So in the new update naval battles will recieve a change in damage control mechanics. As they are implemented now, the only thing the change will accomplish is making naval game modes even worse and less popular than they are now.
There are a couple main reasons for that:
- You can’t turn on and off different types of damage control at your will.
If you have one “action group” selected when the damage is taken, you will not be able to switch the order mid-repair. Even if you do switch the active “action group”, it will only affect how the next repairs are done, not current ones.
For example, if you have (fire extinguishing → unwatering → repairs) turned on by default and you are damaged with a minor fire and a substantial hull breach, you will not be able to quickly do breach repair and unwatering, because fire extinguishing starts automatically AND YOU CAN NOT CHANGE IT ON THE SPOT. Even if you do switch to another “action group”, it will not change the order in which the current damage control is being done.
- EVERY damage control type is forced to be done whether you want it or not.
It’s quite a common tactic on a lot of ships to not repair anything until something significant for ship’s battle effectiveness is damaged. It helps to save the crew from being knocked out in exposed positions on the superstructure such as AA mounts or lightly armored secondary turrets. Same logic sometimes applies to engine rooms, fire director stations and even main turrets which you cannot bring on target fast enough.
Even unwatering is sometimes not done to hide your vital modules such as magazines deeper under water.
With the new mechanics, it is not possible anymore. You are ALWAYS forced to go through full damage control cycle regardless of your own intentions. It is incredibly sad and it takes away A LOT from surprisingly deep and interesting damage control mechanics we have in the current update.
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So, the only thing that new damage control mechanics do is remove any depth and interest from one of the few things which can have that depth in naval battles.
They make things more cumbersome, make a lot of ships just plain worse and they make ALL ships less survivable overall. If developers really want to add something like this to help new players, it’s ok, but then make this setting OPTIONAL, not mandatory.
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Gaijin, please, revert this change, or at least make it optional. Damage control was one thing that was NEVER something most long term naval community actually disliked. Why are you doing this? For what? There are significantly bigger issues with naval game modes which aren’t being addressed for years, please do not spend time on unnecessary, unwanted and objectively bad changes which will make naval even more sad and desolated than it is now.
