On paper, it makes sense in that the time-to-earn in air for the same amount of score assuming equivalent challenge and gameplay favours AB (Respawning planes so don’t need to compete for kills as much compared to RB, small maps + markers + mouse aim for increased and longer range lethality) is compensated for using score multipliers.
Ergo - getting 2-3 kills/match in RB over 12 minutes is fairly plausible even for a mid-skilled player. Not every match, but the effect is apparent.
As a Prop-tier dogfight-oriented ASB player, my progress looks like this looking at some games I saved:
75 minute game, 7276, worth 15K progress (high average)
80 minute game, 5475, worth 11K progress (low average)
63 minute game, total is 7226, worth 14k progress (my best game ever to date)
93 minute game, total is 3,633, worth 7K progress (a fairly pitiful game of low pop on off-peak hours)
Progress is score x 2.3 x 0.9 (rank 3/4).
(For comparison, someone suicide bombing airfields and respawning constantly can hit 15K score within an hour for zero effort provided they’re in a lobby that doesn’t have people intercepting them)
The problem manifests in more abusive approaches to score earning that inflate the score needed each time and also skew game modes. Sim is more or less ruined whenever a popular grind event appears because people start rigging lobbies and refuse to fly in competitive/dangerous ones.
At least on my part, this has an inverse relationship on sim pop - I start playing less and less as I get more and more frustrated with lobbies that feel unplayable due to PvE rigging/unbalanced due to people leaving because they want a high average game rather than low average or even pitiful game) to the point I finally end up taking a break waiting for it to end.
This is to say I wish there were ways to penalize PvE rigging better than spamming Schindlbee with reports and to somehow shut down lobby shopping for pushover opponents.
Until then, I’d honestly be glad if we had RB-level event multiplier in sim to discourage ingenuine tourism.