Lockout only happens when you leave the game before you have spawned available vehicles within 5 minutes of the match starting. It is a widely abused mechanic where people queue with only 1 vehicle and 1 plane to circumvent crew lockout - they play a match, die within 2 minutes, then leave and switch presets.
Forcing multiple ground vehicles would prevent this loophole.
Sorry, no! You spawn in a partially spaded reserve vehicle, UNLESS you decide to rob the palace. Everyone around you is new, except for a few higher levels which will soon become obvious. You can pen basically everything with reserves. That is how it starts. And that is where the fun and game is. If you jump down the tree (aka rush the palace), you may be in for an unpleasant surprise, not just in warthunder.
Because they can. They wouldn’t if they couldn’t. :-)
Having played the game for 13 years, I can tell you exactly WHY. Gaijin dumbed down RB to accommodate the short attention span of console players, which created a chain reaction of bad design decisions.
RB matches used to be extremely competitive because players were forced to adapt to cautious approach or die immediately and get nothing in return. The real problem started with lower the respawn cost so players could essentially play stupid and get more chances to continue playing stupid.
When this didn’t solve the problem, Gaijin added kill-based and time-based reward multipliers to encourage players to stick around. This didn’t solve the problem either, but was just more like treating the symptoms.
The habitual quitter mentality is this: rush in, hope I don’t die. if I do well very fast, I will stick around. If not, I will quit and just try again.
So rather than the game rewarding players who play smart, the game rewards players who will try to put in the time or reward those who want to keep rolling the dice and get a lucky good start.
The problem is Gaijin has trained the player base to think this way by making RB too much like Arcade and they will probably never try to fix it.
Spawn camping was extremely rare in the pre-console era of War Thunder because it was a stupid choice that would get you killed very quickly.
That’s an interesting point. I would take it a step further and say the “objectively negative experience” is at the very root of the game design.
WT ground game is, at base, built around the AVERAGE player dying repeatedly and bringing increasingly weaker vehicles into the match, to then be more easily killed again. And as a cornerstone to that your primary vehicles (tanks) have no defense against CAS, furthering the “objectively negative experience”.
So in short, I would agree with your observation, but I think it is much broader than you suggest. And accordingly, punishing people for what is intrinsically BAD game design is going to simply push them out the door, not better that game experience.
And by saying that you explictly explain why people want to leave
If I know I will lose and just be a RP piniata for the enemy, i do not want to play
I am not an ai, i am a fully fletched out human being with feelings and emotion, i do not play the game to be a kill to another player
Im discussing higher tiers where one death leave thing is most common due to abundance of top tier premiums and stock grind being slow and painful.
Also starting point in module grind is moment you start grinding modules on certain vehicle, not start from reserves. So you start as stock t80u playing versus fully spaded leo2. Without a choice to play versus same stock dudes. Thats what I meant all this time.
Once gaijin removes stock modules grind people will be able to at least grind lineup and move to it instantly without having to grind modules on every vehicle (sometimes players may question themselves if its even worth it).
Another thing is premiums vehicles. They are currently sold as one vehicle, prem time, eagles. Selling premium lineups would help with solving one death leave issue because all lineup vehicles will have premium status and best modules (unlike free vehicles we have rn).
Only “would help” because as I said before, problem is complex and has many reasons.
For ground RB to be engaging the modes should be adjusted to allow for come backs, making the game more punishing just encourage people to leave early
It’s take irrealistic ammount of skill for someone to be able to turn the tide completly, last time I saw someone do it he had to pull 25 kill at 10.0 and still lost BECAUSE of teammate just respawning to die and draining tickets
And my point is that you would start in the “enjoy game” stage first (rank 1). And you can then move on as you like or can. No one forces you to “rob” or grind out the T80 in your first year. That is your decision. Some people never play top tier because it was and is a mess anyway. When I started, the ME 262 was top tier. Now it is just an entry jet.
And rest assured, quitters exist in rank 3 as well. So whatever the reason why people would want to quit - there are so many different ones. They reason they do quit is because it is an option. Then they take it. If it wasn’t, they would have to rethink their plans.
I used to enjoy low tiers but it just got repetative and Im currently playing higher tiers. And from this perspective those 2 quotes dont contradict each other. Because once Im done with certain lineup I will have to go through cycle of grind again on other nation or even within same tree to get what I want. You can look at us/soviet trees and then look at japan/china trees. I will have to through exact same shermans, pattons, t series and definitely not migs called j7, q5 etc. Just to get some neat lineup with unique and fun stuff.
Well this is what I do, buy some high tier premium and skip all that boring stuff. But then we return to entrance point - one death leaving. For example, I only have of40 mtca and I only will use of40 mtca only to maximize my profits to get lineup I need asap.
If gaijin would introduce full premium lineups with light tank, mbt, spaa and jet cas/cap - I would buy it and play every vehicle from that lineup.
Basically its on you if you expect competitive games by joining random battles. Only real competitive games in WT are squadron battles or tournaments.
Random battles are as name says random. Random players, with somewhat random lineups (within BR bracket), random game expectations and random playstyles.
For example WT allows for all 32 players to spawn as SPAA (or any same vehicle). Its not that this is going to happen but for competitve game that shouldn’t be possible at all.