CV 90 MK.IV data and discussion

Yeah, I have PUMA… and, so far, this just looks like a worse PUMA, so xD.

And I wanted it for 12.0…

Tbf im just waiting in the 35mm

Danske 9035 is just my comfort vehicle but same chassis as the MK.IV in game. Spikes are gimmick missiles and ill take the hybrid 40mm/30mm CV anyday as it gives 9030 mobility and 9040B pen literally 5mm less its a huge advantage for the 815hp engine.

Now if only the DK had the drone thermals the NL had at the same BR.

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Oh enjoy literally not doing anything, i had to take my MK.IV off after shooting a T90M with 4 spikes and an entire belt of 30mm into his side, autoloader kept eating the rounds, thankfully a TKX killed him after shooting him 3 times lol.

I clearly didn’t feed the snail that day lmao

I often get kills with the second Spike on russian targets, usually one on light vehicles and Abrams

See it depends on if they are staring near me or not, i find the spike either hits the barrel (does no real damage), spike hit roof, most of the time destroys breach only, maybe gunner, or it hits driver and well, kills the driver.

Its not significant enough to warrant bringing to higher BR’s when i can use the 9040 bill which has a gun that actually does its job, additionally while BILL II are hit or miss from time to time id rather the 10 missiles over the 6, also its 10.3, at top tier i just keep my 90120 as my only proper fighter CV90 since i prefer vehicles with speed and the Leos dont offer fun gameplay, CT-CV 105HP, CV90120, 9035(hes here as a last ditch support vehicle to advance with friendly MBT’s) and Ito are my main vehicles at 12.0 Leo’s are a last pull for me. Now when and if we get Finnish Patrias with the 9035 turret ill be happy.

That’s gaijin response to any feature they don’t like lol, never feels good to put time and effort into something just to have it get shot down in 3 words

It might seem like that but i don’t really agree.

Yeah, i’ve been advocating for more tags with better descriptions on the bug report website (they did add some recently though which is good, could still do with some more but that’s not up to me, i can only suggest things like the rest of the player base). Some like “Working as intended” , “deviating on purpose for balance” , “Can’t be implemented due to code limitations” or similar things might be good to have.
That and a way to search by vehicle to easier see if there already is info on the issue, sometimes the search function can be a bit wonky.

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Yeah, neither do I but sometimes that’s just how it feels :/

Ooo, that’s an amazing idea, you should put a suggestion up, it would be an immediate +1 from me

I think i’ve seen this guys video on the CV90 MK.IV before and he just released a new video on the MK.IIIC the Swedish military has bought :) Haven’t had time to watch it yet but thought i’d share it before i forget.

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When do we get that cv90?

THERE!!! 29:10, the dude talks about the air tracking process, he says you change it to air tracking mode, look at the target, lase once and then the system does the rest, continuously lazing the target and tacking giving constant updates, that seems like air tracking to me.
Gaijin could give it the normal air tracking, they don’t need to model anything new like they keep making excuses about.

Edit: 30:15 He talks about the automatic searching with the commander sight.

Another edit: The “dude” I’m talking about is Tarkan Turkan, the Director of the CV90 platform, not just some rando off the streets

CV90 MK.IIIC though so doesn’t help for the MK.IV in game.

Also, all CV90 have the tracking capabilities IRL, this is already known, they just do it in a way that is not programmed into the game yet, they don’t have optical or IR tracking (The newer ones might have but we still have no proof of that).

Edit:

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No matter what this is good info on the mk3c for us to gather so we can possibly get it passed to the devs

Oh, to my knowledge they all used a different way, still using multiple lase to figure lead but needing the gunmer to do extra work, the way it’s described here is the gunner lases once (basically locks onto the target) and the system does the rest

That’s the same for all UTAAS sights that are in most (if not all) CV900’s. It’s a continuous automatic laser pulse, i think only the very earliest models of UTAAS has manual lase twice for the “tracking”, is basically just a software update to make it pulse and calculate on the fly instead.

There is a separate module for the Video or IR tracking that is a physical thing that needs to be installed though.

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Thats good to know! Thanks for the rundown, someday maybe the devs will stop being lazy and model it lol

In the mean time they could give us the LK/95 proxy round instead of LK/90 that is currently in game and not in use by the Swedish armed forces, also abm with proxy for the 30 and 35 mm should make a difference if they cant model the sight correctly for object tracking. But i believe there are other things they consider when it comes to inertial tracking, alot of tanks use the same principle so if the CVs would get it people would argue that all tanks with the same system also should have it. So my solution would be to give us correct ABM shells for the different variants and commander gunner/sight for all of them since that one is also missing. The commander has the same view as the gunner and a joystick on the right hand side, commande can also fire the main gun as backup. All these functions could help put out some of the fire for the time being but as my reports on them have been denied we are likely stuck with what we have for now.

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whats the difference between the LK/95 and LK/90?

Sensors/updated technology and amount of pellets/projectiles, its a big leap. LK/90 was barely used and the LK/95 quickly became the standard ABM

If i remember correctly the biggest difference is the fuse, the LK/90 is proximity radar fused with a secondary impact fuse at the tip as redundancy. The LK/95 however is fully programmable where you can chose exactly when it detonates in relation to the lasered distance. So you can chose a distance further than the lase to lase a wall and shoot through a window and have it detonate in the middle of a room, you can choose a distance shorter to aim at airborne targets to fill the air with pellets that they then fly into (like ahead ammo), you can choose impact for lightly armored vehicles, you can choose very close to the distance in order to take out as many sensors of a vehicle as possible, you can “stagger” the rounds so that they detonate 2m apart and then burst like 5 rounds to cover an entire area. There are many options :P

This is an old video where the CV9040B demonstrates different rounds, the LK/95 (3P) is shown at 4:28 and onward:

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