Dassault Rafale - Variants, Characteristics, Armament and Performance

Gonna be interesting to see if they bring that to the live server, as that appears to be an absolutely insane buff for what is already the best jet in-game.

Can you sent me the whole list…
Seems interesting to look at

Somehow i absolutely did not hear about that recent article with the interview of Eric Trappier who confirms some points which were not fully confirmed/clarified.

In summary :

Rafale with a twice as large stealthy UCAV compared to the nEUROn and weighting more than 10t both for air to air and air to ground missions. (“We believe the addition of a UCAV with the Rafale could also improve the performance of the mission with both air-to-ground and air-to-air capabilities,”)

Better radar, other sensors and countermeasures suite.

Better engine from T-rex program which should be “a little bit more than we had in mind before”.

And no change to the size of the Rafale for now.

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He also says in that source T-Rex engine thrust is gonna be a little bit more than what was previously envisioned. To my understanding the initial estimates were 20% more thrust than current engines, so will be interesting to keep up to date on the program.

Yeah, tho i prefer to put the quotes because i’m not sure, like last article that i deleted because it seemed more that rafale would be used alongside drones to jam / saturate air defense than rafale getting itself jamming pods which was my first understanding.

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The planned thrust increase was from 7.5T to 8.3T without airframe change.

The limit isn’t the engine itself, but the maximum flow in the intake.

I wouldn’t expect more than 8.5T of thrust in each engine (maybe 9 maximum), which mind you would already be very good

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20% increase is a technical statement from SAFRAN and 20% more than 7.5T is 9T so when installed something like 8.7T per engine. Which would be insane.

Dropping this report here since it also affects the Rafale’s cannon which uses the same explosive type:

“RDX/Aluminum” explosive coefficient should be changed to 1.7 // Gaijin.net // Issues

Thanks to @totolescargo for having made this report.

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It would change the TNTeq of the Tiger helicopters and Rafale’s 30mm SAPHEI rounds from 64g of TNTeq to 85g of TNTeq.
+25%, so quite a substantial buff.
image

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its so nice looking

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Anyone have any images or anything of the Rafales MFD for the IRST irl? The one in-game is horrifically bad while in search mode, which is a large part of what it needs to do well seeing as MICA employment from the OSF only is not a function implemented in-game atm:

IRST Display in search mode:


To start off, the display does not have any relative range to it in search mode, as indicated by the top right “0NM” and the cue cannot be moved over a target, it stays on the red arc and you have to try to eyeball lining up the bogey with the cue, and it is in no way lenient in your attempts to do so, which often leads to losing the target while you try to get a lock lined up right. This could make sense if the sensor was unable to ascertain range but the OSF has a laser rangefinder which should allow for ranging out to 40km iirc, so the lack of range is odd to say the least, particularly when the MFD displays the IRST output on a range over azimuth (B-scope), and elevation over range (profile) fashion, both of which rely on range, and range works just fine when a target is being tracked as shown further down.

The profile view (elevation over range) also stops working properly. Altitude stops being shown and sensor position relative to ground is lost with it. You do retain sensor position relative to the aircraft itself, but only in the bottom arc (below 0 deg) of search as the aircraft is placed at the top of the profile Y-axis.

Things start working better when you lock something, though getting to that point can be difficult as mentioned.

IRST Display in manually designated STT:

20NM display:

100NM display:

IRST Display with ACM acquired STT:


Suddenly, range is determined and displayed on the IRST’s B-scope and profile display. Aircraft altitude also begins to work in the profile view, but there’s a few catches.

  1. Target range is not displayed on the HUD as seen with a radar lock.
  2. Manually designated STT can cycle ranges from 20NM to 100NM
  3. ACM acquired STT are displayed on a 10NM screen only, and the range cannot be changed

None of the 3 are major issues, just oddities of how the MFD works in-game atm.

I could probs bug report the MFD not working properly while in search mode, seeing as it works in STT just fine, but I was curious if anyone had any info or pictures of what the display is like IRL.

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Hi, I’m not sure if the Rafale has a special display on its MFDs for the IRST. Since the aircraft is mainly based on data fusion, all the information is displayed on the same page.

The source below specifies that all the sensor information is displayed on the screen

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Spoiler


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Figured as much, thanks for confirming it and for the pics @DirectSupport . Ill try to get a bug report in for it to be fixed then.

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Does anyone know the NCTR of Rafale

NCTR characteristics are some of the most highly classified parts of any modern aircraft now, it’ll be decades before anyone even learns how the oldest aircraft with NCTR actually works.

I mean, we have some decent understanding of some major mechanics, such as turbine blade radar returns and SAR identification

From pilot reports at least for the typhoon it was said it worked well just 30% of the time and that’s with a mechanical scan radar.
AESA should be better, but still from what i saw rafale pilots still prefer to use the TV for target ID.

Some Rafale changes for the dar :

Spoiler

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We could see some future increase in RWR range in the future since the SPECTRA RWR is supposed to pick up signals from 250km away, but that report will require more time and calculation from me.

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