Could the brimstones be changed as IR F&F?

Dude, I really don’t want to engage with you. It isn’t a real missile, you can accept that fact or not I don’t really care

Why are you holding on to this so hard? I’ve been proving wrong on many things before and yes I might be embarrassed when I’m wrong but just fighting to fight isn’t really that productive

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It simply isn’t fake, you can accept it or not.
I can’t change what you think, so good luck in your cope.

Why are you ?
You’re the one in here claiming that’s a Laser seeker when in fact it isn’t.

Correct. You often need more than one Brim to take out especially rus MBTs and Brims have no splash damage, less speed, less range… So it balances out vs KH’s.

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Cant ever have a respectful civilized conversation on this website bruh 🙏🙏🙏

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Motorola guy makes no sense, I support you fully <3

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I live in Russia. Kh-38MT doesn’t exist, has no place in warthunder nor for balance, nor for realism.
Kh-38MT is less real than Kh-25MTP, MT, which were actually tested, built and had records about their seekers. Now tell me where did Russia randomly find an advanced IIR seeker? While not even having an IIR AAM.
There’s not a single Russian source that suggests that Kh-38MT is anything more than an a mockup. It’s not real, it doesn’t function, it’s paper.
Be respectful and follow community guidelines.

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It shouldn’t have good thermals, indeed.

I don’t get why people complain about kh38mt being so good in game when the precedent was already set with the KH29 being able to target tanks in game.

Like dude kh29 is right there to complain about

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A lot of it stems from when KH-38MT first arrived and comfortably outranged the available SPAA. Not to say its performing poorly with the current available GBAD systems we have in game. But when max range of the typical NATO SPAA was around 8-10km and limited to single target engagements, it was a big threat.

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Brimstones would be much slower than KH-38, less range, less toxic warhead.

Dunno why one system exists and is ingame, while Brimstones just have SAL mode for “balancing reasons”. Also, AA systems are much stronger now. So I don’t get this double standard.


Aside from that … Imho it was a mistake to bring all this advanced F&F ordnance (Lmur, KH-38, Hammers etc)… The resulting, neccessary powercreep of AA systems was the terrible consequence of this.

In Hindsight it would have been better if CAS ordnance never would have progressed beyond Maverick/Spike/Pars level. Slow moving, rather low range F&F was not that gamebreaking. Existing AA systems were sufficient to fight the platforms and incoming munitions.

  1. Now we have a general nerf of the plane spawn system over ALL br brackets. Second spawn of a Bf 109 with a single SC250 bomb for 1200 spawn points now?!?! Just cause KH-38 Suchoi double spawn had been abused in an crazy extent. Kind of an nonsense overreacton. Just because of that UFO top tier ordnance.

  2. That unbalanced, mainly ru top tier CAS ordnance required that dreadful, new generation of SPAAs to somehow revive GRB top tier. As consequence all other jets and helis… The ones which aren’t super op, lost its meaning. ATGM helis without lofting, high speed, long range F&F, jets with just bombs or Mavericks. Jets and helis just with laser guided ordnance… Seriously, have your recently tried to fly Tornado or Phantom? Its totally and utter pointless to even spawn these. No chance. Just because of this spaa powercreep, liket 95% of existing stuff lost its significance.

  3. Similar to point 2… Cause of the new AA systems, Gajin brought in DIRCM helis… Which lead to alot new issues, as everyone knows.

  4. Cause of total restriction of even the smallest CAS loadouts, alot WW2 planes and early jets lost its meaning. Bf 109 with 40mm pen gunpods (just AP ammo, nothing special) and you’re out. Try to mount even a super tiny 50kg bomb…and you’re out. ETC! In contrast sky is full of Yak 9k which dive down and detonate any tank with a single short burst, using this totally unpenalized APHE. So the nerf of bombs and less toxic guns lead to the rise of Yaks sporting one-tapping 40mm Aphe shells with default belts. Its just unplayable. Bam bam Tiger down, it just ****

All that happened just because of KH-38 and similar top tier nonsene. There should be a way to revert this. Make the game as it used to be.

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we already have planes that can carry 16+ fire and forget missiles. i dont see why brimstones are still laser guided

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cause mmW isn’t in game yet and would need to be LOAL, and we cant get IIR cause they dont exist. SPEAR Glide might be an option if its ever photographed on a Typhoon but it wouldn’t be too far from the SPICE 250 ig

They have a LOBL mode of operation

I still dont get why they dont just model it basically like IIR, just tweak the numbers a little, but just call in MMW on the stat card.

They totally made up a guidance method for the AJ168s and most missiles are a total work of fiction anyway.

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they partially made up AGM-62 ER/DL, giving it no ER and no DL, due to not having tageting pod.
Gaijin devs in bug reports be like: it doesn’t have data link, because we won’t give you a DL pod, duh.

You’re correct- they should model it as an ir missile. The barrier of the thing not actually existing has been broken with the kh-38MT so there’s no reason not to.

mmW only? what range does it lock from, can it lock the ground like TV/IIR can? if it needs the laser, then seeker has a max range of 10-12km, would you have to lase the entire time or just at the moment of launch? if it follows the laser until the lase stops (or the mmW seeker sees a target, which will depend on range), wouldn’t that let you redesignate targets during flight, something that TV/IIR LOBL weapons aren’t capable of (to my knowledge)? is WT even capable of modelling dual mode seekers to that extent?

Target point > Midcourse IOG > mmW to terminal (~2km)
Target point > Midcourse IOG > SAL+mmW to terminal (~2-10km depending on hand off range)
Target point > Midcourse IOG > SAL (~10km)

It can be individual or blended modes. Depending on the Brimstone version employed (Dual mode, Brim-2, Brim-3) etc.

Dual Mode Brimstone 1;
image

Brimstone 2;
image

Brimstone 3;
image

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As various documents it depends on which seeker (Hellfire[35] or Brimstone / JAGM(94) Ghz) but generally a very short range 3~6km or so.

But what happens in the case of A Longbow equipt AH-64 is often the target is spot-lit by a 2nd source like a SARH for initialization and generates a refence scene using the more powerful radar and it then uses INS to fly to the target zone and then actively scans looking for the specified target which it then locks up.

It’s really not all too different to being able to switch off the Laser for a Hellfire during the initial stages of flight, only that in that case the terminal support remains offboard the missile.

Without a Significant RCS return, yes. But only in specific circumstances normally where proper procedure and Weaponeering aren’t followed as those sorts of targets should be preferentially engaged with SALH Hellfires.

With the JAGM it depends, but for SAL modes there it’s either a handoff to MMW after the target is corelated, or the Laser overrides the MMW, pending switchology.

They sort of can since a Area track can be converted to a point track if a valid target traverses the point of aim, so it can occur but rarely, and point tracks can be broken by breaking line of sight to the target.

They don’t have it on a Fire and Forget system at this point but MITL is in game on the Drones in the infantry playtests, and to some degree the Picture in Picture mode of Scout drones also contributes to a potentially functional active post-release retargeting system, beyond SALH.

Seeker range isn’t something you typically care much about as you employ Brimstone in its mmW mode by the use of kill boxes;

Spoiler



We’d need UI elements on the map to use mmW effectively, like this;

Sure but for LOBL how else do you assert that the seeker will be locked on to the correct target(especially if non MMW sensor, or offboard datalink target handoff is used), also it would effect the scanned volume so it would effect long range performance of some ordnance(e.g AGM-88F), since the target has more time to move out of the searched area or conceal themselves before it gets into range to go active.

At least in third person the Air launched Torpedo’s overlay could probably be reused since it has most of the elements one would need, all it would need is for some elements to be made dynamic, its similar in a way to what I’d envision would be needed for Cluster-bombs and dispensers too.

Also I’d keep my eye on Subs and developments in that direction since some indication of Torpedoes that use active / passive guidance models and code snippets are appearing in the data-mines for some time, and with the recent changes to include ownship torpedo tracks on the mini-map I wouldn’t be surprised if more elements turn up to permit post release maneuver planning.