…what does this even mean? “anti-NATO trolls claim there is Russian bias”… how does that even work?
The fact that you keep claiming this takes away any possible credibility about your view on Russian tanks.
3rd gen thermals vs 1st gen thermals
3BM60 (580mm pen( vs 3BM46 (526mm pen)
40º/s turret rotation speed vs 24º/s
40º/s gun elevation speed vs 24º/s
720mm KE hull vs 620mm KE hull
Smaller driver viewport weakspot
Side ERA having the habit to absorb shells
…and you claim not only that T-80BVM is “a sidegrade” at best, but sometimes even claim that T-80U/UK is better than T-80BVM…?
Sadly, despite all the super detailed speech about lots of “improvements”, you always leave all high ping players abandoned, never giving a solution to those that live in an unfair situation due to the distant servers and noisy internet connections, neither improving the net code nor the game mechanics nor any other creative solution just to give some “more fair balance” to them. We all deserve these improvements, we spent a great part of our lives playing as victims most of the time, just to increase “super killers” points that play with the advantage of low or very low pings. Consider this, please.
Hi, @magazine2, what are these modules implemented as? As sensors of the LWR or as a system similar to the 9S16 on the Strela-10?
Will the autoloader capacity be updated, since the X-Ray of it is now different (or maybe even an update to multiple feed autoloaders)?
Also, will the FOV of the optics be corrected (currently the wide FOV is too small)?
That’s why I doubt it’s going to be anything useful. Being delayed over a year was already telling enough. They could have made it a stacking +10% RP booster with unlimited uses that you receive by researching the last vehicle in a line. This could have been done within a week of the first roadmap post, but instead they delayed it multiple times to create some asinine limited system.
Please, for the love of god, work on the assault modes, they desperately need updating and fixes, not to mention need more maps as well… it has been neglected for far far too long, with multiple posts that don’t even get a CM to acknowledge them.
True, time is money, and the amount of time you need to invest into an event like this could be invested into your job, and no matter how shitty of a job you do, you will always earn more than the event is worth.
In other words, gaijin should let us have a life and make events playable and enjoyable.
Yeah, one of the reason i like SB is because little to no CAS, much easier to counter, specially in top tier.
Much based on players skill than smack guided missiles/bombs in tanks from 10km on top of tanks or gunn them down with annoying helos with FF missiles…
All we need is game modes with GROUND ONLY vehicles, not everybody likes to hear “get skill” when a unskilled CAS player easily bombs you from 5-6km high while ther player stat with ground is in negative or less than 0.5 K/D and only have massive kills because with 1 assist brings in a fully loaded helo or plane then get 5-7 kills then repeat at the same time these ppl are utterly bottom feeders in every other Air game mode, they simply abuse the system (rightfully so) Gaijin refuse to amend.
I am a main Ground player and smack all flying crap out of the air (not by choice, but by need), recently started to use helos and must say when you have 3-5 kills with tank then 3-5 with any helo which is a 3 click killer, i understand the frustration even more.
Currently there are two types of ppl:
Get CAS’ed by a bottom Air mode feeder and complain but don’t use any AA (game mode is called Ground RB/SB) and Mr CAS type into in-game chat “skill issue” goes both ways…
CAS the hell out of everyone they can as they have easy slow moving targets (just like a bot tanks/pill boxes/bases in Air game modes)
I don’t enjoy playing AA, currently it is a MUST and as soon 4-5 air vehicle is off the air and it’s not too late, the CAS team gets a defeat and suddenly everyone leaves the battle.
“After obtaining a top vehicle of one nation (such a vehicle will be clearly marked in the research tree), a bonus is added to the research of vehicles of this type in other nations, where the top-tier vehicles have not yet been received. The bonus is given for three battles every day for each nation separately and depends on the rank of the researched vehicle. Approximate values are: rank IV +15%, rank V +25%, rank VI +35%, ranks VII-VIII +50%.” (link)
This is what they’ve been saying this feature would involve from the roadmap start. @Necronomica@Miragen
Yes, that would be how I would read it (assuming no translation fuzziness). Top tier in two nations: six battles, three nations nine, etc. Only kicks in for rank IV+ research progression, and you lose it for that nation if an update changes the designated top tier vehicle in that tree.