CRV Block II : Inaccurate, Overshadowed, and Ultimately Redundant

Okay cool, ask Gaijin to remove overpressure or whatever it’s called from the LMUR so that they also suck, I’m all for it. They still won’t ever make every F&F ATGMs guaranteed OHK.

At it’s very core, this is an issue with the game’s setup, and the fact that the average player is already barely able to cope with a good old tank round in a 1V1.

Reminds me of something… Ah, yes, kh29t, kh38mt/ml, lmur

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Who are the 3% of ppl who voted keep it how it is?

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Jimmy in his BMPT-72 who just bought it with his Christmas money. Jokes aside, I hope those people either misclicked or haven’t seen how poorly the CRV handles. I think we can universally agree that the CRV is at least struggling, let alone suffering.

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I’m 15k in for the CRV and god I see the hoards of them vs russia…

Not a single one of them got a kill…

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I see your point. My main complaint is the discrepancies between all of them. The only one that has a proper LOFT profile is the LMUR and on top of that it has by far the highest explosive mass.

Personally what I would like to see is western FNF missiles to perform in a way that reflects the relative high BR of the carrier vehicles.

They will not oneshot simply because they mostly lack the HE filler to do so but they have a higher chance to cripple a vehicle when it doesn’t hit the 1000mm thick front.

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lol did anyone thought that event /premium vehicle which is not russian will be any good? what a naivity

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“Mildly”. 🤡

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Freccia missile rack

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A big part of the issue is the targeting of specific module, and that all modules can be targeted.
In my opinion Gaijin should restrict what the missile can target to crewmembers, breech, and controls. That way you’d get a lot more crippling hits, and you’d no longer waste a missile on an external MG or a radiator.
It would maybe also make side shots less whack.

Damage wise, I’m not up to date with what goes on with penetrator types, from my use of the MMP, they are alright as long as they’re not aiming for nonsense.

In troops compartment photos hooks for ATGMs are clearly seen iirc, so it wasn’t hard to model additional Spikes placement for Freccia.
On the other hand why shouldn’t it be enough? It’s a primary source from manufacturer, even if detailed placement wasn’t known, they could guess as they often do (with armor for example).

And KF41 is the same thing as CRV Block II but on tracks is sitting at 11.0 for some reason. With same 4 ATGMs.
At first would be nice to make the BR identical. As for additional ATGMs, one crate has already been drawn in the troops compartment, maybe few others wouldn’t hurt.
Although, an argument that Freccia has 10, give my vehicle 10 is kinda weird.

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We’re in the same universe where it took a major kickoff for Gaijin to realise that rounds cannot be stowed in an area where there is no physical space for them to be stowed (citation: Challenger 2, “driver” rack)

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Ok, what a disapointment this Boxer is… The AJAX is waaay much more fun. I will hold off my final judgement until I spaded the thing…but atm, it’s painful to play.

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oh dont get me wrong, I have zero issues with freccia having more Spikes based on that single sentence from manufacturer brochure.

What I do have issue with is gaijins often double standards - i have zero doubt any bug report made with said brochure in mind would be shot down immidiately. That was the joke I tried to convey.

you know what they say, sky is the limit.

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people were saying for years that Spikes are…anemic and random at best.

same gun as PUMA btw

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This vehicles shares the same BR with other spike carriers i really doubt this vehicle is the worst of the bunch and just seems like you’re new to the 30mm bushmaster experience. Had you bothered mentioned talking about literally any of the other 10.7 spike carriers i might have taken this post seriously.

Vilkas is easily the worst of these vehicles, however just because it isn’t the worst doesn’t mean improvements shouldn’t be made or inaccuracies be resolved. Such as the underperformance of the APS, a low spike count (which affects all spike carriers bar the Freccia), and a lack of a spall liner.

As someone with ALOT of experience with the 30mm bushmaster I can say the CRV will do fine once BMPTs are dealt with like all others at this BR range. But as I said earlier there a several simple issues caused by poor implementation from Gaijin that do deserve to be addressed even if this vehicle will end up being fine.

Vilkas imo is probably 2nd worst, it has a remote control turret and can actually track aircraft those are much higher priority imo for that BR.

Only one IFV cant track air targets at that BR which is crucial for dealing with enemy recon micros. Not having any anti air offense makes most vehicles imo worthless for the most part and thats the CV90 also terrible vehicle in general. Id like some more decomp if possible cause 10.x is super compressed when we have something like the desert warrior at 10.0 lmao

Calling it a skill issue isn’t a great argument, and my rationale for the buffs/fixes is perfectly fine and reasonable. That being they should actually fix the APS and give it additional Spike-LR II missiles. It’s also, as of now, easily the worst of the bunch: a shot to the turret is guaranteed vehicle destruction due to the crew and ammunition layout - if it doesn’t knock out both your gunner and commander, your ammo definitely will be.

Also doesn’t help that your APS as of now is non-functional, one of its key selling points

The AHEAD round on the CRV Block II is effectively worthless, when paired with IRST, it doesn’t actually work against aerial targets - pretty confident its a bug though.

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