Ok I am pretty confused with this, normally the issues aren’t that bad but this has to be one of the most one-sided maps I have seen for a long, long time. The South spawn is among an building complex, with plenty of cover all the way to the A point. However the North spawn will spawn in at the end of a very, very, long straight and open road with no cover. our team did great off the initial push, and had a decent lead over the enemy team on both tickets, dominance over the game and kills. Then the enemy team put a singular IS-4M (another problem at it’s BR but that’s unrelated), at the end of this street. Immediately it became impossible for us to win. With the IS-4M having frontal armour that no Kinetic round on our team could get through (and yes an A2D-1 put a 1000lb bomb quite literally underneath it, needless to say; it survived), sat at the end of this street we very quickly lost the game. This needs to be changed in some way that either both spawns have no protection, or the north spawn gets given better cover to advance, because the way it’s set out at the moment, the map is straight unfair.
Conquest #2 is less of a problem, because despite the spawns being in the same places, the capture zone is towards the middle of the map, so the teams arent running straight into each other.
Conquest #3 is a great example of both teams having equivalent cover