Dassault Rafale - Variants, Characteristics, Armament and Performance - Part 2

cant answer to that case, since i am not knowledgeable about it.
The KH38MT on the other hand, besides likely being completly fictional, did interact similar to the AASM if i remember right and should be nerfed

The mindset of “this is how its always been therefore its how it will always be” is just doomed to be the death of War Thunder. Because there is a lot that could be argued using the same logic and it really really shouldnt remain the same. Like how bases are currently modeled, how damage models on aircraft are done or anything regarding the user interface and the [lack of] ability to edit it.

I think this might be the answer, to just conclude that there isn’t anything realistic about this game anymore, and just do whatever would be the most fun for us in this game.

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Honestly, the best way to modify the AASM IR to most closely match its irl performance pending LOAL in-game would likely be to just drop its track rate to the point of being borderline unable to hit moving targets, since it only course corrects twice before impact iirc. Could test something like dropping its track rate to something like 0.5deg/s ± and tweak from there to adjust.

That way it would still be able to act as an upgrade to the GPS only variants, capable of limited tracking against targets that reposition while its still far away, but losing its ability to continue tracking moving targets when in its terminal phase. This would effectively mimick its ability to hit repositionned targets that are stationnary, or potentially very slow moving targets via near hits and its blast radius.

Its clearly not meant to hit moving targets irl, but it is capable of hitting targets that reposition but are not moving at the time of IIR acquisition.

semi related but what are the odds we get buddy lasing at anypoint in warthunder

Honestly, its WT, so I’ll never say never considering what is now normal in-game vs what the game originally was. Its a long suggested mechanic and was passed to devs in sept 2024, so theres a chance. If/when it comes, only the gods and the snail above know. I have my doubts about it though, since it might be complex to implement in a way that works, and could easily lead to extreme trolling and forced teamkills.

i have a hunch they could just add a function to swap between squadmates only or teamwide
or alternatively just make it squadmates only

I brought it up because aren’t the SAL hammers meant for hitting moving targets rather than the IR ones?

Yuppers. Tho you dont need buddy lasing for that, the Rafale is more than capable of lasing its own targets.

of course but that also means you need LOS of the target

Its not as big a deal as people make it out to be tbh.

  • Top tier GBAD rarely move because the maps are so ridiculously small, so GPS works fine for them.
  • Most moving targets can’t really fight back against fixed winged CAS, so LOS isnt much of a problem either.

The main reason ppl love their F&F stuff so much is more due to players using F&F stuff not having to have more than a single neuron firing when they use said munitions. Its just point and click til you’re empty, RTB and repeat. You can do both SEAD/DEAD and CAS without F&F at top tier just fine. I’d even argue that for the most part, you can do SEAD/DEAD better without lock on F&F munitions than you can with lock on stuff. It just requires you to actually plan your attack instead of just outshooting the SAM’s, which, in a long enough match, you will ALWAYS be able to do in an air vehicle.

For the Rafale, assuming they reworked the AASM IR not to be able to reliably hit moving targets, you’d end up just relying on the AASM SAL more, since they’re fantastic at SEAD/DEAD, and could actually hit moving targets to boot. Would just require some braincells, which is clearly not something people find fair or enjoyable.

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Or they should simply add LOAL…

Imo, the SAL AASM is better than the IIR one just because of that. I only take IIR ones to saturate the more modern air defense players that actually know how to intercept ammunition

Overall, we can go back to that discussion, but I think we both agree that FnF ammunition overall isn’t very fun. They are either straight up useless (Spikes and co), or absolute monsters (KH38, AASM) that have to be countered with the best of the best air defense (and obviously the Russian have it better in that aspect).
Giving AASM Its true LOAL would be annoying AF, because they could be launched at low altitude and « glide » for up to 20km at only a few hundreds meter of altitude and remain largely undetectable by the enemy SAM. This would also bring the issue of how the plane « locks » the enemy. IRL the missile needs to be configured to aim for certain targets. The databank needs to be downloaded before takeoff, although it seems that the pilot technically has the ability of changing the specific target from that databank in flight. I don’t see how you’d model that in game. Firing at some random GPS point and the missile locks on the closest target from that GPS point ?

Even without LOAL they could make it realistic by just reducing the target track range without significantly changing the point track range, so you can fire it at a point on the ground and it’ll lock when it gets very close if the vehicle in question is still there.

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Point track mechanism would have to be revised completely for the AASM-IR to make it any bit realistic though

Point track range is completely bugged on the AASM because of the loft. If fired at any kind of substantial altitude the missile starts lofting, and if the point track goes outside of the seeker FoV it just flies to the moon
It also would still be a straight nerf as asked by some that I don’t agree with, because while the AASM is capable of taking a large picture (estimated of about 2km wide at aquisition start) and aim for the target within that picture, the point-track mechanic has like a few meters of leeway to track a target on the point

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Also point track has limited range, requires line-of-sight, etc etc

Checks out for gaijin.

Which I kinda think is justified considering the realistic performance would also be a nerf

Gaijin is perfectly capable of increasing the seeker FOV.

My point was not quite that it would be realistic (poor wording on my end) but that they could have that as a placeholder which would be much more realistic than what we have in game right now.

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In terms of modeling yes it would be far more realistic, in terms of performance effectiveness it would be a downgrade compared to historical effectiveness.

How would the realistic performance also be a “nerf”? It would be like calling an air to air missile that was a SARH remodeled into a low-tracking ARH a nerf. Realistic performance would be firing at enemy spawn regardless of line-of-sight, distance, and being able to hit enemy SAMs that repositioned even if they got behind a building and normally would have broke lock on a LOBL seeker.

This is from the manufacturer’s video showing the flight trajectory of AASM.

Spoiler

image

Compare something like a SPICE bomb and AASM. AASM could be fired outside the range of SPAA at 70km while SPICE bombs have to get within range of 15km (or less). SPICE bombs would be able to lock on before launch, but if the enemy SAM or tank repositions and gets behind a building/vegetation to break the lock, it’ll succeed, while the AASM can still travel to the area and hit the targets behind the building because it is coming in vertically.

Spoiler

Thanks to @_OceanFish for finding this. The ultra long-range air to air missile Comete is officially confirmed for the Rafale F4 and to enter service by 2030 according to the French Senate while the France-British successor to Meteor is still planned within the next decade.

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I guess it will also be part of F.4.3, which as off now will be end level F.4.

Added it to the Standards List either way;

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