So I have had a ton of problems avoiding spawncampers in Air Arcade Battles. There are certain player types and squadrons that ADORE getting behind your spawn and STAYING there until you spawn, then swooping in and killing you before you even have a chance to see them, let alone kill them.
I have the F-4E Phantom II at Rank VII and the AV-8A Premium, the F-100D Super Sabre and the A-4B Skyhawk at Rank VI. I’ve suffered spawncampers all the way from Rank I and I’m sick of it.
This sort of thing is absolutely abusive, so here’s what I propose as a way to stop it.
My proposition, is that any player who goes behind the other team’s spawn gets an instantaneous kick from the battle after ten seconds (just like leaving the battle area) and is forbidden from returning until a ten-minute leaver penalty expires.
During the ten seconds the player is behind the enemy spawn, any attempted weapons fire or even radar locks on opposing players that take place will cause their plane to explode instead, and the entire opposing team (whose spawn they are behind) gets the credit. (So in a 16v16 one spawncamper will earn the spawncamped team the equivalent reward of shooting down 16 enemy planes.)
They also completely forfeit their SL and RP earnings from the battle which get distributed equally to the spawncamped team, and go straight to last place.
All of this reoccurs per crew, per spawncamper - so if the entire enemy team spawncamps, they instantaneously lose, essentially throwing the match no matter how many tickets they had previously.
Also, any squadrons caught spawncamping have their eSports privileges automatically revoked, meaning that squadron can no longer compete in Gaijin-sponsored eSports events as it means they were caught cheating.
The idea behind this is to heavily penalize players that spawncamp as well as entire teams and squadrons that allow spawncamping. The message: Play fair or suffer the consequences.