Dassault Rafale - Variants, Characteristics, Armament and Performance

So after some testing i currently see some problematic things with the current dev server build for the Rafale

1: with the TV sensor fusion, if you use tws, it will override your MAP MARKER if you are doing some air to ground strike. So you have to choose between losing situational awereness with your radar off (or another mode), or hoping to NOT catch something on your radar before and during dropping AGM or BOMB. Since the TV sensor will prioritize the radar target.
Possible workaround: create a new type of marker which difference Map marker from pod marker (one is red, the other is another color), and/or create a new view, to difference TGP from the TV sensor?

2: The 140x31 scan bar is problematic to use if the target is not at the same level as you, in TWS the radar will focus on the target which will create this problem, if the target is below or above you. Which make you lose WAY too much situation awereness. In this case, the TWS is not adapted for an AESA radar.
Possible workaround: a rework of tws for a specific use of AESA TWS? so TWS can stay at level while updating the target position time to time even if the target is too low or too high.

3: The current locked target displayed on HMD look like more a workaround instead of real display of locked/tracked target. If you look closely, they are currently using TGP marker “MRK A” as a reference point but you can’t still see multiple target in your HMD, only the one focused by the radar in TWS.
We are far from the same level of the Typhoon HMD, to display multiple tracked targets. (Still a very nice addition)
For reference: Typhoon Hmd multiple tracked targets vs Rafale not able to display multiple tracked targets

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4: The current scan rate (speed scan) is abyssal for 140x31. I did lose with an AESA radar, a target (even with the new update of scan bar : 1,2,3,4 to 1,2,3,4 instead 1,2,3,4 to 4,3,2,1.), just because the scan rate is too slow to manage the 140x31. Is an AESA scan rate speed is this “low” in reality?
Possible workaround: with the current speed scan, it will be great to have other options as 140x16 aka 7 vertical bar to scan (we already have a 30x16 and 70x16) scan or/and a 140x3 aka 1 vertical bar to scan (same as mirage 120x3) will be a great option for this.

5: Again still the same issue (eurofighter has the same issue too) The first scan in TWS has an high chance to not pick up a target even in Head-on, in many case you need still at least 2 scan in the same area for
Possible workaround: Again a scan with “XnumberX3” (a one vertical bar scan: for exemple 140x3 120x3 70x3 30x3) will nullify this problem, as a short band aid. or for the longer term fixing the TWS with multiple vertical bar

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I can’t replicate this issue. When I set the map marker, and then use TWS it doesn’t override the map marker. Am I missing something? The TWS will only designate the map marker/TV sensor if you have not preset the map marker already. But once you have set the map marker and fired a air-to-ground missile and guiding it, you’re still able to use TWS and do air to air without disturbing the air-to-ground missile.

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Stepanovich has mentioned that ESA radars are capable of having secondary search volumes, to increase situational awareness outside of the volume of area where the target you’re tracking is, we’ll just have to wait until that is implemented.

I will look into this today and possibly report it today.

I will look into this today and possibly report it today as well.

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I have noticed this issue as well and I believe it’s a bug, will see if I can’t report it today. I should note though that this might only get fixed for the RBE2 AESA, as AESA radars do not require a second sweep/scan/pass in order to readily update the target, so this fix may not apply to Captor-M.

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Thanks DS
For the 1. Once i come home i will redo the testing, and rewatch my video. I probably mess up something.
For the rest thanks for taking the time to do these bug report.

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What does happen exactly? Does the scan zone center move onto the detected target automatically?
If yes, this is just the way TWS currently works if you have target cycling on (if you can’t move the pipper manually). Your TWS is always centered on the selected target, and with automatic target cycling you always have a selected target. If you have it off you can move your pipper away to not have a target selected allowing you to move the scan zone wherever you want.

It would be nice to have the option to unbind the pipper from the TWS scan zone, especially considering IRL only some of TWS modes work like they do in the game (F-16’s 3 bar 50° scan is centered on a selected target, most other modes let you move the pipper without moving the scan zone).

From Datamine;

  • RBE2 AESA:
    • new scan patterns: full search, full TWS, fast TWS
    • BVR lock search pattern: width: 2.5 → 8
    • MPRF, HPRF elevation limits: -60° / 60° → -70° / 70°
    • IRST lock elevation limits: -90° / 90° → -70° / 70°
    • TWS max targets: 10 → 40

  • SPECTRA DAR: added K band detection

  • FM Changes:
    • wing, 0% flap deployment zero-lift drag coefficient decreased from 0.007 to 0.0065
    • fuselage adjustments:
      • zero-lift drag coefficient Mach multiplier curve multiplier max decreased from 2.2 to 1.6
      • zero-lift drag coefficient decreased from 0.007 to 0.0065
    • thrust changes:
      • at sea level, from 800 to 2000 km/h TAS increased by about 1500 kgf while afterburning, decreased by <1000 kgf off afterburner (afterburning, non-afterburning)
      • at 3000 m, from 1000 to 2400 km/h TAS afterburning thrust decreased by about 1200 kgf (comparison)
      • at 6000 m, from 1600 to 2400 km/h TAS afterburning thrust decreased by about 500 kgf (comparison)
      • at 9000 m, from 1000 to 2400 km/h TAS afterburning thrust increased by >1000 kgf, increased by about 400 kgf off afterburner (afterburning, non-afterburning)
      • at 12000 m, from 800 to 2400 km/h TAS afterburning thrust increased by about 2000 kgf, increased by about 800 kgf off afterburner (afterburning, non-afterburning)
      • at 15000 m, from 1800 to 2400 km/h TAS afterburning thrust increased by about 2000 kgf, increased by about 200 kgf off afterburner (afterburning, non-afterburning)
    • overall increase in drag-limited top speed (have fun with the rip speed), increased supercruise speed at high altitudes
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This already implemented on dev no?

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I think so, from my understanding.

Well then i did not manage to activate fast TWS then i only discovered 140x31 for SRC and TWS nothing else

Well i did not too when i tried to get it too work but it’s the datamine of the first devserver, just in 3 parts :

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it says yesterday at 18h11 just after the devstream
image

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And there today at 22h45 with the rafale parts that WreckingAres sended
image

There is also the k band that has been added from the datamine.

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image

Huge for ground battles.
Basically one the two advantages that EF has/had (The other being higher zoom on the TGP)

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So i redone the test and rewatched the replay.
So i can confirm 2 things.
If you use the keybind “Activate the target point”, the radar will not override the TV sensor (same as you show in the video)
But in the second case. If you use the map marker (using the map to create a target point), in this case the radar will override the TV sensor (and your map marker). and will make every weaponary with GPS (agm and bomb), to point and target the radar TV sensor marker instead of the Map marker.

Your video is correct, in one case it not override, in other (using the map marker), radar will override.
video:

Yes this exactly as you said. Just it not pratical for an AESA radar use.
Even if you use in manual mode in TWS, the moment you set the radar on one target, radar will follow and prioritize this target.
While i agree for this concept for mechanical radar, it’s seems “outdated” for AESA and PESA radar.
Agree with the solution on the second part of your answer.

Edit: And forget to add
6: This annoying automatically switch between IRST and radar, which lock the launch of Mica EM, even when target is not notching.

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Fair enough, I’ll take a look over this, thank you for your input.

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Ye, they will have to make separate keybinds for moving the scan zone and moving the pipper.

It is indeed very annoying and has killed me a number of times. Welcome to the Soviet Experience Club, lol.

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Reports made since I last posted some reports.

Rafale missing SPECTRA fusion // Gaijin.net // Issues

Rafale has incorrect VNe speed // Gaijin.net // Issues

Rafale’s gun-solution should not have multipath for Radar+TV. // Gaijin.net // Issues

Rafale’s display should show hostile radar emissions // Gaijin.net // Issues

Rafale’s SPECTRA RWR should feed data to the radar // Gaijin.net // Issues

Rafale’s radar should not lose lock with TV sensor // Gaijin.net // Issues

Rafale HUD incorrect altitude unit // Gaijin.net // Issues

Rafale HUD incorrect speed unit // Gaijin.net // Issues

Target locked by TV camera should show as a target track // Gaijin.net // Issues

Rafale’s IRST is missing a 180x40 scan option // Gaijin.net // Issues

Rafale’s IRST should have active ranging // Gaijin.net // Issues

Rafale cannot identify Pantsir track radar // Gaijin.net // Issues

Rafale should get airframe overstress protection // Gaijin.net // Issues

Rafale RWR compass display // Gaijin.net // Issues

Rafale is missing missile zones on tactical display // Gaijin.net // Issues

Targets often disappear off the radar // Gaijin.net // Issues

Rafale’s wrong roll rate // Gaijin.net // Issues

Rafale missing tactical display feature // Gaijin.net // Issues

DDM-NG Should Not Detect Flares // Gaijin.net // Issues

DDM-NG Incorrect Range // Gaijin.net // Issues

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You terrify me

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That’s what you call being efficient

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180x40 holy man

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