CRV Block II : Inaccurate, Overshadowed, and Ultimately Redundant

Gaijin has no intentions to fix compression. All for the sake of “variety”. BVVD said this himself and imo this reasoning was made in bad faith but what can we do…

The ammo is fully external, even in the X-ray view in war thunder there is a layer of steel seperating the belt from the crew. Nevertheless the ammo axploding is sadly not purely a Boxer CRV Block 2 issue but many other IFVs suffer from this as well. But for the BMPT other rules apply.

Sadly an issue that most of the FNF IFVs ingame have. The Freccia is kind of the odd one out and I have been searching for sources that back up its supposed 10 Spikes. Havent found anything of substance yet.

Even with more Spikes the Boxer wont suddenly be good. For that the FNF missiles themselves have to be fixed. Aka give them a better trajectory (true top down) and make them hit stuff that aren’t tracks or antennas. There are many videos of the Javelin one tapping russian MBTs in real life. And its explosive mass is way lower than the Spike’s.

Always has been. The KF41 came with this type of APS back in late 2023 and it has not provided any kind of protection against missiles ever. Even the Trophy APS was gimped for about a year with no input from Gaijin.

Again its not that simple. I dont know where they got the 10 Spikes for the Freccia from but the version ingame is also called the “Freccia controcarro / AT” so its reasonable to expect it to carry more missiles for its Anti-tank role.

The Boxer on the other hand is more of a Surveillance/Scout like the EBRC Jaguar. But for the purposes of War Thunder the crew could store extra missiles in the back. Since its rather small tho I doubt it could realistically exceed 2-4 extra Spikes.

On a final note:

I personally doubt the Boxer was added to the game as an event vehicle to give Britain a worthy top tier IFV. In the state it is in right now it’s a practice target for the BMPTs. They can’t get hurt themselves, they can essentially fire blind due to an ammo detonations killing it instantly and since its open to the masses it’s easy farming for WR% and KD…

Gaijin will do nothing since this outcome was planned.

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For in-game balancing, it should be pretty straightforward. The only limitation would be interior space for additional Spike-LR II missiles, which the Boxer in general should have plenty of room for. The Australian Boxer CRV can carry up to six dismounted personnel (from what I’ve seen) in the rear, which isn’t present in-game; hence my rationale for more missiles taking the place of said infantry. In-game, you can even see the additional Spike missiles on the floor of the fighting compartment.

I do agree with most of what you’ve got to say though - if the F-16AJ can exist in-game, we can have more missiles for balancing

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depends on how Gaijin thinks ammo can be stored (not just in-between the seats but also in place of them)

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You need sourcing for this. Gaijin gives 4 Spikes to vehicles without information on internal storage of them, which is actually slightly generous given it was initially only two for spike carriers. The additions 2 on some vehicles are just rolling around on the floor of the tank in some cases lmao. As for the Freccia, it had actual sourcing for 10 spikes, allowing gaijin to given it them. Anything without sourcing for additional spike carriage aside from already loaded missiles gets 4 and no more sadly.

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if you could give me a link for that I’d be extremely happy

Update Firebirds had it set to 10:

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Friendly advice, change the color. Red is reserved for mods.

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Can Vilkas join on the fun too? Its essentially slightly worse CRV - not that worse to warrant any sort of BR change, but more Spikes would be welcome.

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took some more digging than expected because the source that Gaijin gave doesnt give a number for the missiles but I think I found what they meant.

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Im sorry but if the Freccia getting 8x Spikes is based solely on one sentence, Im going to have a laughing fit.

Imagine trying to make bug report with this source.

“Where and how are they stored? We cant add 8x Spikes without knowing how are they stored!” - Bug Reporting Manager 1 probably

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That’s Gaijins bug reporting team for you… I am not gonna make a fuzz about this specifically tho since its for Italy XD

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The reasoning they gave all Spike carriers additional missiles (or for those which originally had two) was for balancing purposes - let’s quickly establish this. The placement of additional Spike missiles is usually in place of dismounted personnel or simply on the floor (as you’ve pointed out). This makes it so the only in-game limitation would be space for said Spike missiles.

What I’m confident about is the fact that the CRV Block II definitely has more room for Spike missiles, given that it has the capability to carry four dismounted personnel in the rear, with seven in total including driver, gunner, and commander.

image

Image taken from the Australian National Audit Office, a governmental public non-trade restricted website

The hull rear interior would look something like this, so it would be more of a physical limitation than an electrical or operational one. Do the additional Spike-LR II missiles have space? Yes.

Note - this is an image taken from a different Boxer variant, but both would have a similar or identical rear hull interior.

god hide that picture before they model lone 30mm shell in the troop compartment.

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F&F ATGMs have to suck in the current environment of WT since they go against the fast-paced, simple as it gets, current nature of WT.
They are weapons with virtually no range limit, that give no feedback they are being used or even on whom they are being used, and can only be mitigated by APS that not all vehicles get, and tall enough hardcover.
If these weapons were guaranteed kills, they would be unbearable to play against for the average player. Also Soviet tanks already are more prone to getting OHK by these weapons due to their design.

image

the missile in question

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That’s a good illustration of the point.
Take the crying that the mildly more reliable LMUR generated, but now scale it up to every single F&F ATGM in every tree.

Doesn’t change the fact that NATO missiles are horrid and their Soviet equivalents are far superior, even when the age difference between both groups are in the decades. The Spikes in-game a very consistent in the fact that they’re inconsistent.

Okay cool, ask Gaijin to remove overpressure or whatever it’s called from the LMUR so that they also suck, I’m all for it. They still won’t ever make every F&F ATGMs guaranteed OHK.

At it’s very core, this is an issue with the game’s setup, and the fact that the average player is already barely able to cope with a good old tank round in a 1V1.

Reminds me of something… Ah, yes, kh29t, kh38mt/ml, lmur

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Who are the 3% of ppl who voted keep it how it is?

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