Cosatal mode needs dire reworks. Especially in RP systems

Due to an insane level of compression, a small number of playerbase, and the same amount of requirement in RP/SL (just as in other game modes).

Grinding coastal tech-tree without buying rank 5 premium is IMPOSSIBLE.

With exaggeration, every 0.3BR step in coastal acts similarly to a 1.0BR step in Air RB.
So, fighting against a 3.3BR frigate in 2.3BR Rank 3 PT boat is somewhat similar to fighting against F-15E with an MiG-27 or MiG-21bis in difficulty, I think.

Also, thanks to the match, which is always filled with bots and a few players as garnish,
Tickets for the match are decreasing way too fast compared to other modes, and it gives fewer Activity time rewards because matches end prematurely unless both sides just go WW1 style stalemate meta by capturing none of the points.

Oh, don’t forget that ‘Top rank Coastal’ are usually filled with frigate which uses bluewater spawnpoints and have inferior firepower than Bluewater destroyers which has same BR but lower ranks and repair costs, which makes it feels even more worthless. :|

If Gaijin never touches the coastal researching system or balance.
Is there any means to keep coastals alive outside of ‘faster event grind if you bring some OP frigates’?

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That’s not true.


It looks very true to me if we consdier

  1. Asagao is a rank 5 gunboat with coastal spawn, which needs to pass 4 ranks to unlock.
  2. While I am rotting in Fairmile hell, which faces nothing but uptiers filled with 3.3-3.7BR boats

These British junks literally can do nothing against 3.3-3.7BR boats or frigates, which are superior in all aspects.

Do nothing = no RP.
No RP = Can’t unlock new boat.

I am sure that British Coastal is ungrindable without buying either Whitby or LE Orla.

Maybe you just unskilled player?




Just 3 average matches in a row on 2.3 setup.

2.3
Strange, I also ran with a 2.3BR deck.
But all I saw was that the whole team was just steamrolled by the Amiens/Arras combo.
While getting uptier match in maybe 5~6 times in a row?

Those Fairmile junk with 57mm 6pdr were insanely painful and completely worthless. :/

Oh, tried 2.7BR deck with HMAS Arrow and D(697) were even more painful when I tried.
I can do nothing to fight against 3.7BR sub-chasers.

That is one of the reasons why I can’t grind coastal without grabbing a premium vehicle.
Constant uptier match and always getting outgunned.

Well, maybe sorta.
I never thought that I was a skilled player in coastal.
I think I never will.

Just don’t run strait at them. Shot their guns and ammo. Pick weaker targets.

You should rewrite your OP to focus around British tree that you’re having issues with, because others are a breeze. USSR for example is especially easy to grind, even easier if you have BM-21 Battlepass boat.

Xd
Should I request to close this topic, and brainstorm again to reassemble theories to concentrate more on the British Coastal tech tree…?

Nah, I think the same strategies can be applied for most coastal vessels across the nations. In coastal you’re typically given an abundance of cover, so just play your lineup conservatively. Let your allies (especially if they’re bots) take the hits while you pop out and take out the distracted enemies.

Saying that, I haven’t done the British coastal tree, myself, as there really isn’t a coastal vessel for the British tree that really stands out for me. For USSR, from the get-go, I knew I wanted the Pr.206, and that made the grind all worthwhile as there was a truly attractive coastal vessel waiting for me at the end of ze rainbow, so to speak.

Its horrid playing German coastal as the SF-40 heavy (a glass cannon) constantly fights corvettes and frigates who can ammo rack you from 2km away and receive minimal punishment, even in close quarters.

The compression needs fixing asap, same with the que times.

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3.3 BR i got 5k RP by doing a 16k dmg to ship game with prem time bonus (no prem ship)

whilst doing GRB i got more than 10k RP

i’d say naval in general needs a rework esp with RP gain. match takes longer to wait and take longer to complete a single match compared to ground/air yet somehow yields far less

2 Likes

But you got 5k for 10 min, and 10k for 20 min, besides that on 3.3 ground you don’t even get 10k due to low multipliers.

If you use arrow research in NAB(30% on all gains) + premacc + boosters + “full tree” everyday bonuses + mastery bonus. Grind more than manageable even without prem vehicle. Just git gut a bit.

3.3 coastal and i was there till time ended

This is pointless cause even on a great game. the rewards are still shit

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not everyone has this im afraid

also side note I dont play Naval Arcade Battles I play Naval Realistic Battles or Eternal Conflict

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NRB got 10% for arrow reaserch.

I am aware, however the yield still is not great


Good match gains NAB. 16mins long.

Ok, so y’all are getting some objectively terrible advice here. :)

Off the top: yeah, I do think coastal are hard trees to grind and the British trees have problems. And yes, the AB bonus of 30% on the next vehicle in the tree can help more in some trees than the RB bonus of 10%. But… not for British coastal though.

If we make a table of the ships you need to grind that have tree bonuses, and compare them with the average Statshark RP/spawn in that vehicle for June, both raw and with the 10-30% tree bonuses, and figure out the number of spawns you’d need to grind with average play to get to the next vehicle, you get this:

Spoiler

british coastal progression

TLDR: Nearly every British coastal boat is getting ground out faster in RB currently. And if you chase the 10% bonuses in RB instead, you’ll finish the whole tree in RB in around 5,500 spawns, as opposed to 5,800 doing it in AB. (Yes that IS a lot of spawns. I would blame small split trees because of the bluewater/coastal split more than decompression though. It’s actually less than that because service records don’t count the end-game RP rewards, including rewards for winning, though, only RP accrued in game.) If you followed the advice you got in this thread, assuming 3 spawns a game, you’d be wasting 100 games worth of your life.

So what’s the real statistically provable advice for British coastal? Well, you can get a good idea by putting this same chart into a scatterplot, with research cost on the x and number of spawns to get the next boat on the y, with a linear line to separate the good boats (low) and the bad boats (high)… expressing here as a log graph to give more room for the labels at the low end:

Spoiler

image

So if possible, you want to stay below the line here, jumping from point to point below the line to be your main boat as you go up. What you can see if you know the boats, is a lot of the Fairmiles, objectively terrible, are on the wrong side of the line. No surprise. But there are some really good performers (again, lower relative to the line is better: Brantford, MTB-460, Dark Aggressor/Fairmile C (312), Fremantle, and then the easy peasy days once you get to British rank V. You can basically see the big gap between Dark Aggressor and Fremantle with no options below the line. That, my friend, is where you are (I used RB data here but I ran AB and it’s basically the same).

The stats show that, to succeed in Britain, you need to dwell around 2.3 a bit, where it has both very strong and very weak boats, skip 2.7 altogether if you can, and once you get to the 3.0 lineup you’ll have no worries. The two British 2.7 coastals are very weak and can be skipped: but the 2.3 lineup of Brantford/MTB-460 carries quite well, and either the Fairmile C (312) or Dark Aggressor makes for a solid boat #3. All the Fairmile D’s are terrible, so is the H, and so is the Arrow; I’d ignore them. Once you get to 3.0 though, Fremantle, backed up by Grey Fox/Fairmile C (332) is a perfectly acceptable lineup to carry you up into the really good stuff Britain gets at the end. Best of luck :)

EDIT: Two other things that make 2.3 the BR to dwell on until you have 3.0 researched: because of the max-4 top spawn rule, you’re somewhat less likely to run into 3.3 destroyers than you do at 2.7 (and you see no 3.7 destroyers). And the British air at 2.3 is quite competitive, with a combination of a good squadron vehicle, some cheap premiums, and the Hurricane IIB, which makes a difference, whereas they don’t get anything better non-premium at 2.7.

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Bla bla bla teorycrafting.

@Stockholm_Blend
Don’t be “average” that’s the advice, play mode where you have more fun that’s all.