Oooh very interesting
It’s pretty great we have that baseline already of 27km at 250-300 celsius for a supersonic missile, I would imagine for something like AIM-54, a longer range could be achieved.
Yes. It will provide the Rafale with an exceptional degree of situational awareness. The baseline range of 27km would appear to already be able to detect a threat such as IRIS-T on launch, providing a lot of time to deploy countermeasures and evade the threat.
DDM NG should also fare pretty well with atmospheric transmittance as well. But I doubt the devs will model that lest they completely nerf PIRATE IRST.
Is Rafale’s IRST (OSF) able to automatically detect and track missiles ?
This change could be of interest to us as well.
No reason it can’t since it’s also said to work as it has been hinted that it can work as a missile warning system.
It should be able to, but sadly there is very little data. Oh well, at least OSF will be able to provide weapons grade tracking. I hear the devs are aware kinematic ranging isn’t all some would like to believe it to be.
Where 360 degrees SPECTRA AESA Jamming?
Considering France’s glass ceiling is the USA in War Thunder, I imagine we will have to wait for Growler to be implemented for the Devs to even consider giving that feature to the Rafale …
where is the REAL AESA scan rate also , i mean even the SU 30 have a way faster scanning rate for some reason
well of course, electronic warfare mechanics will most probably come in a ew themed update that will have the growler and prowler as main vehicles… Though considering the very low teamwork consciousness of players they’ll probably prefer the more selfish electronic warfare of the Rafale and Flankers over the Growler, which can protect its teammates but can’t do anything other than sead.
I just wanted to thank Gigachad… I mean @DirectSupport for his reports, as well as everyone that helped him make them.
In today’s news, these bug reports are getting implemented for next major update :
- Max speed VNE from M1.9 to M2.0 : Community Bug Reporting System
- AOA deactivation (cobra button) : Community Bug Reporting System
You can already try them for yourself in the dev server
That means it will also have higher top speed on sea level.
Based on my calculations it will reach 1482km on deck.
Adding five percent bonus will allow to reach 1500+ on deck.
[DEV] Rafale wrong rollrate
https://community.gaijin.net/issues/p/warthunder/i/ybjeGteZnWHf
No it did have same rip speed on the deck, it can reach higher speed in hotter maps which is already same in live server
Bug report indicates Maximum speed should be 800knots.
Current Live server top speed is 750 knot which is 1389km, increased rip speed gives us current structure limit aka 1458km.
With 5 percent speed bonus it will be able to reach 1556 km on deck.
So yes when changes happens Rafale will become faster on deck.
Where to see these?
soooo, how much of a difference does this make ?
Because I did some testing but couldn’t find much difference
thanks