Data Analysis #3: The arrival of Statshark answers some old questions

They have a Discord and a Patreon, I would ask them directly as I’m just a consumer of their content like everyone else. Cheers. :)

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I already explained all this to the person you are talking about. He simply refuses to accept the facts and only cherry-picks the data that suits him. You can check out my post here where I tried to explain him, in a simple way, the same conclusions you came to:

In my opinion it makes no sense to argue with this person, because you are wasting your time. I don’t think he will ever understand what we are saying here. The problem is that you can always choose some statistics (ignore everything else) and build a theory based on them. Even though this theory has close to zero chances of being correct.

He didn’t want you to include April data, because this data shows something he refuses to accept. He just want you to compare February to March data, which in his mind proves that Naval Arcade aiming change was a huge success. After all, March had more Naval Arcade players than February. He just deliberately ignores all other factors.

Yeah, well, that loss at the low end is something else, people can think what they want but the numbers are pretty clear. Fully half of the 2.3 games and a third of the 2.7 and 2.0 lobbies just… gone. That’s basically all your coastal-only play. Also over a quarter if you just look at 4.0-6.0 so a lot of cruiser players have left too.

Sure it’s i am the one who asked "February to March " not the Bruce_R1 himself self posted it.

Just like Bruce_R1 doing it, and when question asked he retreat here posted excuses instead of requested data and chart where you can’t see the numbers.

When there is clearly same percentages drop between March and April in ~25-28% both in players and overall games in both NAB and NRB.
Even what he shows is who know what when removed 1.0-1.3 BR where was increase, and 7.3 section. And not showing actual numbers of this so they could be checked and seen, when some BR got way more players and games(3.3-7.7) and other got way few(1.0-3.0 where he actually played). That a literally cherry-picking as you say.
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Top BRs on EU/RU servers in Naval Arcade were almost always full of AI bots. I don’t think the aiming change affected that much players who liked to kill AI bots, because they mostly sail in the straight line anyway. So it doesn’t really matter what aiming system the game uses, they were always relatively easy to hit (now it’s even easier to hit specific ship areas, like ammo racks).

Based on your graph, it’s even possible that top BR Naval Arcade players see more real players now. This could explain why some players claim the update attracted many new players. Don’t ask me how new players are supposed to play at top BRs. For me this suggests that many players moved from lower to top BRs (this explanation makes the most sense). It’s also possible that older players returned to Naval, but I definitely wouldn’t return just to play against AI bots at top tiers. You could also do this with any aiming system at any time.

I have to admit, I never liked top BRs, so I didn’t play there much. My knowledge about Naval Arcade is mostly based on thousands of 1.0 - 6.3 BR battles I played. But even by playing at 6.0-6.3 I saw many 7.0 battles and how they looked like. I also spaded a few 7.0 battleships, so it’s not like I never played them, I just didn’t enjoy them. So even if there are more players at top BRs now, it’s not an attractive area for me to play. I completely stopped playing Naval Arcade after the aiming change.

You also have to think about those ratios being for all BR’s and all matches. There might be some BR’s where planes do a larger proportion of the kills whilst in other BR’s the proportion is lower. Which would make sense for Sim as getting a air-to-ground kill would be harder in the lower BR’s compared to the higher ones due to the extra help technology advancements provides.

I’m actually curious if it’s possible to divide those stats not only by mode (Arcade/Realistic/Simulator) but also by BR to see if there is a big difference between the BR’s or not. Like if air to ground kills is higher in Arcade than Realistic and if it’s higher for BR 10 compared to BR 5 for example.

I’m also a bit confused about the win rate, should that automatically be 0.5? there can’t mathematically be more of one than the other as one side loses when the other wins. Unless a draw is counted as a double loss in which case ~6% of all matches in ground sim ends in a draw, sounds a bit high to me but i don’t play ground sim so i don’t know. :P

Hi, I have a question.

Is it possible to get data regarding Ground RB in terms of:

Number of spawns in tank and number of spawns in plane depending on B.R. and comparison of it? Like at what B.R. what is played the most.

Number of deaths to the air in ground vehicle (doesn’t have to be only SPAA but if that would be possible, it would be nice)

Number of deaths to the ground in air vehicle (again same with SPAA)

That data would allow to end once and for all many discussions.

Yes, you can check what is most played in a given BR.

Just open this website: StatShark - See All Player, Missile, and Vehicle Statistics
Select the month (e.g. April-may 2025, which means April stats).
Select Realistic and then Tanks.

You will see a table with win rates and below this table vehicles, by default sorted by the number of games. You can sort them however you like. There is also a filter on the right side and a search bar you can use.

If you want to check specific BR, in the win rate table just click on the BR row you want to filter. For example, if you click at 4.0 BR row, you will see only 4.0 BR vehicles below. You can select more BRs than one (using control button you can even select/deselect completely different BRs).

For example, at 4.0 BR in Ground Realistic, the most played vehicle is the T-34 (1942).

You can also see how many air kills and ground kills the vehicle has. For example, the M19A1 SPAA has more ground kills than air kills, which is a bit funny, but not too surprising for someone who played this vehicle. But you can’t check how many times this vehicle was killed by air or ground vehicles, there is only one Deaths stat.

Comparing specific vehicles between each other has to be done manually.

The issue is I don’t see the distinction between ground and air modes, only realistic.

It would be really helpfull to have data from Ground RB for both air and ground otherwise bot kills from air modes are taken into consideration when it comes to air units.

Or maybe I just can’t see something or don’t understand.

Oh I see what you mean. I don’t think it’s possible to see e.g. plane stats only for Ground Realistic battles.

General statistics show the number of players/battles with specific BR lineups, but you can’t see the details about these lineups. I don’t see a way to check e.g. which plane is the most popular in Ground Realistic.

That is unfortunate

I’m not going to answer the troll directly, because he’s just a troll and not a very good one, but you can see the numbers he wants just fine if you just switch from a black background to a white background for a minute or two, and 1.0 to 1.3 is included in 1.7 in that chart because even taken together they’re a very small number of games, an order of magnitude smaller than 1.7 and 7.3 is included in 7.0, because if you’re a dumbass who gimps your 7.0 lineup to fly a 7.3 plane, you’re basically a 7.0 player. All games are there. But yeah, never makes a point, only more empty accusations. I mean you can basically see the spittle on this guy’s screen at this point. It’s sad.

For the record I “retreated” here because people in the other thread were begging everyone not to encourage him.

The issue there is because it’s only a sum of ground vehicle flyouts, and whether they were in a win or a loss, all the flyouts which were in a plane in ground sim aren’t being counted in the winrate calculation. Basically you’ve proven there if you don’t play planes at all in Ground sim, your average win rate is 0.472, which would make sense because you’re leaving a tool in the shed. If plane flyouts were included, I suspect you’d get the 0.5.

I’m not actually too surprised that planes only do 7% of the killing in ground SB, given the difficulties with ground recognition. Assuming plane spawns are like ground spawns, only slightly higher than deaths, you’re looking at about 2.5 million plane flyouts compared to 43 million tank flyouts, with the tanks killing 41 million enemies and the planes killing 3.5 million in the aggregate over those 3 months. So a plane flyout in ground SB is still about 50% more deadly than a tank flyout on average, with a K/D >1 as opposed to a slightly <1 K/D for the average ground spawn. Not playing the mode myself, that doesn’t seem too crazy, or out of line with RB.

Excuses excuses excuses is all you got, mixing up data where you don’t like it is sure strengthens your position. Show what you was asked not excuses.

Please don’t feed the troll here either.

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So asking questions and never get the answers is trolling nowdays. Sure thing. And bringing statements that you can’t prove and running away calling people trolls is bravery not cowardice.

ps. What do you know about 7.0-7.3 if you never even have one?

Yeah, that winrate wasn’t accurate. I was being lazy and used the average vehicle winrate. I’d guess draws happen often enough in ground sim to not discount them.

For fun I also pulled April air vehicle sim stats. Unfortunately statshark doesn’t offer air vehicle stats for ground sim battles only. So air stats include PVE kills, non-matchmade lobbies, etc.

Interesting to see that ground kills + air kills nearly match up with deaths? For ground vehicles maybe it’s Gaijin tuning matchmaking, but I’m not sure how it happens for air vehicles. Just coincidence for both?

Also, in April ground vehicles played 11.5 million games and died 11.8 million times. Air vehicles played 7.7 million games and died 12 million times. Are pilots going into debt for backups?? lmaooooo pilots

Meanwhile in WT naval:
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Air sim you can play full lineups, no backups required. Those stats are for both sim modes added together, I believe.

It’s also important to remember when adding vehicle stats to get aggregates is each actual game victory is being counted multiple times, for each game in the lineup (as is each game). So you don’t actually need to presume draws are a huge factor, the number’s never going to be a perfect .50. I also mentioned people that there’s likely a victory advantage for people who can play both air and ground vehicles in Ground SB, which could also help explain the 0.484.

The other complicating factor here is, as you suggested, ground kills for air vehicles in sim will aggregate both kills of players on the ground in Ground SB and AI kills in Air SB (pretty sure it only counts players in the Air_kills though).

Another thing for air sim is that you can join a match in progress.

Last weekend when I tried to play, both of my games were like 20% tickets for my team (Axis) and 60% or even 80% tickets for allies.

I ended up staying because there weren’t any satisfying lobbies otherwise.

Result was 1st game: Spawn in fly to capture zone and game ends by time I arrive (+1 spawn, no death or kill) 2nd game:shooting a spitfire’s rudder off and putting it into a flatspin which turned into me getting an assist when he crashed. Game then ended again (+1 spawn, no death or kill).

Both games were also lost with minimal input from my end (Bf109E4, Fw190A4).

I think it counts any game you join against you for win rates by the way. Sometimes you end up joining lobby after lobby after lobby and leaving every time because all you see is bombers vs bombers and know it’d be boring or the lobby was advertised as 6 vs 6 and when you join it’s 7 vs 2 or even (my favourite) one team is completely absent and the tickets are counting down for a match that’s like 5 minutes old.

Another thing that affects air sim averages is zombers.

There’s a lot of people who never actually play air sim who spawn in top tier jets, fly in a straight line, drop bombs onto a base or airfield and eject. They do this due to the 2.3x score multiplier in events and ruin games and lobbies. Some people do this at prop tier as well but without immediately bailing (instead they bail the moment they see an enemy fighter to make people flying for actual gameplay get frustrated, give up and go to another lobby by denying kills).