Crew are skills are carried over between vehicles of the same type in that crew slot - you do not have to get new ones for every vehicle you use.
So perhaps you can not charge straight into top-tier RB in order to develop better crew skills at lower levels where many of your opponents will be at similar levels?
He is talking about aceing a crew… which is an aditional 2 points in all skills which at top tier is the difference between lasting 5s at 11g or 15s at 11g.
Ace needs to be bought or earned for an insane amout of RP.
Ace crews are P2W, especially beyond 8.0.
Although i fully agree with most of your post:
The basic principle of progress of every f2p game is either to spend money or a hell of time. The reasons why gaijin saw the need for a roadmap was that the overall progress for many players was still too slow despite they invested a hell of time AND real money.
I mean yes, 1.35 million RP (in addition to 1.1 million SL for expert crew) to get an “ace” crew for free (without GEs) for a 12.3 MiG 29 is insane, but what be your proposal?
Fully agree here.
I play WW2 props only, and 710k RP for ace crew for a 3.7 premium plane (BP B7A2) is a joke too. It took me (with a hell of ice cream bucket boosters) around 120-150 battles to get the “ace”.
But as i liked the flight characteristics with joystick of the TT version (also aced) i was sure that i play it longer - and the crew skill “ace” is in 1 vs 1s a real advantage in dogfights with very high g-forces, so it was for me worth the time…
Crew skills, and specifically ace crews are one of the few things in War Thunder that is genuinely pay-to-win. You are paying money for a direct advantage.
I would appreciate an idea to reset the skill points. Even just once per crew slot.
In the course of over 10 years many things in game have changed that could cause the initial allocation of skill points to be not ideal.
That’s the basic principle of p2progress or p2w games, not every f2p game follows that. To be honest, WT is far from a f2p game, I would say it’s in the middle between p2progress and p2w.
You as a dev need to know what mechanics you’re going to monetize, and in what way, in order to get cash from players while also keeping it player-friendly.
That being said, locking performance upgrades that directly improves your gameplay behind a crazy grind or a paywall, is surely something I would classify as anti-player move, and that surely doesn’t look good.
Ace crews are a lot of money for not so much actual increase in ability compared with expert - useful for sure, but complaining they are somehow P2W is pathetic.
What a load of nonsense - by that reasoning talismans are P2W too - since you get higher crew skills faster using them… and of course Premium time and premium vehicles are also P2W for the same reasons.
Ground skills are infinitely worse than air, for air you just need to upgrade the pilot and max level is 75, for ground there’s half a dozen crew members.
Because it’s set by mode (RB, AB, SB) and like some other things in game can’t vary within mode as the game is currently designed.
AB experience is tripled because this was at first just an air game and in AB you spawned three times and RB you spawned once. The fact naval and ground RB aren’t single spawn is not relevant, it’s been assessed as too hard coded deep in the game systems to change now.
I’m disappointed that the new Economy Roadmap completely ignored crew skills. It’s one of the most abusive grind components of the game.
-Crew skill requirements need to be lessened, and RB and Sim modes need to equal rewards to Arcade.
-Expert/Aced vehicles should be able to be re-slotted without losing their (very expensive) qualification. The way BR’s and lineups are constantly changing, justifies the need for this change.
More like Pay to progress. Yes, it does give a slight advantage to you. But depending on the vehicle you using in said slot it isn’t significant. Ex: If I use the B1 Ter in that slot only changes is more accurate artillery, repair, and crew possibly surviving more in a vehicle that’s already horrifying to fight in a down-tier engagement