An update to my ground tree
Hi there. In 8 days, it will be exactly one year since i made the last update to my ground tree proposal, so i thought it would be a perfect time to update it yet again. I added 12 new vehicles, deleted 2 that dont really belong in there, moved some and changed BR of few other. The new vehicles mainly include rank VIII wheeled IFVs and modern AA systems, ranging from short-medium range (SPYDER SR, KUB CZ) to those intended mainly for C-UAS and low-flying aircraft on lower ranks. There is also a brand new mortar variant of the Pandur II with direct fire capability, and some interesting WW2/early post-war tanks too.
New vehicles
Schwimmpanzer 38(t) (Rank I, BR 2.3, Premium)
Armament: 37mm Škoda A7
Max speed: 42km/h
Armor: max 50mm
Floats can be taken off, turning the Schwimmpanzer into a regular Pz.38 F with only small, mostly cosmetic differences
ShH vz.18/47 (Rank II, BR 3.7, Researchable)
Armament: 152mm vz.18/47
Max speed: 42km/h
Armor: max 30mm
(Hummel with its gun modified to fire Soviet 152mm rounds)
PATRIOT II with Trakon RCWS (Rank V, BR 8.0, Researchable)
Armament: 30x113mm Venom LR cannon
Max speed: 110km/h
Armor: can withstand fire from 14.5mm
(gets access to proximity-fuse ammunition)
Deftech WOLF 25 C-UAS (Rank VI, BR 9.0, Researchable)
Armament:
25mm KBA autocannon
5x 70mm FZ275 laser-guided rockets (More possibly stored inside)
Max speed: about 120km/h
Armor: can protect from 50. cal
Pandur 8x8 C-UAS (Rank VI, BR 9.7, Researchable)
Armament:
30mm autocannon
4x short range ground-to-air missiles
Max speed: 105km/h
Armor: can withstand fire from 14.5mm
Pandur 8x8 UT-120m (Rank VII, BR 9.7, Researchable)
Armament:
120mm Crossbow mortar
12.7mm M2 Browning coaxial
Max speed: 105km/h
Armor: can withstand fire from 14.5mm
APS: Iron Fist
Gun is fully stabilised, has elevation angles of -3° to 87°, direct fire capability and 10 rounds per minute rate of fire. Oh, and ofcourse the MRSI capability (but that one aint modeled in the game yet anyway)
Vydra 8x8 Bushmaster II (Rank VII, BR 10.3, Premium)
Armament:
30mm Mk 44 Bushmaster II
2 + 2 (reserve) Spike-LR ATGMs
Max speed: over 100km/h
Armor: can protect from 14.5mm
BOV 8X8 Vydra (Rank VIII, BR 10.7, Researchable)
Armament:
30mm GTS-30/N
2 + 2 (reserve) Spike-LR ATGMs
Max speed: over 100km/h
Armor: can protect from 14.5mm
Pandur II 8x8 EVO (Rank VIII, BR 11.0, Researchable)
Armament:
30mm Bushmaster II
2x Spike-LR/LR2
Max speed: 105km/h
Armor: can withstand fire from 14.5mm
APS: Iron Fist
2K12 Kub CZ battery (Rank VIII, BR 11.7, Researchable)
Armament: 3x ASPIDE 2000 missiles per MFU (12x missiles per baterry of 4 MFUs)
Radar/command unit: modernised 1S91 Surn
Max speed: about 50km/h
Armor: can protect from small arms fire
SPYDER SR (Rank VIII, BR 12.0, Researchable)
Armament:
4x Python-5
or
I-Derby/ER missiles (with separate radar vehicle)
Max speed: 110km/h
Armor: none
(this would be a standalone, separate vehicle. One SPYDER SR will later on also be present in a regular SPYDER battery
Other changes
TITUS: removed from the tree completely
TITUS ARX 25: removed from the tree completely
T-72EA: Gets access to heavy protection kit. This version comes with even better ERA coverage, SLAT armor on the sides where ERA isnt present, ,cope net" on the back, retractable cope net over the turret and also chains placed in front part of the turret. There is also an EW kit, which should help against enemy drones.
Photos of the modification
T-72M1: T-72 ERA modification replaced by the T-72 ERA (STV). This modification, on top of better Kontakt-1 coverage compared to previous ERA, comes with a slightly modified engine and drivetrain
PATRIOT II: Moved to premium, changed from SPAA to light tank
ShPLK BRAMS: Foldered with Strop II
T-72M2 Moderna folder: switched places with Leopard 2A4
T-72M2 Moderna late: BR changed to 10.7
Number of vehicles after the changes
Rank I: 21 researchable vehicles + 11 premium vehicles
Rank II: 17 researchable vehicles + 2 premium vehicles
Rank III: 12 researchable vehicles + 4 premium vehicles
Rank IV: 15 researchable vehicles + 7 premium/squadron vehicles
Rank V: 20 researchable vehicles + 8 premium/event/squadron vehicles
Rank VI: 26 researchable vehicles + 8 premium/event vehicles
Rank VII: 19 researchable vehicles + 6 premium/event/squadron vehicles
Rank VIII: 7 researchable vehicles
Total vehicle count: 183 vehicles (making it by far the largest techtree in game, having 12 vehicles more than the Soviet techtree and as many vehicles as France and China COMBINED)
Of that:
120 fully indigenous (I.E. developed and produced in Czech/Slovak factories) (66%)
53 upgrades of foreign vehicles (mainly of licenses) (29%)
10 copy-paste (vehicles that would play same as their in-game counterparts) (5%)
Spoiler
I also changed the colour of “researchable vehicles” count. Hope its more readable now (idk why i didnt think of it sooner lol)