CM Covert Disclosures: What We’re Up To & News

huh, sick, I’ve got UK and JPN to top tier, and SWE & FR to Rank six, so shouldn’t be too hard to get lots of bonuses to finish off grinding them and US & IT.

Interesting, because I read it differently.

For me this means if you e.g. have top tier fighter line researched in USA, you will be able to play 3 battles in Russia, 3 in Germany and so on every day with a bonus. But it won’t give you more than 3 battles per nation.

But I agree this could be understood in a few different ways. With how we write sentences in my country I wouldn’t count on more than 3 battles per day, but we will see. For me this bonus is nothing special, it’s like a small RP booster. And every time the devs add the new top tier vehicle, you will lose that bonus until you research that new vehicle. In my opinion it won’t be as huge deal as people think it is.

In the old forum there was a very nice suggestion to just give a permanent bonus to other nations, when you research/buy/spade specific rank fully, something like that:

Spoiler

Basically, by fully researching/buying/spading specific rank you would get a permanent RP bonus for the same rank in all nations. It could be like 5% or 10% per nation, it doesn’t really matter, and would be increased with more nations researched. It would be something that actually is not that hard to implement. But I guess that would be too much to ask, they clearly don’t want permanent bonuses.

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Agreed, that is a second possible reading.

The original, if bilinguals want to try to parse it themselves, was:

  • Бонус при исследовании техники новых игровых наций. После получения топовой техники в одной стране (такая техника будет явно отмечена в дереве исследования) добавляется бонус к исследованию техники этого типа в других странах, в которых ещё не получен топ. Бонус даётся на три боя каждый день для каждой страны по отдельности и зависит от ранга исследуемой техники (ориентировочные значения): IV ранг +15%, V ранг +25%, VI ранг +35%, VII-VIII ранг +50%. Четвёртое крупное обновление года (октябрь-ноябрь). (link)

The key phrase there would be “для каждой страны по отдельности” which the English version translates as “for each nation separately.”

When can we get helicopters in Air Simulation Battle. Pve heli is not enjoyable and i dont want to be toxic when everyone want to enjoy they ground vehicle. Sim would be a perfect place for Heli to embrace its full strength. Please consider it for theis upcoming update or the next update after that.

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So the Su-27 will continue having a butchered flight model while the F-16 and F-15 will continue to behave like UFOs. Wonderful…

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Do you really need better flight performance in a missile bus with 10 of the best missiles in the game?

Not gonna make a difference for most of the players. Great mechanic as always

Yes, nothing for Naval, of course. Why i`m not surprised?

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Yeah, how it tends to be, just another top heavy reward, going from x2 for everyone for all nations for the first win of the day… not first match, first WIN so it doesn’t get wasted on a loss… and now we’ll get… one of the days, a fraction of that, as low as a measly 15% and only after spending probably hundreds of hours on a tree.

If the skill bonus wasn’t so lackluster we wouldn’t have needed this either, that’s another feature that doesn’t benefit the vast majority of players.

Plus with rewards being locked behind a win and a lengthy game the vast majority of you effort goes to waste…
Good game but short match and a loss… wasted.
Good game but short match and a win… wasted.
Good game and long match and a loss… wasted.
Good game and long match and a win… still wasted because you hit the RP cap.

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Well…France AMX-50s have the autoloader modeled, but it cannot take any damage…still better then what they did to Otomatic, they took the small 76mm breach and 2 autoloaders and made it just into one massive block breach

Glad to hear that, but hopefully not just lowering the player count as the furball in the center of the map is the actual issue at upper tier air RB.
I think it would be the best to spread out players over the map, maybe center it around several key objectives like intercepting, ground striking or air superiority missions that you can pick.

Maybe bring back carrier spawns for air RB and have multiple airbases in several areas of the map so you don’t have a furball and smaller groups of players doing their strategic objectives.

This in my opinion would make air RB more tactical, fun and realistic and would improve the experience for everyone.

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In regards to the split BR for Ground/Air, which one will be used for SRE gamemode which has a BR cap that’s changing throughout the season? The ground-BR one? While it is quite similar to ground RB, the players do try to fight air-air without ground involvement as much as possible usually, so IMO the higher one of ground/air should be used for everything to stay fair and make the already very powerful air vehicles used in this gamemode more balanced.

Yes, considering Air RB matches devolve into giant dogfights and furballs. Plus the flight model of the Su-27 is not even accurate to real life. Although it has the best radar missile in the game so far, they are kind of useless most of the time/cant be used to their full potential because everyone hugs the ground and nullifies its effectiveness.

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The different battle ratings for aircraft is deeply flawed.

There is an exponential difference in effectiveness between TV and laser guided weapons. Having the AMX (laser guided only) and the F5E (TV guided only) at the same BR makes no sense at all.

Effectiveness of AA - why are we at the point where radar AA still needs to be manually guided?

Map design - many old maps have no cover at all at spawn points, which makes stand off aircraft exponentially more effective, dramatically influencing statistics.

Right after they correct multipathing, make helicopters the giant screaming targets for PD radars that they should be, correct their damage models instead of being big hulks of nothing, and give them actual flight models not fantasy. Until then helicopters have no place in Sim

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You will moan about it regardless of what they release;’

A) Oh it’s just another copy/paste vehicle, Gaijin being lazy as usual.

B) Oh you put an unique vehicle in the event instead of the tree, how disgusting of Gaijin to do so, now only people who were here for the event can get it.

Pick one, half of the community is never happy regardless of what Gaijin does. Luckily nobody is forcing us to participate in any events. Go for it if you want the vehicle, pass on it if you don’t.

@magazine2 is one of the reasons for postponing the naval event the actual issue/bug with torpedos?

Any chance to implement DLAA antialiasing in near future?

What we need is not to increase the weight of attack aircraft in Ground RB, but to reduce their weight in Air RB. Such adjustments are not wise

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why are the 11.3 strike tornados not going to 11.0 in air rb when they’re the exact same in that game mode as the 11.0 ones?