
infantry?
If i where to make a map for a Enduring Confrontation with infantry this is what the map would look like in the start of the match.
it’s a bit small but once infantry is possible it can be done
I have a post on WIP for this the mix of size / density makes the size ideal. If you add AI in bunkers and MG posts it would slow stuff down. You need to clear a chunk of a map and the other team wont allow that.
Infantry maps are detailed and for this location the Germans made lots of tunnels and the 18th century the British built forts and there own underground networks. Clearing a fortress may be harder then you think if players plus there AI goons have anything to say about it.
Fair enough, but I really love bombers, and I think they fit in multiple roles rather than just long-range air strikes. Paratrooper drops would be interesting, and perhaps fallen teammates can even spectate or be useful, play as paratrooper, rescue helicopter pilot or ferry ship captain, ofc if the position is vacant it will be automatically guided by AI.
I would play this ofc they can always expand. Goes hard!
And I hate that we can only discuss the possibility of such a gameplay in this timeline… These improvements would lead to a more robust/refined version of combined battle gameplay for WT and might replace realistic altogether. I really look forward to this and the possibility of it becoming a permanent feature in the future. As it stands, I am growing weary of air and ground. I’ve already stopped venturing into RB because of how confined and predictable it is, frequenting SB more often. We need more combined battle modes for sure, strategic tasks like ferrying troops, supplies, leading tank companies through enemy lines, building redoubts and defence encampments, which is only possible with truly big maps.
Now you’re speaking the true-true.
We already have gameplay elements and vehicles systems that can mean the difference between getting stomped into oblivion, and holding an organized position despite being vastly outnumbered. A considerable portion of the ground vehicles in the highest tiers have dozer blades, SPGs and SPAA/SAMs have spare ammo boxes, wrecks can be towed and built up into barricades… We have the tools, we just need the space to not let them be gimmicks.
In fact, here’s @MOLLUSKO with more ground vehicles on normally-air only maps. Including the dreaded self-propelled artillery.
This is certainly the best way they can bring quality of life improvements for tanks, air, and naval in one fell swoop. Phase out the legacy matches and gradually introduce the new “combined modes”!! And I understand why they’re careful, mistakes have been made with their 2nd most played game, Star Conflict. It had a comparable amount of community to WT, until the xenomorphs-tech introduction. A wave of premium and F2P attainable alien ships for players destroyed the balance of the game, and later a plethora of seemingly overpowered alien-tech vehicles were added further destabilising balance. Player count took a sudden nosedive, and recently they announced a date for server shutdown, ending the franchise.
I loved Star Conflict, but it ofc was a lesson for us all, including the studio.
This was approriately the height of Star Conflict experience. (PVE) Alien special ops was insanely fun! Ofc the alien destroyer in question is not playable but wao!
@CharAznable3 Hehe this gives The Expanse vibes, but with the protomolecule going nutss! GOSH DARNIT we could’ve RP’ed as belters if they still have the game up and running T-T
+1 War Thunder desperately needs this mode!
