That’s a pretty big stretch there… Winrate has little to do with how easy something is, it’s more about what team that you end up with.
I edited the tags. I presumed that you needed two. The point of the post was to encompass all crew skills. I presumed that that was clear from my inclusion of ground rb crew skills in the original post.
It’s ridiculous how easy air is compared to ground, also the entire grind is like 3 times easier than ground, no idea why ground always the draws the short straw when it comes to everything, the worst grind, the worst balance, worst event grinds as well and gets used as target practice for air.
And honestly such a joke the crew system hasn’t been revised in 10 years and was never adjusted since ground was added IN 2014, arcade still gets x3 points as well.
Does anyone knows the reason behind this ?
Because they never adjusted the system since the game launched in 2012 and it’s based on air.
Air arcade having multiple spawns versus realistic air only using one spawn so it made sense to give extra crew points to the former.
When ground realistic was added in 2014 that system should have been changed.
Well, they could use that x3 multiplier on GRB too, as a quick “fix” to the system until they come up with something better. It amazes me that after all these years, they couldn’t be bothered to do such a simple task that would positively affect every GRB player, simply amazing, even for Gaijin.
I think you, or someone else, should make a dedicated thread about this issue, we need more attention brought up to this.
You know what’s even worse, veteran that has expert/ace crews going against someone that installed a game 20 hours ago. It can hardly get worse than that.
Crew skills as a system is flawed to its core, not only it provides competitive advantage to players who, in most cases, have advantage in terms of skill, it also prolongs the grind of specific trees in certain game modes.
“Crew skills as a system is flawed to its core, not only it provides competitive advantage to players who, in most cases, have advantage in terms of skill, it also prolongs the grind of specific trees in certain game modes”
I wonder how much the desperate newbies spend on crew skill to try and get a foothold on the game? Just 150 GE there and 150 here,Soon adds up.Bushes ,Camos,Premiums ,Accelerated grinding of mods etc Gaijin are making a fortune.Newbies even spend of decals they would earn in a few hours of playing .
Can’t see Gaijin ditching it.
I think you, or someone else, should make a dedicated thread about this issue, we need more attention brought up to this.
I’ve brought it up many times over the years, as have others, but not like anything ever fundamentally changes in this game, it’s all held together by tape and glue, just keep adding new content to hide it.
And?
That is like the worst example ever
You are making a wrong comparrison. Which makes it invalid
You can not compare a singular variable while having 2 different variables in the mix.
The real comparrison is between two equally skilled players and one using ACEd and one Green crew.
That way you are comparing with only 1 variable
First learn how to do a proper comparrison before accusing other people of using “personal attacks” as arguments.
Yes, but it wasn’t me who brought in that idea, as you can see.
NO! just need faster crew xp gain
Gaijin not wanting to ditch easy cash-grab mechanics regardless of the issues that come with them speaks volumes.
So many mechanics are detrimental to the overall game experience, but who cares that a whole tier or two are totally busted because of their premium vehicles, right ?
So yet another quick fix that would make the game that much better to play is deemed as a lost cause. Good.
I was just trying to show how unbalanced crew skills really are.
It’s obvious that crew skills will go in favor of more experienced (skilled) player most of the times, thus widening the overall gap even further, which is the main issue.
Can’t argue any of that.Crew skills will give the ten year Vet an advantage over the newbie.Now I could say OK the Vet deserves the max crew due to time spent but Newbies not sticking around is a big issue for Gaijin.Main issue is removing anything in game that a person paid cash for.Even SL can sometimes be bought with GE.
You only need one Flash Harry with plenty of cash to bring litigation over being mis sold something and Gajin are in trouble.We have had class actions to video game companies over less.Bethesda was one.
Ten year vet will already have massive advantage when it comes to other things like positioning, map knowledge, etc. and surely doesn’t need his vehicles to be better performing to get the job done.
To new players, this is just like a double punch to the gut, considering they will be often paired with much skilled opponents without any restrictions, and not only that, their vehicles will have worse performance at the same time.
Not removing, reworking.
Agreed but it is the newbies who spend GE where an experienced player might not.
I made the same mistake when I started.Typical newbie who stumbled upon the game with no heads up,buying things I would get soon for free and being taken in by an immersion aspect that you soon discover isn’t there.
Bushes,Badges,Camos etc ,all lip gloss bullshit compared to real knowledge but the little things add up on a worldwide scale and Gajin make millions from it.
WT is like a big Casino with all the tricks and scams within,even if those scams are legal.
Don’t want to go OT but is a wager not gambling? On a game with no age limit and SL bought with real money?
Yeah that’s the point, they will sacrifice, by the looks of it, everything just to get some easy cash.
It’s definitely in the grey area.
Assessing this text as a whole it looks like that your view on certain aspects is biased as your assumptions are made from your perspective without having actual evidence for some assumptions.
Feelings are personal - seeing the countless discussions about top tier buy-ins of fresh players you might be right or not, without any reliable data this can’t be verified.
With reference to the op - some years ago there was a common understanding that the most skilled/experienced pilots in Air RB were concentrated around BR 5.0-6.0 as skill could level out technical or performance advantages of enemies.
Those pilots are now an absolute minority - the combination of growing popularity, deliberate adjustments of gaijin in order to attract fresh players and ofc the spam of op premiums transformed Air RB into a grinding tool for Ground RB players.
There is nothing wrong with the approach that veteran players have played the game longer - so as SLs/RPs can be achieved either by playing the game long enough or just successful the same rules apply to crew points.
This is actually not true, just search for the “Matchmaker” thread and you will see that gaijin uses a mix of long and short term performance, at least you will see indicators that relative positioning on average and current performance in recent matches determines the order of players in the lobby screen right after spawn.
But i fully agree that the provided results are crap as the matches are unbalanced like hell - you can often predict the outcome of a prop Air RB match quite accurately just by looking at the vehicle stats of both teams in the first minute.
I mean what do you expect? That a 13 year old spending 20-40 $ for an op premium vehicle has an equal fighting chance vs a veteran player?
I mean if we discuss about a war game it boils down to experience how to use provided weapon systems - like irl the more experienced soldier will win if he is able to use his experience advantage in denying the enemy a fair fight.
So preventing the enemy to play out their advantages (in case they have some) and using your own strengths is a basic principle of any successful combat.
If you expect fair fights vs equally skilled opponents in vehicles with identical combat power - wt can’t offer this due to several reasons. And from a holistic pov skill based on experience is one of the only actual realistic features within war thunder. If you played long enough you might agree that the size, shape and skin of vehicles is the only issue which is not prone to be adjusted by “buffs” or “nerfs” due to “balancing” reasons.
I do agree that Ground RB players suffer due to rather bad economy in comparison with Air RB - the topic is not new and just one of those effects result in crew skill issues.
And i do agree that gaijin’s policy to offer the possibility to buy crew skill points with insane amounts of real money is not really a solution as it simply creates the illusions for newer players that they would be able to level the playing field vs more experienced players.
And i am not happy about the amount of RP you need to ace a crew by just playing the game as the advantages of an ace crew vs an expert crew can be used in rather rare pure 1 vs 1s fighting a similar vehicle with an equally skilled opponent who has just an expert crew.
From my pov an ace crew is extremely helpful if you fight superior vehicles with a less experienced player as the crew skills help you to nullify the technical advantage and gives you a fighting chance and often the upper hand.
But in any case - focusing on crew points is imho a waste of energy. If you take a step back: crew skills are just a symptom of the illness of wt.
Like MM, lobby size, Map design, damage models, BR setting policy or economy. The game itself needs a massive overhaul to provide newer and long term players similar fun levels - whilst newer players struggle with the game itself, veteran players who are just play for fun are forced to circumvent the countless flaws by finding niches within the game to find the perfect mix of fun and challenge.
IIRC, after the recent review bombing, someone very important from Gaijin made an article in which he made an argument about something, where he said that most players won’t even spend a dime on the game, ever. This then follows the logic of: no money → no premiums → stuck in lower tiers.
Although wallet warriors buying into higher tiers is a common thing, seeing that statement which is directly made by Gaijin, leads me to believe new players are much more common in lower tiers than in higher tiered games, which is more than believable.
Also, people that are inclined to spend money on a premium are much likely to spend more money elsewhere as well (crew skills), so all of this combined made my “feeling”.
I’ve grinded through lower tiers five times so far, and every time same story happens over and over again. You can actually see very new players being absolutely lost, roaming the maps without any idea what’s happening. This behavior is observed much more often in lower tiers, at least from my ~10k games played.
Although, I might be really, really unlucky with my matches so my observation might be skewed.
Also, I was talking more about MM in a sense that it will still pair players that started the game 3 hours ago with veterans which played years, thus our MM is set to create massively unbalanced matches in the first place, and if you add crew skills into the mix, it gets even worse.
My point was that, even with experience/skill level differences, you will have crew skill differences on top of that as well, which will make the whole thing even worse.
It doesn’t even have to be a premium, loads of players enjoy to play WW2 vehicles so they might stay there indefinitely, which means they are bound to meet lots of players that rushed to their favorite WW2 toy with 20 hours of play time, and results in a curb stomp because both skill and crew level are heavily in favor of veterans.
I don’t deny that skill is more important, but having the current crew skill system is yet another layer of unfairness.
Lower tier vehicles aren’t that hard to Expert/Ace for someone that has been playing for years, and doing that will give you even more advantage that in all honesty, you don’t need in most of the cases.
I think this is why Gaijin restricted the events to Tier 3 and above vehicles, but in my opinion this is still way too low, considering vehicles as low as 4.0 BR can be found there, and we all know how quickly you can grind your way to it.
Lower tier premiums such as KV-Is and others are basically money printing, curb stomping machines for veterans.
In my opinion, crew skills is the easiest field to make good, impactful changes on. Other grievance I have with the current system is that points required to maximize your crew aren’t the same across game modes. I already talked about it in my previous posts above, so feel free to read if you want.
In a game mode such as GRB, you’ll need more than double the crew points to maximize your single crew slot when compared to ARB, while at the same time, GRB is a mode where you can spawn multiple times, thus meaning you’ll need more crew and obviously, more crew points to max it out across the board.
There’s no reason why should other multi-spawn modes like AAB and GAB have x3 multiplier to accruing crew points, while GRB is the sole multi-spawn mode that has x1 multiplier, which is the same as ARB.
This unfairness really grinds my gears, and rightfully so.
I have no problem spending money on premiums I like. But it would not occur to me to spend a dime on crew skill. That will come with time anyway.
I am not sure if naval realistic isn’t also 1x, but I do agree with you on this being unfair in both cases.
Yeah I was more speaking from a new player’s perspective, getting tricked into spending GE for crew points thinking it is needed right away, just to go as a “pack” with their shiny new premium vehicle.
I actually forgot about naval, since I never played it much, so I don’t actually know if it’s x1 or x3. But regardless, to maximize naval crew you’ll need ~50k points, which is still far more than Air’s 33k.
That being said, I think we should get at least x5 multiplier when playing Ground Battles, since AAB is already set to x3 while it needs much less points to maximize in the first place, thus it’s logical GB modes should accrue points even faster to make up for that difference.
Honestly, it’s quite sad to see Gaijin neglecting this, simple to solve, issue for years now.