From late 2024 until now, War Thunder’s naval mode has received several updates that, in my opinion, haven’t improved the mode; they’ve actually destroyed it.
Before the compartment system, we had a localized, destructible armor system.
In my view, that system was much better: ships were more durable and gameplay felt more balanced.
Then came the compartment system. At first, a single flooded compartment was enough to sink an entire ship. Later, they decided it would take three compartments to make a ship sink.
The system is completely unbalanced because ships don’t all have the same number of compartments. Some, like the Iowa are advantaged, while others like the Soyuz have nearly indestructible ones. Meanwhile, ships like the Yamato are absurdly fragile, a few shells can wipe out a compartment.
This mechanic is just bad; it shortens player survivability and makes battles less enjoyable.
Then came the increase in Gaijin bots (let’s call them that, since they’re not player-account-controlled).
This change is both good and bad. Why?
Because those bots have been made too accurate, turning gameplay into a nightmare.
Coastal AI ships can obliterate players in seconds.
Take the PR-206 bot for example, it can kill anyone effortlessly, with no real counterplay.
They’re meant to make battles feel alive, but players aren’t stupid, this just makes the experience frustrating, especially when these bots shoot down planes from over 10 km away.
The higher bot count has also ruined battleship matches.
They can snipe your turrets from kilometers away, and if you spawn first, you’re immediately targeted and doomed.
Bots destroy compartments as if they were made of paper. You sink, you rage — frustrating experience.
On top of that, kill-stealing by bots has made naval even worse.
It’s not a bug — the kill always goes to whoever hits last.
It’s extremely frustrating when you sink an enemy ship by yourself and a bot fires a single shot just to steal the kill.
Less score means fewer research points — another frustrating loop.
Sure, bots reward the same RP as players, but is it really worth it? I don’t think so.
Then there’s the introduction of anti-air missile ships.
Not exactly new, but the more of them there are, the worse the experience becomes.
Those missiles are anti-aircraft, not anti-ship, yet players abuse them constantly.
There’s no reliable counter except having your own missile ship.
It’s incredibly frustrating to get one-shotted by someone who fires, disappears, and racks up easy kills.
In Enduring Confrontation, it’s even worse, players spam missile ships, fire, quit, and rejoin. Two minutes, four kills, six deaths, and an Iowa spawns.
The arrival of AA missile ships has completely ruined naval gameplay.
(https://youtu.be/qaSbtWQ9g3k)
The removal of the towing cable, a historical and useful mechanic, was another mistake.
Instead of fixing it, you just removed it.
And when players report it as a bug, you claim it’s not reproducible. But it is; spawn in a regular match, run aground, and there it is. You just need to actually play your own game.
And now, the upcoming update feels like the final straw.
In naval battles, repairing is already secondary. The real priorities are fires and flooding.
If you lose one of four main turrets, you don’t need to repair it.
Same for your AA guns.
Forcing crew members to reoccupy repaired modules only to have them destroyed again leads to faster crew loss and earlier death.
This change is clearly meant to make players die faster.
Maybe new players coming from ground battles will like it at first, but once they realize it just makes them die quicker, they’ll hate it too.
Unfortunately, this past year has effectively killed the naval mode by making it more frustrating and less rewarding.
Developers, it’s time to play your own mode before making changes.
Listen to your community, test mechanics properly, and reconsider the aiming system. A suggestion have been asking for that since the new targeting mode was introduced.
This year has truly marked the death of naval mode.
Unwanted mechanics added, good ones removed, you’ve succeeded in driving players away from your own game.
What’s the next surprise you’ll add, the one that finally kills the mode?