Because it’s set by mode (RB, AB, SB) and like some other things in game can’t vary within mode as the game is currently designed.
AB experience is tripled because this was at first just an air game and in AB you spawned three times and RB you spawned once. The fact naval and ground RB aren’t single spawn is not relevant, it’s been assessed as too hard coded deep in the game systems to change now.
I’m disappointed that the new Economy Roadmap completely ignored crew skills. It’s one of the most abusive grind components of the game.
-Crew skill requirements need to be lessened, and RB and Sim modes need to equal rewards to Arcade.
-Expert/Aced vehicles should be able to be re-slotted without losing their (very expensive) qualification. The way BR’s and lineups are constantly changing, justifies the need for this change.
More like Pay to progress. Yes, it does give a slight advantage to you. But depending on the vehicle you using in said slot it isn’t significant. Ex: If I use the B1 Ter in that slot only changes is more accurate artillery, repair, and crew possibly surviving more in a vehicle that’s already horrifying to fight in a down-tier engagement
Crew skills are important, and a “resource” players need to cultivate wisely. Especially at first. Advancing too quickly up the trees to higher BR’s/tiers without working the crew skills properly is not going to be very helpful for a player’s overall acct. And with the recent marketing push and in game devotion to all things high tier and modern tech, that “rush to the top” is more prevalent than ever. Yes, AB rewards 3x crews, which are based on RP earned in each battle, and it is definitely the best/quickest way to get crew skills up early on. I suppose this is by design as when the game was much younger more people played AB and particularly new players. Players must decide how many slots they wish to develop for each nation, this is also important and can play a large part in the process of “maxing” those crew skills. Most nations I would say a minimum of 5 slots need to be worked starting from day 1 . . 6 or 7 maybe, but no more than 8 total. But everyone plays differently. I also advise playing as many nations as you can, thru tier II or III at least. Get a “feel” for each nation & their vehicles and work those slots. I also advise that you research each vehicle it each tier and play them until they are spaded before moving on. This works the crew skills in your various slots more and you also get nice little RP bonuses for each “tier” you finish in the Modifications window as you go . . this sorta helps with the research even tho you take extra time to “spade” a vehicle. Another thing I suggest is whenever you get a new vehicle and put it in a slot, set it to “Expert” crew at that time. This does two things to help you, you get +3 points to every skill(Ace adds another +2 so Expert is the better deal since it costs only SL’s) and every game you play in that vehicle from that point on counts towards getting the “FREE” Ace. Yes it takes a LOT of games to get the FREE Ace, but even if you do not work it to the end, it discounts the GE costs as you go as well. Low tier Aces are pretty cheap to start with and cutting the cost in half or by 75% makes it much better. But as with everything in the game, the more you advance up the trees, the more expensive everything gets. Naval crew skills affect vehicle performance far more than it does with tanks or planes, but every little bit helps. Best thing is to take your time, try not to get into too big of a hurry & don’t sweat the small stuff(it’s all small stuff). This game is a marathon . . . that you never finish, so . . . enjoy the ride as best you can and try not to add additional pressure to yourself as you play.
This game is aĺl about exploiting your enemy weaknes be it crew skill, golden eagle’s, silver lions, climb rate, turn rate, top speed, acceleration, low alt v high alt, high jo jo v flat turn, immalian v split s, dive v climb, turn v extend. This game will never be fair.
I don’t see any major conflict in the last ~ 80 years were the parties fought fair in the sense of equal strength - maybe Iran - Iraq war was the only exception.
Even without crew skill advantage - knowing the strengths and weaknesses of your plane and of your opponents is the key factor for any kind of serious game play in Air RB outside rushing in for headons.
When I said “right away” I was saying that talismans don’t give you an ace crew in a very short amount of time. It would still be pay to win if it was like what you just said.