If i bring an entire lineup of lets say 6-7 vehicles,and after dying to spawncampers three times,if i leave the match i will get a lets say a Crew lock for 3-4 minutes.
But if i bring only ONE vehicle into the match,and i straight die in it in the first 3 minutes i will be just fine to go into the next match without any penalty… How does this make any sense?
Crew lock partially also acts as an anti-botting measure to ensure that if a bot bombs a base and then crashes, they can’t instantly go into another game.
Was about to make a thread on this but saw this thread. Did the new system of crew lock get more idiotic? Even if all my tanks play and play well, still i get crew lock, wtf for? I don’t understand.
What’s the logic behind this new system?
I understand the crew lock from a different perspective. Look at it this way and it might not bother players so much.
If you enter a battle, you are taking tanks or planes, and crews to drive/fly them.
Think of them as REAL crews. They are in battle now and they will be till the end of said battle. If you then leave because you are not happy, you have already allocated your crews to a battle. They are sitting there “cocked, locked, and ready to rock”, but you are not there to use them. You have moved to a different battlefield, not them, so you can’t expect them to go AWOL to follow you.
Crew lock used to bug the hell out of me, but when i looked at it “that way”, it doesn’t bother me any more as it makes sense. It’s psychological.
For me, the crew lock should start as soon as you spawn in your first vehicle, without any delay so 1DL are still crew locked even if they stay for 2 seconds.