The Dev Server is Opening with Major Update “Spearhead”! — 24.10.2025

It has the same garbage radar as the J-11A, which is worse than the Su-27SM radar.

And now that they finally moved the J-11A to 13.3 (only took them a couple of years and a russian premium to do it), I don’t think that the Su-30MK2 is going to be too crazy.

KV-1S to 3rd rank when?

We are exploring the possibility of implementing various anti-radiation liners and their various analogues of similar liners, as weaker alternatives to the Spall Liners in order to introduce them to tanks that have them.

It’s extremely depressing that after years you guys STILL have not implemented the missing spall liners on many German vehicles, yet are now moving on to add… radiation shield?

Examples:
Leopard 2PL
Leopard 2A4M
Leopard 2 PSO
Leopard C2A1 MEXAS
Puma
Vilkas
Boxer MGS

Last time I brought this up, which was probably a year ago at this point, the response that it takes time for 3d modeller to be assigned to a report, which is fair… but now time has passed and there are still no spall liners, but apparently there is the time for the modelling of radiation shielding?

Instead of radiation shielding, can maybe the ACTUAL spall liners people have researched and have waited years for finally be implemented?

EDIT:
and the Pzh 2000, how could I forget

I should also mention, this isn’t limited to German vehicles, but it’s what I’m most familiar with. I’m sure people can their own examples too.

21 Likes

Same aplyes to all Leclercs and not only them, but spall liners will get only russian, us, sweden and… thats all?
Maybe we can mention leo 2a7, or sone other new stuff but not the old ones

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Hey @Smin1080p_WT any new info on the infantry mode? It was announced 6 months ago but no update

That my thoughts on that change

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how can i test drive the flying pancake

Wow, still no fix to plywood not fusing low caliber HE shells. How surprised I am!

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The Su-30MK2 should have the N001VE or N001VEP

Are US getting SLAM missile since Russia gets KH-59?

image

the AGM-130 is already better than the Kh-59
it might have a theoretical range of 120km but you cant use it further than ~30km away due to the TV seeker

2 Likes

A feature planned for soviet vehicles only, where the rest of the vehicles in other nations would get it eventually. Colour me surprised when most of the other vehicles havent had it added yet…

can we start making reports for vehicles that have or had such liners irl?

yeah bro 2 agm-130’s vs 6 kh-59’s

Isn’t there only 1 vehicle in the US tree with spall liners and it has absolutely laughable coverage?

From late 2024 until now, War Thunder’s naval mode has received several updates that, in my opinion, haven’t improved the mode; they’ve actually destroyed it.

Before the compartment system, we had a localized, destructible armor system.
In my view, that system was much better: ships were more durable and gameplay felt more balanced.

Then came the compartment system. At first, a single flooded compartment was enough to sink an entire ship. Later, they decided it would take three compartments to make a ship sink.

The system is completely unbalanced because ships don’t all have the same number of compartments. Some, like the Iowa are advantaged, while others like the Soyuz have nearly indestructible ones. Meanwhile, ships like the Yamato are absurdly fragile, a few shells can wipe out a compartment.
This mechanic is just bad; it shortens player survivability and makes battles less enjoyable.

Then came the increase in Gaijin bots (let’s call them that, since they’re not player-account-controlled).
This change is both good and bad. Why?
Because those bots have been made too accurate, turning gameplay into a nightmare.
Coastal AI ships can obliterate players in seconds.
Take the PR-206 bot for example, it can kill anyone effortlessly, with no real counterplay.
They’re meant to make battles feel alive, but players aren’t stupid, this just makes the experience frustrating, especially when these bots shoot down planes from over 10 km away.

The higher bot count has also ruined battleship matches.
They can snipe your turrets from kilometers away, and if you spawn first, you’re immediately targeted and doomed.
Bots destroy compartments as if they were made of paper. You sink, you rage — frustrating experience.

On top of that, kill-stealing by bots has made naval even worse.
It’s not a bug — the kill always goes to whoever hits last.
It’s extremely frustrating when you sink an enemy ship by yourself and a bot fires a single shot just to steal the kill.
Less score means fewer research points — another frustrating loop.
Sure, bots reward the same RP as players, but is it really worth it? I don’t think so.

Then there’s the introduction of anti-air missile ships.
Not exactly new, but the more of them there are, the worse the experience becomes.
Those missiles are anti-aircraft, not anti-ship, yet players abuse them constantly.
There’s no reliable counter except having your own missile ship.
It’s incredibly frustrating to get one-shotted by someone who fires, disappears, and racks up easy kills.
In Enduring Confrontation, it’s even worse, players spam missile ships, fire, quit, and rejoin. Two minutes, four kills, six deaths, and an Iowa spawns.
The arrival of AA missile ships has completely ruined naval gameplay.
(https://youtu.be/qaSbtWQ9g3k)

The removal of the towing cable, a historical and useful mechanic, was another mistake.
Instead of fixing it, you just removed it.
And when players report it as a bug, you claim it’s not reproducible. But it is; spawn in a regular match, run aground, and there it is. You just need to actually play your own game.

And now, the upcoming update feels like the final straw.
In naval battles, repairing is already secondary. The real priorities are fires and flooding.
If you lose one of four main turrets, you don’t need to repair it.
Same for your AA guns.

Forcing crew members to reoccupy repaired modules only to have them destroyed again leads to faster crew loss and earlier death.
This change is clearly meant to make players die faster.

Maybe new players coming from ground battles will like it at first, but once they realize it just makes them die quicker, they’ll hate it too.

Unfortunately, this past year has effectively killed the naval mode by making it more frustrating and less rewarding.

Developers, it’s time to play your own mode before making changes.
Listen to your community, test mechanics properly, and reconsider the aiming system. A suggestion have been asking for that since the new targeting mode was introduced.

This year has truly marked the death of naval mode.
Unwanted mechanics added, good ones removed, you’ve succeeded in driving players away from your own game.
What’s the next surprise you’ll add, the one that finally kills the mode?

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it can only carry 4 first of all
second of all the Kh-59 is still TV guided so you will be limited to <20km of track range

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You need to remember that AGM-130’s sustainer rocket has not enough power to generate lift, that mean that ordinance is loosing altitude with constant rate. As result range is heavy release altitude dependent which mean that to achieve similar range as KH-59 u need to climb way higher while KH only needs to have visual line of sight of target( it should be able fly just with GPS coordinates) and missile is following ground. On other hand AGM-84E can sustain itself on the air but also lack KH-59 ground following ability so it needs to fly on altitude above all obstacles.

thing is that those thing will not really help you in an actual ground match

the Kh-29 will still be the better option over the Kh-59 by a long shot
sure terrain following and all that might be nice but in the end it wont do much for it gameplay wise

you can still loft the AGM-84 a bit which helps

the Kh-59 wont change anything major for GRB imo, it is just a gimick to sell a premium

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we gonna be able to test out the XF5U-1 in the dev?