That’s simply a lie. You cannot directly control the turret in WT
Warthunder is pretty much all WW2 up to 5 BR and its only a few fairly recent additions that changed that so you are talking out of your backside.
You said:
War Thunder is not exclusively a WW2 game, nor is it centered around WW2 aspects. Even during its release there were post-war vehicles and operations reflected in game.
The existence of WW2 vehicles and BRs does not simply make it a WW2 game, so I fail to see how anything’s coming from his backside. Unless he’s using the restroom, which I think is a pretty realistic thing to happen when on a toilet.
That’s not what the argument was. You said the mouse cursor (mouse aim) is the most realistic representation of aiming, which it is not. GHPC forces you to click and drag to turn the turret, similar to tilting the control stick. That is not mouse aim, but a type of mouse joystick, similar to how mouse joystick is use for aircraft in this game. And less realistic? Don’t kid yourself, that is just blatantly false.
No, it is not. Tell me, what happens to your aim in War Thunder if it’s over a lightpoll? It certainly isn’t pointing it where I intend to.
You need to quit these fabrications.
Do you indirectly control it?
Do you instead voice to your commander that you wish to turn the turret to X bearing?
Only the UK has post war vehicles at 4.7,Russia has a couple and recently france and they came in in my time.Non WW2 vehicles are rare before 5br and only recently the M109 came in a ruined 6BR .frankly i don’t care about what Warthunder used to be years ago ,I am complaining about what it is now and what it has become lately.
Yeah, but again those would be nerfs lol
It aims to where you’re pointing it? You put your cursor over a light pole, the gun aims at that light pole.
I feel this is a very simple concept.
You really need to work on reading comprehension.
APHE explosions frag crew, they never just leave a crew alive.
There has never once been a time APHE didn’t one shot the tank I shot at.
Gunners in War Thunder correct for hull movement, and have since the introduction of tanks into War Thunder. Test driving the Panzer IVJ and driving around proves this fact.
The fact you’re trying to gaslight all War Thunder players now… lol
I’m stating common knowledge the War Thunder playerbase already knows.
Ah, still 2001 arcade game then, sad. You can call mouse aim “mouse joystick” or anything else, it’s still mouse aim and far least realistic.
The fact you claim that GHPC is realistic and that real life tanks and War Thunder aren’t is baffling.
“Real tanks use mice to control their turrets with direct controls.”
No, they use joysticks, which if using software a translation layer from mouse to output is needed… which is what War Thunder does for realistic movement.
I dare you to get a constant degrees per second in GHPC doing a 360, or 720 turret rotation.
You won’t, which is unrealistic.
Yes i did… And i meant it. I never said anything on how. Nothing about a direct hit just the shell doing the damage.
I mean if one explodes in your tank there are considerable injuries to be expected even without a direct hit.
Alvis, it seems you spout rubbish to everybody 🙄
40mm Shell Mk.1 AP/T would like a word
You meant that you can’t heal a crew member that took a hit from an 88mm shell… You don’t seem all that keen on respecting another’s joke about it, then.
Yes, and non-fatal injuries can be somewhat subdued in a simplified sense. The same way you can drive out to a spray-painted circle in the middle of a battlefield to have some random ass guy scoop out a dead body and perform that prior crew member’s actions to the exact same degree and skill.
Nobody calls mouse aim, mouse joystick. Those two are completely different concepts.
One wmulates a stick where the input corresponds to a rotation speed which is called mouse joystick. Which is far mire realistic since a real tank gunner only controls rotation speed as well.
The other is mouse aim where you have jo direct control over the rotationspeed and just point to where the gunnneeds to end up pointing. Leaving the entire workload of translating rotation to the final position to the game instead of the gunner. Even though that workload is done by the gunner irl.
It’s a major differences and not hard to comprehend.
Dude you are delusional, red and orange injuries occur in WT and they are rather drastic and not fixable by your generic medkit. Cope harder.
I was using it as an example and used a joke of someone else which did fit the fact that WT crew tends to survive rather ridiculous levels of damage.
That doesn’t mena i was ever talking about a direct hit. Otherwise i would have explicitly stated that.
I am very literal.
Depending on the injury and the severity. Loosing a limb is kind of a problem. Again it is ridiculous to think you can patch it up and have the patient in fighting condition with a medkit
Well then, BR 5.0 and below seems perfect for you. If you don’t enjoy higher BRs, don’t play them.
@DerGrafVonZahl
Well someone called GHPC’s mouse aim “mouse joystick” so go speak with them.
Emulating a stick is unrealistic as that’s not simulating the turret movement.
IRL I can move the Abrams turret 40 degrees per second as long as the engine or APU are running.
In War Thunder I can move the Abrams turret 40 degrees per second as long as the engine is running, just like real life. AKA realism.
In mouse-aim games that’s impossible cause you run out of mouse pad and you can’t keep the same speed.
Hurt but not fragged crews do occur, and they are non-fatal injuries which means treatable injuries.
If it’s non-treatable then they’re fragged, thus won’t be healed by the system.
Not sure why you’re portraying that real soldiers are incapable of being healed of non-fatal injuries.
Because it is… It works with the input controling rotation speed instead of gun Position. It let’s the mouse emulate a control stick… So yes it is.
I explained that earlier and GHPC fits that description.
Soooo? That has nothing to do with my post. The point was how you do that. You know the thing that is usually called the controls.
Treatable in a hospital. And maybe not even recoverable since treatable doesn’t mean recoverable. That was kinda the point.
You are trying to create a false dichotomy here.
A loss of an arm is not fatal. That doesn’t mean it can be healed. Especially not in a tank with a medkit.
There are more degrees to it than fatal and non-fatal.
At this point you seem willfully ignorant.
The answer is: it points upwards to the pole, even when you are otherwise aiming straight. This is how mouse aim currently works for ground vehicles. It will move the gun to point directly at a physical object you are aiming at. I am almost certain you have seen this happen. It is not the way you think it is. To be clear, in third person view only, first person is not affected by this.
My reading comprehension is fine, he can call it “crew aiming” while it is just mouse aim. It’s similar to calling mouse aim in aircraft “pilot aiming”.