Comparison of Missile Parameters & Improved Tracking on the Minimap!

Today we’re continuing our coverage of the new features coming in the upcoming major update, this time focusing on aircraft weapons!

Comparison of missiles

Recently, we added a ballistic comparison interface and armor penetration curves at different ranges to the Protection Analysis tab in the hangar for all shells and bullets in the game. In the upcoming major update, we’ll be introducing a comparison feature for guided weapons: air-to-air missiles and guided bombs!

The missile parameter comparison interface is designed as a single window. On the left side is a settings section where you can set the initial launch conditions, which are consistent across all calculations: the altitude and speed of the launch vehicle and the target, as well as the distance at launch. In this section, you can also select guided missiles for comparison, and add or remove munitions from the aircraft and helicopter armament lists to compare the parameters of all missiles on a single screen.

The central part of the window is occupied by a multi-layer trajectory graph, displaying curves for each selected munition in the “Trajectory” (change in the altitude and distance) and “Telemetry” (distance-time and speed-time curves) tabs. The graph dynamically changes as input data changes. This will allow you to see the missile’s characteristics at each point, including altitude, distance traveled, distance to target, and flight time, as well as observe changes in speed. Air combat in a single graph!

You can find the missile comparison interface by clicking the new button in the missile stat card in the Secondary weapons menu in the hangar.

More information on the minimap

In the previous major update, we added a minimap tracking feature for launched aircraft ordnance in air battles. After launching guided and unguided missiles, dropping bombs or other munitions, you could see their indicators on the minimap (default key: M), and you could also navigate to the selected ordnance in flight to track it closely (default key: U). Now, left-clicking on a projectile’s indicator will also display its name and current velocity!

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Great

Oh yeah!!

Although this game has an overload of information for newer players. These tools would be great for anyone wanting to dive deeper into the games inner workings and not rely on external tools. I’ve been waiting for this for a long time, definitely exited for it.

Let me just keep this here for anyone that won’t/can’t find it.

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@AblativeKitten

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Neat

Now we only need it for SAMs like IRIS-T SLS/SLM, CLAWS, etc

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Can I ask what the music from the test video is called? It’s so peak

More information is best information even if 99% of people don’t use it.

Though data does not make the best Missile pilots and how they use them do.

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I like teasing but now it’s too much, drop that trailer for the update it’s the only thing I’m waiting for (and the end of my exams)

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I stand corrected lmao

not a CVRT though

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Can this be used to bugreport?

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Nice addition to the game Gaijin, thanks

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Highly doubt it. Too many unknowns

Great! Are there any news or updates on the new user interface that would show individual aircraft flight performance, engine performance, and weight data for use in bug reports?

You guys have mentioned this several CM Disclosures ago, but it is still not implemented yet:

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? its an offical tool from gaijin, if we can use Tac view why wouldnt we be allowed this. Also what unknowns?

Looks good.

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Really nice

Right? Honestly if not for the vehicles this update is at least good for the “rest”: maneuver kills, improved x-rays, now this…

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Yeah, just need some long overdue improvements to the UI (especially with configurability) and it would be really solid QoL update

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