I think I got figured out the IP address where my issues are but that is as far as my knowledge goes.
I’ve already told you that I’ve tracert and found it to be the leased servers. The servers that gaijin leases that hosts war thunder. The problem is with the leased servers. Again it’s server side. This is the info I’ve submitted for the support ticket which has been accepted. You’re taking someone else saying they’ve pinged 1.1.1.1 or whatever instead of the information I’ve already provided that you’ve even responded to and disregarded. You’re blatantly belittling and at this point I would just advise everyone to stop responding to you because you obviously enjoy the back and forth to fill your retirement days.
Honestly just go EU servers only. It’s been about 100 ping from East Coast, 200 from West Coast, consistently on good connections for a couple years now, so it’s at least playable. Queue times in the NA weekday evening aren’t bad because a lot of people are migrating there, and basically zero packet loss. I don’t think I’ve ever seen the traditional NA lag spike (where you lose vehicle control and then a few seconds later DC) on EU, tbh, not that I can remember anyway.
Turned NA on in server selection just for fun last night. Two DC’s, both following massive lag spikes, in the first game (naval), relogged both times so I could get back in the same game and at least get something from the booster. Then I turned it back off, no problems on EU-only the rest of the night.
That isn’t what I did at all, I didn’t ‘disregard’ ANY of what you put because you’re playing obtuse to make an argument.
That is after all why you are actually here with your entrance of proclaiming that people were talking trash about me…
I’ll post as I see fit.
Please guy, dont answer to the troll, just ignore him.
So, obviously your last engagement was in bad faith and you were being sarcastic…
Well, I wasn’t.
Anyone having this problem on AMD?
So far seems like Southern USA isn’t affected?
You’re the one calling on people to ignore the troll, whilst ignoring everything that the ‘troll’ brought to the table.
All because the information being provided to you, doesn’t suit you…
If you’re coming to an advice section, the least that should be expected is that you’re looking for a solution and you are genuinely going to pay attention.
Hey just a reminder to all, please keep it civil and respectful towards each other. Take any personal quarrels to PMs.
Thanks.
Well, it’s (probably) not BattleEye. I had a very laggy+high Packet Loss Ground Arcade game, so after the match decided to test it out and turned OFF Battle Eye/Anti Cheat on the launcher. Confirmed it was off by trying to get into a Naval match:
After confirming that Anti Cheat was disabled, I played another Ground Arcade match. About 5 minutes in, got horrible lag and very high packet loss.
I don’t know what is causing this issue, but same as before, my internet is perfectly fine outside of War Thunder.
(Edit: All my games have been on North American servers, the EU servers are very high ping for me, being that I am on the US West Coast. So, I have not tried the EU servers during these lag/PL issues.)
I’m still working with support to identify the issue. There’s been a lot of documentation lately.
I’m jumping in this thread late to also say I’ve been having this issue for weeks with no apparent solution. Different days, different BGs, ground or air, doesn’t matter- every day out of 10-20sih games, 4-6 are network crashed. Not saying this ironically- game is literally unplayable. Wasting time, resources and money, seriously WTF, potato servers.
Been playing on EU as suggested with no problem. Jumped back in to the NA and had a few hiccups but wasn’t as bad as it was previously.
I wish this was the case, but even when playing on EU servers (I’m from South Africa, have a stable/ reliable 500mb up/down connection. And my mate lives in the Netherlands. We get Packet loss spikes exactly at the same time each game we play together. It’s been super unreliable this morning. Speculating some sort of bug with the new Anti-cheat? But yeah… I’m holding off on playing Air RB until they sort this out. : (
This is very interesting to watch.
The cause is apparently on the side of the potato servers and gaijin, but they are devoting resources to convincing the users.
So what WOULD be actually useful here would be someone who is swearing they have no problems AT ALL on NA to share their tracert as a control so others who can’t play anymore could see where theirs is differing. Probably just the first 5-10 hops from the server end, wouldn’t need to map the whole route to their house or anything. That would actually be a pro-player thing they could do.
Or they could just ramble over and over about how “the Internet is a series of toobs”, either works, I’m sure.
Seems a few did not take note the first time… it is not a good idea to Ignore Moderators…
I’d do that if I could be bothered to find a node that I can ping or tracert to…
But this is clearly bad faith as the fact is by acknowledging that previous point, you then degrade and fuel the complaint about me even commenting?
Why should I help people in any regard if they can’t take on board what’s said in the first instance?
Note I didn’t say anything about anyone specific.
I was just pointing out that, without any controls as I proposed, the problem can remain largely unsolvable. Working the hypothesis this is routing, not server, you need an example of a routing pattern one knows DOES work to differentiate from the ones that do not. A trouble ticket will only have info on the latter. People taking the time to say, THIS tracert has been entirely problem-free ATM can thus also enable both individual and company troubleshooting. o7
There’s only one who says about the tubes… That’s how obvious it was…
Let alone the fact I also state that I’m on the NA server not facing this issue, which you also directly pointed to.