It was caused due to a bug, and that’s exactly the point.
This game is sometimes riddled whit bugs, even game breaking ones, Server & Netcode issues aso.
Additionally, some gameplay decisions are just plain dumb, like “Oh, you were teamkilled at the start? Get a additional Crew Lock!”
… And here we go, defending a crew lock (in ARB at least ) where you only have 1 spawn for the whole match?
You guys are really wondering why people 1DL or just quitting a match before the match even starts?
Because this game didn’t respect the players time at all, additionally it didn’t care what you like or dislike, or why the map ban overview is just a nice UI, and you’re forced to play the banned map anyway.
I’m playing after work for fun, but if i’ve got the next f’ed up server with high ping and choke, i maybe give it a try if i like the map.
(possibly not, because dying servers are just sh*t to play a pvp game on)
If it’s a personal disliked one, i dgaf and leave.
Up to the next one.
This game got no consistency except it beeing inconsistent in many many ways, be it Server Performance, Delay, Damage to a target a.s.o.
As far as this isn’t sorted out - and probably never will be (11th birthday) - adding additionally frustrating layers will definitely not help.
(the fact, that I’m playing most of the time with ~30ms, but there’s a 2 second delay on some of Gaijin’s server speaks for itself. “PvP” Game.)