by staying alive.
An example:
Same as “using the AA as cover” - the enemy F2G has completed a full attack run and has rearmed on his airfield. Nobody forced 3 morons to camp this guy by flying to his airfield, nobody forced 2 of these guys to check if af aaa might not work this day.
So camping works both ways - without guys camping the enemy airfield there would be no campers. I mean if the guy recording the vid is not smart enough to wait with the activation of a blind hunt order until the last guy has no chance to get back at af aaa cover - it is just a massive skill issue.
And: The F2G in the vid tried to win and attacked, he might have even won with some luck.
This problem is somewhere else…
AAA at the main airport was created to protect players, when rearming or repairing …
The second thing is that there is always some idiot who abuses it…
There is already a whole huge separate topic on this topic…
So if you want to play fair, you have these options:
land, rearm/repair and then try to see if you have what it takes to go into a duel against the remaining few enemy players…
then you can land, rearm/repair, congratulate the enemy team on the victory and leave the game, you will not win, but you will save the plane and you will not pay for the repair…
if the last enemy is at the airport and a round trip is flying near the airport, immediately switch to destroying AI planes, or ground AI, it is not a dogfight, but here it is already about the final result of the battle, i.e. winning tickets…
Your plane was Jinpu J6K1…
That means you have a powerful weaponry with anti-ground ammunition belts, 4x60 kg bombs and 2x 250 kg… With this weaponry, you can eliminate most AI targets in battle, howitzers, AAA, light bunkers, convoys of wheeled vehicles, maybe even medium tanks… so what more could you ask for…
Once you get to supersonic aircraft with advanced homing missiles, I’ve seen players who can break through AI airport defenses… and it’s really fun when you’re sitting at an airport with anti-aircraft missile cover, repairing and a cruise missile comes flying in and ends the battle for you…
just model af aa to be irl accurate with grb models and actual shells and not some hitscan-through-mountains DoT nonsense left over from 2013 imo
high tiers managed to do it just fine
The below is my idea of what decompression should look like for the USA tech tree specifically. This does not include anything but researchable tech tree vehicles and would also include, if implemented, changes for the other 9 nations as well, but this is a taste.
F2H-2: 7.3 > 7.7 (Extremely good for 7.3)
F-86A-5: 8.0 > 8.3 (Undertiered)
F9F-2: 8.0 > 7.7 (Would diversify it from F9F-5, also its kinda bad for 8.0, would also provide progression that makes sense (7.7-8.0-8.3 for panther/cougar)
F-84F: 8.3 > 8.0 (It’s ass)
F-86F-25: 8.3 > 8.7 (Undertiered)
B57A: 8.3 > 8.0 (It has no guns and is same BR as the one with guns. This is not better than an IL-28)
F-86F-2: 8.7 > 9.0 (Undertiered, I’m halfway convinced on this one)
F3H-2: > 9.3 (Undertiered)
F-104A: 9.3 > 10.0 (Undertiered)
F-104C: 9.3 > 10.0 (Undertiered)
F100D: 9.3 > 9.7 (Undertiered)
AV-8C: 9.7 > 10.0 (If we’re moving up the stuff from below this should go up)
F8U-2: 10.3 > 10.7 (If we’re moving up the stuff from below this should go up)
F-8E: 10.7 > 11.0 (If we’re moving up the stuff from below this should go up)
A-10A Late: 10.7 > 11.3 (9Ls mean it has to go up)
F-111A: 10.7 > 11.0 (If we’re moving up the stuff from below this should go up)
F-5E: 11.0 > 11.3 (If we’re moving up the stuff from below this should go up)
F-4E Phantom: 11.3 > 11.7 (If we’re moving up the stuff from below this should go up)
A-10C: 11.7 > 12.0 (9Ms means it has to go up)
F-111F: 11.7 > 12.0 (If we’re moving up the stuff from below this should go up)
F-14A: 12.7 > 13.0 (If we’re moving up the stuff from below this should go up)
F-16A: 12.7 > 13.0 (If we’re moving up the stuff from below this should go up, I know this will be somewhat controversial but consider F-4S would be 12.3 along with stuff like Mirage F1
F-16ADF: 12.7 > 13.3 (Slightly higher than F-16A to create space)
F-15A: 13.0 > 13.7 (General decompression, higher than F-16ADF and F-14B because its better than both)
F-14B: 13.0 > 13.3 (General decompression but not as much as some other 13.0s)
AV-8B+: 13.0 > 13.7 (Amraam)
F-16C: 13.7 > 14.3 (Amraam + F-16, trying to create a lot more space here)
F-15C: 13.7 > 14.3 (same as above but F-15)
F-15E: 14.0 > 15.0 (Big space increase)