Especially since the are large caliber, it didn’t make sense to drop them 2 by 2
Yeah with their effectiveness in game it was straight up wasting.
would this also affect mirage 2k?
since they use the same chaff dispenser i think?
I feel like the current tab to create loadouts is the complete bare minimum. They should add a tab (either in game or in hangars), with much more customization, for the fuel, countermeasures size and type, default systems (MAW, radar)…
The mirage 2000 also drops 1 by 1, I haven’t checked the 4000, but this one has 330 of them, so it’s less of an issue
And yes they use the same dispenser
If you guys can vote on this thread I’d appreciate it
Done! +1 from me.
Video of MICA NG modeled by @serasа compared to the AIM-120D on dev-server. Now that dual pulse mechanic is here on the Derby-ER for SPYDER SAM, it makes it possible to model dual pulse missiles for testing and bug-reporting purposes.
Could you give more information on the launch parameters ?
What’s the range of the missiles (because they say about 20km traveled but it’s obviously wrong).
Was the Delta V of the MICA NG increased to equal the increase in the booster size thanks to the smaller electronics ?
I’m actually surprised that the MICA NG has such a better profile and time to target, if it’s above 30-40km traveled
I gave serasa source info from MBDA, Roxel, and etc. but I’ll see if he can explain more here
launch parameters were 1000m co-altitude at mach 0.45, i (the plane being target) was speeding up so i can’t say co-speed too, the MICA NG has the same total impulse as a normal MICA for the 1st pulse, the MICA in game has a dual thrust configuration but because of game limitations i can’t do the same for the NG, the 2nd pulse is a 2s burn w/~13Kn, i made an estimate of how much fuel would be in the 2nd pulse using this image from this source
Spoiler

for raw stats like dimensions and weight i took it from mbda’s website
Spoiler
and these are the full stats of the missile in the video
Spoiler


(dual pulse missiles look different from normal missiles in the code)

this is the criteria to ignite the 2nd pulse after 6.75s have passed, the missile has to be either 5s away from the target or slow down to 350m/s
The point where the MICA starts accelerating again rapidly in terminal guidance is very scary.
Yes, this is the next best thing after just having a ramjet engine like the meteor.
Hopefully this will significantly boost the derby performance for anti air (ARH SAM will still be mostly useless compared to the Russian pantsirs)
With changes to Russian IRST scope displays has the Rafales changed this update?
I don’t think the IRST has changed at all, but I won’t be able to check until this evening.
What changed on the Russian one ?
It changed a little.

I think they updated all IRST displays, they are a little more readable if using IRST to search for targets, but I dont think the actual performance of the IRSTs has been changed yet, still the same hard cap
lets see if we keep that one or if they are going to change the UI for IRST’s again
like wasnt it changed 2 or 3 times in the past year?
Yeah probably. Still waiting and wanting TWS for IRST
Idk why they’re bothering with all these changes and still not letting us use radar and irst at the same time like many modern planes do irl, and it displays everything still.