No.
The solution is to increase the price of chemical munitions, similar to how APHE and APCR are generally more expensive than AP. HEATFS against WWII vehicles should be a net negative SL earner.
WoT ammo mechanics are not a good idea.
It’s not WoT mechanics. If it was, HEATFS would cost golden eagles.
Making it a net negative is a similar thing.
Generally HEAT is one of the worst shell types in the game, if something needs to be more expensive that would be APHE. The average tank that takes 2-4 shots of HEATFS can easily be destroyed with a single shot if you have a shell with sufficient explosive filler, AP shells are also much less likely to be stopped by fuel tanks, optics or whatever else a vehicle might have while HEAT rounds turning a fuel tank yellow and then disappearing is quite normal
Why not? Why does that not “sound right”?
As always, I’m seeing a lot of selective realism here. The PZ IV H is a late war vehicle. Do you fancy it being 6.3? Does that feel right?
Oh look, your early T-34 can reload while turning the turret, even if it doesn’t have a turret basket. It also has the same situational awareness as any other tank, in spite of having no cupola. Does that feel right?
And look! My German tanks can traverse the turret at full speed even while using the engine RPM for doing something else, like moving. That’s not supposed to happen. Does that feel right?
It gets better. My Jagdtiger has never needed one spare transmission. And every time I spawn the Tiger II, I’m in good company, so much good company that it would make the Zentrale Planung faint if they saw it, because our team probably exceeds total German GDP in early 1945.
I forgot: we can also rush headlong into Advance To The Rhine or Golden Quarry without any kind of infantry screening. Thankfully intel is pretty convinced there won’t be some guy with a bazooka or a Panzerschreck hiding behind some window.
Our luck is never-ending: artillery, the biggest tank killer, is a fairly secondary mechanic in this game.
So you look at all that, and tell me that your issue with realism, is facing a helicopter in a P-51? Everything else is fine, but this is where you draw the line?
Yes, Korean War era designs are pretty much “super WW2”. But even that would not solve the crucial issue of where to put vehicles that simply weren’t made to shine at tank on tank combat (like the PT-76) or were just bad (like the IKV 103).
You’re so close to getting it.
The factors you’ve cited are the exact reason why historical matchmaking makes no sense. Tanks don’t 1v1 each other in isolation in the real world. Like I said in another thread:
Armoured vehicles in real life have to carry out many jobs, and worry about many threats, that don’t exist in this game.
Ferry troops. Provide fire support, sometimes even indirect. Watch out for artillery at the tactical and operational level. Anti-tank infantry. Logistics and repair.
Being a videogame, War Thunder has a much narrower focus, so a lot of AFVs will never function like they were supposed to in real life. You will never have to carry infantry while fording a river in the PT-76. Instead, you’ll have to fight tanks, something which the PT is very bad at, because it’s not its job. And the only way to make that competitive, is to make the PT fight against tanks that are worse than its contemporaries.
The M109 will never be able to fulfill its primary doctrinal function in War Thunder. Yes, the M109 is a “modern” artillery platform, but it’s not a modern tank destroyer, which is why it sits at 6.0!
The moment the M109 encounters composite armour in War Thunder, it’s dead. And you want it to fight T-72s?
If you think that’s balanced, take the German M109 into a high tier battle and show us. Do it yourself.
I’m going to add to this appeal: take the IKV 103 against its contemporaries. Let me know how it goes.
I can’t believe I have to explain this, but nobody likes to be a punching bag. People will not spawn in a Pz.38t against a KV-1, because it’s not fun. The kind of thing you asked for would very quickly lead to a situation where some meta BRs are played all the time and others ignored, and most importantly, where everyone would try to play one side only. Imagine what that does to the game.
Don’t believe me? Ask World War Mode.
The Maus is a rolling OHK for French 7.7 tanks. When people ping a Maus on the map I literally just drive up to hit and shoot its ammo. Done.
I’m continually shocked by how many fellow Maus players don’t limit the amount of ammo they bring into battle, or don’t bother hiding the racks they can’t empty.
This isn’t a problem in the game, this reflects a real life problem. The heavy tanks are slow, large, dangerous targets that are prioritized above other targets. No change in matchmaking or battle rating will ever change that. That is one of the reasons why heavy tanks are no longer in use and haven’t been for so long.
Increasing ammo costs wouldn’t make a difference in the current game. Players with premium wouldn’t care because they don’t lose sl regardless of outcome now. All you would be doing would be hurting EVERY OTHER PLAYER that plays for free because YOU can’t handle yourself. None of your ideas are plausible because they would all hurt the game.
Dont forgrt those couple events they tried with historical mm. I remember how they had horrible queue times because everyone was trying to use the same nation because they had better tanks.
Maybe they should bring them back so the newer players can get a taste of what historical mm will be like
I understand where you’re coming from but I heavily disagree for multiple reasons. For one, you end up with vehicles like the R3 T20, 2S1, Leopard 40/70, M109, and Concept 3 facing vehicles way higher than they should be. Second, you end up with a situation in which the lowest tier cold war vehicles will always be in an uptier because there is nothing below them meaning they will consistently be crushed, and the highest tier WWII vehicles will always be in a downtier, seal clubbing everything below them because there will be nothing above them.
Don’t forget about lot of Cold War Era Russian fleet ships/boats.
Oh yeah, let’s not even get started on naval. In naval this becomes impossible. And in air, enjoy your P-59A and Strikemaster Mk. 88 vs F-80s at best with nothing lower tier than them.
The P-59A is a 5.7
The Strikemaster even at 6.3 is getting more down tiers than uptiers or on tiers.
So unsure what you smoking another thing is very few fly the P-59 Airacomets.
The point I was making is that if we split it up between cold war and WWII, vehicles like the Strikemaster, P-59A, and other low tier jets will end up consistently only facing things way higher and better than them.
To be honest the soviets might be easiest to point to but it’s all nations in that mode from 1.7 (US with the 80ft Nasty class) - 7.0 (USSR with the post war refit of the Novorossiysk Ex Conte di Cavour class Dreadnought Battleship Giulio Cesare) & would be much harder to separate eras in that mode.
As if PreWWI/WWI meets PreWWI/WWI rip destroyers, TB’s / TBD’s (if added) & cruisers (be it protected or scouts) as dreadnoughts, Battlecruisers Armoured cruisers are king, if WWII say good bye to a whole lot of lineups that need post WWII ships to fill those lines even if they use WWII equipment as armament but were built post war (think MTB’s, MGB’s, destroyers, escort destroyers, frigates, SKR’s, corvettes, cruisers) & post 1960’s well it just remains the same seeing ships with WWII equipment being slaughtered by other designs from the same time frame using more modern weaponry an even then with how all the damage models are for hulls & weaponry you still end up with things like the Cyclone class PG from 1991 being poodoo.
Yeah, That’s why I bring it up, because I noticed few certain nations like former Axis Countries, don’t have much better capital ships, advanced coastal boats and mostly impact is weak air defense. I also aware that if gap add into like timeline, there will be longer waiting period to starting battle due to huge unbalance between nations and time period based on what players want to playing.
With the Way War Thunder works I concur.