Consistency of fuel tanks and humans

I’m getting pretty sick of the inconsistencies of fuel tanks, spalling, penetration damage, and what components can eat all of it. I mostly see it on Russian tanks (because their armor actually matters and they have obnoxious fuel tanks in front).

The issue? Driver’s skulls eating 120mm APFSDS, and internal Russian fuel tanks functioning as ERA, exploding, and eating all spall/damage.

I’d appreciate some consistency. I presume this is some kind of bug. Also it’s not just from older patches, this still happens (happened to me yesterday), and it happens often enough that I had recorded it dozens of times, and eventually just stopped recording it.

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They must have nerfed fuel tank explosions. Half a year ago t72 and t80 exploded when you hit the fuel tank, but now for some reason they don’t anymore 🤔.

They definitely did. Shermans don’t explode now when you hit them in the rear third of the hull.

Fuel tanks should act as spaced armor and “eat shots”. That is the whole reason why they place them where they do IRL.

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They’ve never been stable, at least for last 3 years. It’s always been a coin toss. Right now it’s ~60% chance of explosion with 120mm APFSDS. Before Seek & Destroy, it was ~40%.

On the first clip it’s intended, I can’t say much because I mostly got destroyed due Fuel Tank explosion,

On the second you had the whole vehicle to shoot but you choose to directly aim at the ERA.

On the third also is intended, people says it’s volumetric I also agree but the reason why such big Fuel Tank is to work as protection, and there worked, something that doesn’t in most of the time I just one tap 2S38 pretty easily.

Precision Gaijin Bias engineering.

crew that have APFSDS pass past their heads probably should be concussed or something, I doubt you would be unscathed from a penetrator rattling past your face inside a tank

Meanwhile in Gaijin’s highly realistic simulator:

Sure. Totally. 100% an explosively formed penetrator and, you know, the entire front hull of the tank flying into its engine would just pass harmlessly inbetween the gunner/commander without even so much as scratching them. Also somehow not damaging the ammo.

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There are a lot of issues with WT damage model. A lot of times it’s components absorbing damage.

In this case the missile hit the front armor but the jet passed through another armor piece and the optics, which basically removed all spalling.

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While a shot that just goes through the front armor takes out both driver and gunner.

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This also happends with solid shot, where all the spalling gets absorbed and the only source of damage is the round hitting components in a straight line.

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I once shot a Conqueror APDS round at a Russian helicopter, can’t remember which model sadly. All that happened was a “Hit”. This was before the update to avionics damage.

So you mean to tell me that a 6kg metal slug being propelled at 4x the speed of sound does nothing? Hahah what a joke.

According to the kinetic energy equation that is an impact of approximately 7099521 joules. Yet there are apparently superhuman crew members in the game that can take that impact, even if some energy is lost over distance.

Clearly, the De Marre(?) equation which the developers use is flawed when it comes to solid shot.

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I once penned a Black Night with Aphe from an m24 from the front… don’t ask how the damage cam showed some weird stuff happening

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War Thunder: The X Files

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And in Gaijin’s highly incredibly intelligent wisdom, they nerfed all guided missiles into the floor with the worst and most unrealistic guidance mechanics I’ve ever seen in a video game, so it’s nigh impossible to actually hit aircraft doing lazy barrel rolls with your SACLOS SAM, thus top tier CAS has become an infinite source of cancer.

I love when my highly advanced guided munitions WOBBLE ALL OVER THE PLACE AND FLY INTO THE DIRT FOR NO REASON.

And no, this is not how missiles behave IRL. Missiles fly straight out of the tube and any wobbling is extremely minor and immediately corrected.

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when fire and forget is more effective XD