Dassault Rafale - Variants, Characteristics, Armament and Performance

Do you have anything backing up that claim?

Because i do have checked any bug report about R-77, and none are about the R-77 range

if it’s coming from your own experrience, i need to see your launch parameters, as you must know that air is thinner the higher you go and that ranges are calculated at those heights. (or so i’m inclined to think that you do know this)

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Its just that Gaijin cant modell variable fin stabiliser drag for missiles.

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So you do have no proofs,… come back when you got some man.

This is the way. Super cruise is the way to fly this aircraft until you start bleeding energy in turns, etc. It makes sense, it mitigates wing rip…and I find it fun since it is different than the press W play.

I don’t really understand radar technology, so I have a few questions.
Shouldn’t the AESA’s performance in the game match what’s shown in this image?
Like the Pantsir-S1, it should have multi-target tracking capabilities, right?

realaesa

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It should, but what we have in game is basically not an AESA at all yet, so its best to wait a bit

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Wait, I thought it is already. It should be tracking multiple targets.
It is just that for ground radars, all TWS targets are highlighted with the square box, but for aircraft it only highlights the selected target.

Spoke a bit too early there XD . I believe we can all be glad that Gaijin can sometimes change their position.

It’s been already acknowledged by Gaijin.
They took the worst value for the drag of the R-77. The problem is that the grid fins of the R-77 are performing very well above mach, but terribly below mach, and Gaijin used the below mach value.

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Grid fins perform very well at supersonic regime , terribly bad at transonic and well below transonic . They also perform very well during high alpha / G .

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20% is still a big difference though, it would mean PL-12 kinematic performance would be better than AIM-120A ingame which is also the case irl.

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Probably, funny enough this was exactly like this on the belgian F16AM with the flare pod when it came out

Yes, i do agree about that, yet the topic is is french stuff, not chinese.

And as said earlier the SD-10 might have been used for the values as it is easier to get information from it (Export variant)

But again: this is another topic, while the missile remains of similar range than any other comparable missiles in game.

Also if i understand well :
The R-77 missile uses those Grid fins to interact with the airflow which makes the missile to steer.

So there is 2 situations with this grid fins drag problem :
→ high Drag in should appear in turns (over 5g)
→ low drag valie should be used under that.

Still the missile reaches 80km, when going in straight line, from what i’ve seen

But again: this is another topic, while the missile remains of similar range than any other comparable missiles in game.

8 Micas (ON WIP CLIENT ONLY) as of 2.43.0.23.

Same with flare changes.
image

EDIT: Correction.

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How’d you get them? Restarted and no change

I play with the native launcher, not on steam. Still showing 2.43.0.17… I’ll try and figure something out

edit: analyzed files in the launcher settings and all of a sudden it changed to 2.43.0.23.

It didn’t even give me the full 52 flares
image

It gave me what I asked for, but I can change the slider mid match.

EDIT: nvm, the countermeasures are bugged again, it says I have them but they dont actually pop, number just bugs out and goes down and up.

EDIT: Caused by WIP client.

Do you have a video of the issue?

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