What do you expect heavy bombers to do? They are not designed to bomb moving conveys, nor fighting other aircrafts.
Guys like you are the exact reason why SIM rewards are low. You guys, the PvE haters, complain some objectives “being too EZ” and expect gaijin to nerf the reward, but never ask gaijin to increase the reward of other objectives. And gaijin doesn’t only nerf the objectives that you don’t like, instead it nerfs the whole sim, like what it did on the sim event multiplier.
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I have never heard people complaining that OTHER PEOPLES REWARDS WERE TOO HIGH before playing WT.
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So you also do the “non-challenging boring grind” yourself. As a ground pounder, I don’t think killing conveys with ATGM is somewhat harder than destroying bases. Both flying in straight line, get some altitude, find the target and launch the weapon.
Do you know your reward could be nerfed in the same logic, when you complain bombers’ reward are too high?
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(Replying OP): I suggest playing some high rank SIM, where you get pods for finding ground targets and bases, guided missiles for killing conveys without shot by spaa, radar and rwr for finding players. I haven’t played much low rank SIM but in imagine the ground targets would be untouchable if they use spaa like M163 and ZSU-23-4.
LOL. Rewards are low because of EZ targets abusers.
If you were in SB 5-10 years ago, you would have found rooms full of farmers and bots abusing mechanics of the EC economy. 15-minutes action appeared because of them too.
Last thing was base rocket spam and when gaijin removed buggy reward for that there was a loud cry from last farmers.
Fly at 30.000 ft? Anyway, bomber can destroy ground forces on arrows, not only red circles.
I play for team victory, without worrying about my own pocket.
I complete objectives. I search for AI planes, I destroy AI ground units to capture sector, I capture point “A”. All these actions reduce enemy team tickets.
Red circles bombing is not PvE, imo - it’s zombing. Because it’s one-finger action.
I see you just started sim career and you do well in your warthog. Keep on.
Even if it’s only ATGMs, you can help to capture sector and will help your team to win. And victory adds good SL bonus.
Pretty sure gaijin are the ones who choose how to tackle problems and they are the ones that chose to mindlessly nerf rewards instead of addressing the gamemode directly.
“Useful action” system is to against J-out zombers since the behavior of suicide rocketing airfield cannot be considered against TOS… It has nothing to do with “red circles bombing”. In fact the system encourages passive playstyle for grinding: if I already gain 300 score from base bombing, why should I fight other players with the risk being dead and losing a lot of RP, instead of RTB to get the full reward?
On the other hand, the airfield zombers actually don’t care about reward. The behavior is for grinding event planes. In the past grinding event by AF zombing is much faster than other ways. The rocket nerf and multiplier nerf just it nearly as fast as other ways now.
This is the problem. I also saw guys on the forum who consider all PvE actions including killing conveys “bad for sim environment”, and there’s even some who consider SIM as his own PvP mode and complain about other players go PvE not fighting him. Why not calm down and let everyone enjoy his plane in his own way?
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I guess it depends on the BR. It’s really fun and enjoyable to take out convoys with the Su-25, for example.
However, you usually can’t do this effectively—only during marathons or right after a new update is released.
There were rooms of guys who were constantly kill their spawning twinks making dozens of frags in an hour.
Because I often find myself in a team full of premium attackers that just drop bombs on circles and do nothing else. When I ask for help at arrows or at AI interception I usually hear “i’m here to grind”.
Of course, I end up on the losing team.
You can go complete safe objective like killing surveillance aircraft and then rtb.
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You don’t need to be elitist here.
Sim isn’t that easy, and it requires a vastly different skillset compared to RB or AB.
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I tried doing it with a fighter bomber (F4U-4 - You know, the better variant of the plane the USMC used for bombing runs against entrenched japanese positions and supply lines).
I got shot down at over 1 km altitude before even beginning my bomb run with the 1 ton dumb bombs on my fuselage.
I imagine id meet a similar fate in a me110 or a il2 or pbj or a stuka. Especially the stuka given how slow it is cruising in and having to descend to like 500 feet to drop the bombs.
Shot to pieces before even getting within bomb drop range.
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In prop tier it is absurd, you get pilot sniped by PZ4 at 2km distance. Like most of my convoy deaths arent even from SPAA but stuff like M41A1.
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You should climb at least 3km above a convoy to be safe.
Not to mention the vehicles in convoy are often derendered until you get within 2 km distance.
My favorite part is when I’m flying along minding my own business and all of sudden am flying right above enemy convoy mission as it spawns in and takes me out
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Convoy SPAA is so good, not even a highly trained WWII AAA gunner would be able to match its accuracy. Now imagine the accuracy of an average SPAA gunner, that’s what the convoy SPAA’s accuracy should be set to. I dont even know how gaijin thought that was a good idea
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