Yeah in mid air that would make the canard rip if the speed is too high
It’s meant for landing more than anything else
I know, the Devs don’t consider it atm;
Developer’s response:
maybe it should work on ground only, we are not implement this now. you can brake by full stick pushing forward, as on other canard-delta planes.
In flight this is definitely impossible - deflection angle of canards and elevons doesn’t allow to perform enough braking without significant pitch down moment that will occur terminal negative g-load.
Better explanation or evidence may be needed.
Are those stats of the game or real life?
Also the AMK kit of the Typhoon doesn’t equip any production aircraft and as such shouldn’t be considered here
No, certainly not, the main thing is that they manage to produce a functional plane that corresponds to reality, that’s the minimum.
If we start playing the game of mediocrity and ease, it’s over. If the plane doesn’t perform as it should, it’s either because it’s poorly modeled or because its armament is poorly modeled, adding more weapons to make it better is not a solution at all
I would accept adding additional Mica the day someone shows me a RELIABLE source showing that it’s possible
Thanks! After speaking to other people they are saying its a game engine limitation, which is just wow.
Which is so incredibly stupid, given they could just fudge it near enough to reality by implementing the trailing edge flaps functionality in the airbrake-esque mechanism.
Right, or in my mind as simple as, when pressing the airbrake the canards are disabled and just … point upwards … simple as is … LOL?
So you’re saying the report that just got forwarded is using unreliable sources ?
With that rhetoric then forget about most MAX A2A loadouts in the game because most of them do not sortie like that
The canards are not the entire system. The trailing flaps are more of an impact than the canards from my reading, canards just help in keeping some level of control whilst using the airbrake-esque functionality. Really odd thing is we have aircraft in game that use flaps as an airbrake and maintain control, so the functionality should be there even if took some reworking.
They are not, all the sources that were used were shown in this forum and none of them show a French Rafale F3, they are either export variants, or demonstrators for shows or it is just not the right version of the aircraft
Typically I wouldn’t mind.
Hey man good job on the bug reports, ur KILLING it!
Hope we get the real hud!!!
To be fair the simple fact that we have a HMD on a Rafale F-3R shows that this is a mashup of variants, at best including only export ones, at worst including F4.1 too
Aight so the query I have for this is how have they come to the conclusion it shouldn’t function when we’ve got stuff like corsair that dedicates from memory all of the wing control surfaces as an airbreak when landing with majority of control coming from the tail stabilisers? From brief reading, Rafale’s canards seem to be more helpful in maintaining control whilst the flaps are used for slowing. Seems this really shouldn’t be an issue.
I might be completely misremembering tho.
Also couldn’t they just lock the rear flaps to a given deflection whilst it is set to airbreak and palm off some control to canards?
For the HMD, at least the French army pilots tried it from the first versions of the plane but it was decided not to keep it, while the external pylons were only put on the Rafales from 4.1
We always talk about the demonstrators. But how different are they from production aircrafts ?
But they didn’t try the Scorpion HMD. Further this requires modifications in the cockpit (reference points for the helmet) that aren’t present on any french aircraft before the F4.1s, so it’s impossible for a non modified french F3R to get the HMD
On a demonstrator you can do what you want, in particular put missiles on hardpoints that cannot fire them, the French army is a bit known for doing that because it sometimes presents planes at trade shows that have weapons that have no place on their hardpoints.
Honestly I don’t think the F-3R should get 8 MICAs. If they really wanted to add an aircraft with 8 Micas they could just rename it Rafale F4.1. That would fix the ahistorical HMD too, and appart from the AASM-1000, nothing else would change for the plane in game.
The HMDs they tried were the Scorpion and the Top Owl (as a reminder, the manufacturer is French), the Top Owl was not kept because it was judged to be unsatisfactory for the aircraft and the Scorpion, which was then in its first phase of production, was judged too heavy for the pilots.
I don’t think the TopOwl was ever tried, it’s a heli HMD not an Aircraft one. That was the TopSight by Sextant (now part of Safran)