I’ve encountered a pattern of damage behaving inconsistently depending on which nation’s vehicle I’m driving, and I wanted to check if others have noticed this. I have replays for all three examples below.
I’ve unlocked most of the Russian tech tree and have experience with multiple nations’ vehicles. This observation comes from comparative play, not frustration with losing to them.
Example 1: HEAT on Hull
Shot a BMD-4M2’s hull at an angle with a 105mm HEAT round. Direct hit, no spaced armor to absorb it, but the vehicle only turned orange with minimal damage.
Screenshot

Example 2: HEAT on Component
Driving a Stingray, enemy 2S25 fired a HEAT round at my track/sprocket area (not the hull). Single hit destroyed my vehicle. Same type of round, 90º angle, but vastly different result. Happened weeks ago and I don’t know which replay it could be
Example 3: Splash Damage
Driving a Calliope next to a friendly PT-76 (which has minimal armor). A bomb landed near both of us. My tracks were destroyed and the missile compartment was damaged by the blast. The PT-76, sitting right beside me with significantly thinner armor, took zero damage from the same explosion and immediately helped repair me.
All three suggest NATO vehicles receive full damage calculation while Soviet vehicles either resist or avoid damage that should affect them equally.
Has anyone else experienced this pattern? Particularly across different damage types (HEAT, splash, kinetic) where the same hit behaves differently depending on nation?
I can provide replays if needed. This seems systemic rather than isolated.
- Yes, frequently
- Yes, occasionally
- No, seems consistent
- I’m not sure

