I don’t know the exact numbers. For the OSF from the rafale F2, they state that the UIT (camera + LRF) can track several targets in the field of view. So, it would update targets location each time the sensor passes over an area of the sky
I can confirm that only the display has been modified; the performance or the rest of the code is still the same because the same bugs are still present.
To be fair, the rafale F3 mainly did not use the IRST ball and only used the UIT sensor. The ball is only coming back with the F4 and the improved OSF-IRST.
As far as I am aware, both the IRST and camera can act independently. In the case of the F3R, the IRST itself should be removed and only the TV (both visible and infrared) should perform the « IRST » workflow (as it already can). Meanwhile the IRST of the modernized system is apparently better at locating low observable targets than the UIT
And a mechanical radar can’t see multiple aircrafts at the same time, but TWS is still a thing. You’d be able to track several people if you quickly alternate between them. Obviously, I don’t know the frequency the system can achieve, but it’s at least 2 in the Field of view of the system
A question after watching the Rafale documentary that was posted here a few months back:
Could we have HMD control where the TWS is looking for example?
Something like selecting the narrow scan mode and have it focus around where you’re looking at with your HMD?
Goes for all planes but I got the thought after hearing a guy in the documentary taking about the HMD allowing you to look somewhere and focusing all the sensors at that position
Some targeting pods do have the capability to lase multiple targets although it has to be done in quick succession. Off the top of my head, Damocles and LITENING does this IRL.
Good question, I don’t know. The paper that covered the method of ranging outlines jitter as the main reason for a reduce accuracy measurement.
Jitter in my estimation is likely to come from sensor balancing (the physical sensor vibrating) and clarity of picture. Since PIRATE can detect targets at a sub pixel level I can imagine a situation with a target at very long range causing a pixel to partially fill and unfill causing a jitter in the track.
Yesn’t most likely.
Depends if the target makes his maneuvers faster than the EFT that is ranging it. Also depends what data points are used for the sampling from the IRST. I’d say if someone is actively trying to defeat the ranging, then it’d be hard to range it.
But, the goal of turning off the radar and using only the IRST is to surprise unsuspecting targets. If the target is actively evading, then there’s not really a point to not use the radar imo
Yeah that makes sense. But still, I think that at longer ranges if a jet were to do basic manuevers (like notching a missile), it could be less accurate since there is only 1 IR sensor and not 2+ at once through datalink for more precise triangulation
Im a bit surprised they are not going further by adding some prop aircraft. I believe the F4U-7 was carrier capable. Not sure it ever flew the Foch tho
Datamine only mentioned the Étendards, F8E and Rafale M tho.
I haven’t tested it either, since I can’t be bothered playing the dev server with nothing for France (beside that boat, but who even plays boat)