That’s the basic principle of p2progress or p2w games, not every f2p game follows that. To be honest, WT is far from a f2p game, I would say it’s in the middle between p2progress and p2w.
You as a dev need to know what mechanics you’re going to monetize, and in what way, in order to get cash from players while also keeping it player-friendly.
That being said, locking performance upgrades that directly improves your gameplay behind a crazy grind or a paywall, is surely something I would classify as anti-player move, and that surely doesn’t look good.
Ace crews are a lot of money for not so much actual increase in ability compared with expert - useful for sure, but complaining they are somehow P2W is pathetic.
What a load of nonsense - by that reasoning talismans are P2W too - since you get higher crew skills faster using them… and of course Premium time and premium vehicles are also P2W for the same reasons.
Ground skills are infinitely worse than air, for air you just need to upgrade the pilot and max level is 75, for ground there’s half a dozen crew members.
Because it’s set by mode (RB, AB, SB) and like some other things in game can’t vary within mode as the game is currently designed.
AB experience is tripled because this was at first just an air game and in AB you spawned three times and RB you spawned once. The fact naval and ground RB aren’t single spawn is not relevant, it’s been assessed as too hard coded deep in the game systems to change now.
I’m disappointed that the new Economy Roadmap completely ignored crew skills. It’s one of the most abusive grind components of the game.
-Crew skill requirements need to be lessened, and RB and Sim modes need to equal rewards to Arcade.
-Expert/Aced vehicles should be able to be re-slotted without losing their (very expensive) qualification. The way BR’s and lineups are constantly changing, justifies the need for this change.
More like Pay to progress. Yes, it does give a slight advantage to you. But depending on the vehicle you using in said slot it isn’t significant. Ex: If I use the B1 Ter in that slot only changes is more accurate artillery, repair, and crew possibly surviving more in a vehicle that’s already horrifying to fight in a down-tier engagement
Crew skills are important, and a “resource” players need to cultivate wisely. Especially at first. Advancing too quickly up the trees to higher BR’s/tiers without working the crew skills properly is not going to be very helpful for a player’s overall acct. And with the recent marketing push and in game devotion to all things high tier and modern tech, that “rush to the top” is more prevalent than ever. Yes, AB rewards 3x crews, which are based on RP earned in each battle, and it is definitely the best/quickest way to get crew skills up early on. I suppose this is by design as when the game was much younger more people played AB and particularly new players. Players must decide how many slots they wish to develop for each nation, this is also important and can play a large part in the process of “maxing” those crew skills. Most nations I would say a minimum of 5 slots need to be worked starting from day 1 . . 6 or 7 maybe, but no more than 8 total. But everyone plays differently. I also advise playing as many nations as you can, thru tier II or III at least. Get a “feel” for each nation & their vehicles and work those slots. I also advise that you research each vehicle it each tier and play them until they are spaded before moving on. This works the crew skills in your various slots more and you also get nice little RP bonuses for each “tier” you finish in the Modifications window as you go . . this sorta helps with the research even tho you take extra time to “spade” a vehicle. Another thing I suggest is whenever you get a new vehicle and put it in a slot, set it to “Expert” crew at that time. This does two things to help you, you get +3 points to every skill(Ace adds another +2 so Expert is the better deal since it costs only SL’s) and every game you play in that vehicle from that point on counts towards getting the “FREE” Ace. Yes it takes a LOT of games to get the FREE Ace, but even if you do not work it to the end, it discounts the GE costs as you go as well. Low tier Aces are pretty cheap to start with and cutting the cost in half or by 75% makes it much better. But as with everything in the game, the more you advance up the trees, the more expensive everything gets. Naval crew skills affect vehicle performance far more than it does with tanks or planes, but every little bit helps. Best thing is to take your time, try not to get into too big of a hurry & don’t sweat the small stuff(it’s all small stuff). This game is a marathon . . . that you never finish, so . . . enjoy the ride as best you can and try not to add additional pressure to yourself as you play.