Delta-D system for Soviet tanks

I’d like to suggest a small addition to Soviet fire control systems, the Delta-D automatic travelled distance compensator.

What about other nations?
I’d first like to quickly go over why this is just for the Soviets (and other nations that use these Soviet vehicles). As far as I could find, no other vehicle series from other nations uses this type of system, but if I’m wrong on this do absolutely let me know, as those vehicles should then get it as well. Seeing as this is FAR from a major feature though, I think it’s more than fine that just the Soviet tanks get this addition.

What is Delta-D?
Delta-D is a system used by all Soviet main battle tanks, from the T-64 onwards + the T-10M. When you hit an enemy tank with your laser range finder (or manually set the range) and then advance, this system will automatically adjust the set sight range depending on how far you move. Say you lase an enemy 1700 meters away, your sight distance will automatically be set to that distance. If you were to now move 200 meters forwards, your sight will keep your vehicle’s movement into account and automatically adjust the range to 1500 meters, and so on. Your gun has to stay aimed towards the target, otherwise the system will start giving incorrect ranges. As this system uses the movement information from your own vehicle, if the enemy vehicle moves, ranges might become inaccurate as well. If you think the system is giving you incorrect numbers, you can re-lase the same target again to reset the range and make sure it’s accurate again. If you want to see more clearly how this system works, the game Gunner Heat PC has this fully modelled on their Soviet tanks.

How would this work in-game?
In the actual game it’d work as described. After lasing an enemy, your sight distance will automatically be adjusted if you move forwards, as long as your gun stays on target. This feature would function fully automatically, and requires no input from the player. However, as in certain scenarios it could be beneficial to not have this feature active, an option should be added to toggle this feature on and off with the press of a button.

Conclusion
I think this would be a very neat feature to have, that would add more depth and realism to Soviet tanks, and would make it easier for them to advance, as you now no longer have to wait for the delay of the regular laser range finder. Again, if other vehicles have this system or similar as well, do let me know, as those should absolutely get it as well. God bless.

[Would you like to see this in-game?]
  • Yes
  • Yes, with changes
  • No
0 voters

Sources:

Spoiler

https://thesovietarmourblog.blogspot.com/2015/05/t-72-soviet-progeny.html
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Tankograd: Search results for T-10
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4 Likes

I don’t see much of a problem with this mechanic overall. Like, idk, “peekaboo” tactics are impossible most of the time because a) if target moves, indication is wrong, thus would require re-measuring anyway b) if something obstructs vision between you and the enemy, targeting resets and c) Soviet MBTs do not boast extreme agility, especially when it comes to retreating.

So yeah, why not, +1

+1! The thing seems very nice. Also how work on T-10M? T-10M hav no LRF

here

early T-64A also have no LRF

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Delta D is a good system but it is kinda useless in game though because the game buffed stabilizer and LRF a lot.

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Adding realistic fire control to tanks would be a disaster for balance, you dont want to open this can of worms

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Russia isnt the only country to use a system like that lol US System literally can do that plus calculate range accurately if both the tank itself and the targets are moving lol you dont want that smoke

I doubt it, as long as they don’t add automatic lead I think it will only add more realism and depth

Veeery interesting. If you have some sources for this, I’d love to add it to this post!

I mean I think basic analog features like this would be ok.

Right not “fire control” is just a dream in this game, all tanks no modern don’t actually utilize their FCS ingame (other than LRF calculation) essentially the game right now is on the same level of WW2 tanks using telescopes.

I think this could also be balanced by damaging the sight of FCS in a tank completely removed the ability to use all FCS features. You could still shoot, but there would be no LRF, FCS features, you would have to use a backup telescope with worse zoom (which some tanks don’t even have, again this can be used to balance on a tank by tank basis), and then also manual turret drive (again some more modern tanks I don’t think have manual anymore, maybe like a light electronic assisted manua)l

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Using this type of movement tracking using Gyroscopic (I think this one uses a form of Gyroscope) tech errors would build up. That should be included. You move 200 meters the system thinks you moved 209m or 198m Unless I’m wrong on how the tech works on how it tracks your moment distance. (GPS based systems know exactly how much you moved but GPS did not exist in the time of the T-64).

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The T-72 originally used a tachometer on the right idler wheel to measure distance, which would be affected by track slip and inclines.

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Yes, the system does use the vehicle’s own movement for adjustments. You’re also right that because of this small deviations in ranges would occur, even when moving strait and keeping your gun on target. However I personally would not implement this I think, I want the least amount of RNG in this game ad possible and we already have plenty of that with volumetric. Besides, whether your sight is set to 450 meters, or 462 meters won’t change much in terms of gameplay. Considering how niche this mechanic will likely be, I think it should only give incorrect ranges it either the target moves, or you move your gun off the target.

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That is probably more reliable then a gyroscope system but less accurate. More affordable too.

Fare enough. This system would likely only be used by pro players in rare situations.

Exactly, that’s why I’m also fine with just the Soviets getting this

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I think there are similar systems in other vehicles.

I wouldn’t be that surprised, but I haven’t been able to find any sources for any vehicles. If you know any I’d love to know!

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I will look likely bigger ground hogs would know. It’s such a simple system with a good use situation. Fire control for ground is underdeveloped in game so such tech would be ideal.

1 Like