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when will ground get a Separate Game mode with just tanks no planes and can they do something with the up tiers please I’m tired of being 9.3 and facing a 10.3 Abrams with stock tanks

What do you mean?

Tanks don’t get their gun barrels replaced on the battlefied. In a sim that means no replacement necessary.

Your gun is broken means it’s broken. Deal with it.

To make it even with aircraft there could be a replacement base behind the spawn area. There your entire tank can be replaced by a new one. Like it happens with aircraft when they land.

You gotta notice you are upteired, and play accordingly. Squading makes everything a lot easier and not listening to people constantly going on about how hard it is, and that CAS is such a big deal, will make it all the less prevalent.

A lot of the CAS issue is people actually ignoring it, and not calling it out, and just keeping on firing, and moving with no care as to the air threat.

Cool, I like this new style of dev blog

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Do you know any other vehicles for which more detailed model is planned next major update?

Yeah, we beed to wait and see what effect damaging those components will do

I feel I was very clear. Maybe try reading my comment again?

And in what way does this make the gameplay loop of GSB enjoyable? When the barrel is one of the easiest things to damage and aircraft / helicopters can spawn with full ordnance… What good does this do for gameplay?
It does nothing but simply punish engagements with enemies further than it already is.

That does sound quite interesting, though i really doubt this would solve the issue of firefights in central positions.
What about the sim-sized maps? Would Sands of Tunisia be enjoyable when your hit by the first enemy you’ve seen 4-5 minutes in, then have to drive 3km for a repair? That’s over half the match wasted due to an unneeded mechanic.

Crew healing? You mean to tell me that a 60 ton tank can’t carry a 30kg medical kit?
Or that for war games, every crew member being trained in trauma is somehow unrealistic when these crews have been fighting for decades in their world and trauma training is “quick”.

Ground forces is realistic, and the most realistic representation of tank combat I’ve seen in any computer software as of current; No clunky controls, the tanks move as fluidly as they do in real life [with some flaws that need fixing… looking at you lack of regenerative steering], and it’s module damage…

No you weren’t. Your question was a loaded question. It already assumed a type of answer. Mainly that there needs to be a replacement.

It was unclear since i never said a replacement was needed. And you didn’t explain why there automatically has to be one.

It adds immersion, it makes you feel more like being in a tank where every mistake can be your last… You know, kinda the point of playing a simulation as a game.

It’s not supposed to fix that. I never claimed that it even intends to. Why are you talking like i said it was a fix firefights in central positions? I never said that. Stop putting words in my mouth. Stop making weird assumptions. Take the things i post as i post them.

The thing it is supposed to fix is GSB being a shooter. And make it a ground combat sim. It wouldn’t completely fix it of course but it would be a tiny first step.

I never adressed them… So… I don’t know what it has to do with that.

Returning to the airfield in lower tiers takes longer in air sb. Soo? What’s your point? If they can do it, so can you.

It makes tank battles more immersive as being hit has more consequences, like in real tank battles.

@BoveyBadBoy69

War Thunder isn’t a WW2 exclusive game and hasn’t been for many years. Historical matchmaking has also been discussed a multitude of times, always with the conclusion that it’s a bad idea.
Like @AlvisWisla said, vehicles should be balanced based on performance, not date of introduction.

If you want complete immersion, a third-person view based game where tanks fight in tiny cities without infantry support and repair broken parts in seconds, might not be the best alternative for you.

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Sure that will totally help recover from the damage a 88mm APHE shell does without a medic.

Dude, the injuries we are talking here should require surgery not a bandage.

Then you haven’t been paying attention it seems.

Mouse aim makes the controls less realistic than when you play a tank in GTA V. Soo… “Most realistic”… LOL no.

War Thunder was never a WW2 exclusive game at that as the F-86 was in the first open release.
Late 1950s tanks were in the game within the first year of tanks being introduced, which makes sense since late 1940s - early 1950s tanks were in the game at introduction.

@DerGrafVonZahl
The healing only works on alive crew. An incapacitated crew member from an 88mm round isn’t getting healed.
War Thunder doesn’t have mouse aim, Battlefield has mouse aim.
War Thunder has crew aim guided by where the mouse cursor is pointed, which is THE MOST realistic way to do it for mouse and keyboard. There is no better solution.

Yes, GTAV tank aiming is less realistic as that’s mouse aimed.
War Thunder uses CREW aiming rather than mouse aim, which makes it the most realistic game on the planet for tank controls.

The only other solution is to use a HOTAS, which isn’t a solution cause you’re pricing out keyboard and mouse users, which means the game mode dies.
That and a HOTAS is no more realistic than the crew moving the turret to where you guide them.

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Snapchat-490633606

Some gauze and saline should fix this just fine :)

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I’m sorry, please give me a bit to go to an optometrist. There is no way I am reading this correctly.

I guess the GHPC dev is going to need to go back and learn the right way to do it.

The turret for modern turrets are controlled by a stick. So HOTAS would be the most realistic option. You are just lying to justify an incorrect assumption.

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It should be in places and that is exactly what I am saying.WW2 should be WW2 just as modern games should be on modern maps.That is entirely my point ,i don’t care if a 60s tank is balanced, which many are not,I just want to use WW2 seperate from late cold war.

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Interesting as Warthunder was everything I wanted up to 5BR

Yes, actually. Unless GHPC has full HOTAS support, and is using crew aim for mouse and keyboard support, it’s still using mouse aim from when I last tested it.
I dropped it due to being less realistic than WOT, and I can’t test to see if that’s still the case anymore. Mouse aim dates back to at least Battlefield 1942 from 2001… it’s not a good system.

Crew aiming is identical output to HOTAS controls, it’s doing the same thing.
We’re being sincere, sir.

@BoveyBadBoy69
War Thunder doesn’t have a WW2 game mode.
When it did no one played it cause Germany was OP, the M18 was BR 4.7, and so forth.
Everyone played arcade, and War Thunder’s playerbase was non-existent since it was arcade only back then.

Custom battles exist if you want to do matches with more or less restrictions than the random battles gamemodes.

Who said anything about incapacitated? The shrapnel and explosions often turns your crew orange or red without taking them out. It is sort of a joke in this Community.

As you can see here:

We are still talking major injuries and burns even on concious crewmen.

So stop creating strawmen, i never said incapacitated. Be honest.

More realistic as the gunner needs to correct for hull movement, which even in ww2 vehicles you don’t have to do in WT. You are delusional.

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Because there does need to be a replacement. You’re pledging for the removal of an integral mechanic that is the one and only reason why you can survive for more than 30 seconds in this game.

What do you want to replace it with? Nothing?

If you want a mechanic removed, explain why there is a reason for it to be removed. If it’s simply “b-but it’s sim!11!”, give a better mechanic that can replace it.

What immersion does it add? You can add many things to “immerse” yourself, dozens of which would detract from the gameplay experience and make the game itself tedious and horrible to play.

German tanks would be absolutely horrible, and every 3-4 matches would have catastrophic failures that would entirely bar you from playing that game.
Soviet heavy tanks would have immense transmission issues (and ignoring the fact that you’d be forced to drive manual 24/7) that would cause trouble with shifting, the inability to use a select set of drives, and even prevent you from slowing without stalling the engine or being unable to accelerate once more.
America tanks from the 1970s-1980s would have hydraulic failures every 20 minutes, Russian, French, Japanese (anything with an autoloader) would be forced to lock the gun to a set plane before loading, so on.

Although these would be considered “realistic” and could be “immersive”, they detract from the point of this game… To have a somewhat manageable and fun experience.

Then what would? What reward is given for legitimate skill, then, if you can simply win firefights by shooting blindly at an enemy and hoping you hit a vital external module?
I’m sure your entire screen going black when an enemy fires an MG at your optic would also be “immersive”, but again, what skill does that promote? Is that fun?

I’m not putting words in your mouth, mate, calm the fuck down. I’m simply challenging your idea of a no-repair system and trying to understand how it would work in your eyes. If you’re too stubborn and unwilling to have legitimate discourse and are not open to scrutinization, you don’t belong here.

The game itself is a shooter? Modern FCS systems are quite literally point/click, and IRL some offer much more information and almost entirely fire for you. The T-90M IRL has infrared tracking, while the Gepard can automatically aim at air targets and even fire bursts on its own, including the ability to stop firing at certain elevations.

If you want a “ground combat sim”, you can play a ground combat sim. Please see GHPC, Steel Armor, IL-2, Steel Beasts, and so on.

You cannot resolve the removal of a major gameplay mechanic with "tiny first step"s.

You sort of need to address them if you’re thinking about removing an integral mechanic from sim itself. Why wouldn’t you address 5x5km / 6x6km maps that are commonly found in sim when you’re talking about an entire overhaul of Sim’s gameplay?

Returning to the airfield in Air is entirely different than driving to the edge of the map in Ground. In air your defense is in distance from the enemy… In ground, it’s line of sight and cover. Flying 5-20km in air is in no way comparable to driving 2km in ground.

The problem is that they can’t do it either. When you entirely remove somebody’s ability to play the game, force them to retreat to the far end of the map, then go tell them to do that 3-4 more times, what do you get?
The loss of players.

It’s the exact same reason why Naval died half a year back, when they overhauled the damage system and made it so entire gun batteries were inoperable because a compartment of a ship was “destroyed”. You’d have to spawn in 1-3 destroyers to even spawn a cruiser in naval EC, and once you get your cruiser… You’ve been rendered inoperable for the entirety of the match until you either die or suck it up and use another turret.
And no, having repair points doesn’t solve the issue of ships barely travelling 15kn in the first place. Just like telling a Maus, a tank that commonly loses its barrels and struggles to hit 10km/h in a forward gear, that he can either J out and grab another vehicle or turn around, drive in the OPPOSITE DIRECTION for a 10 minute round trip to a repair point, then get his barrel shot yet again… It’s idiotic.

The real consequence of being hit is having to repair for 30-40 seconds, or about 2-5% of a total battle. Either that, or you flat out die because the enemy shot you in a fatal spot.
As said, if you want “immersion” and “simulation”, go play an immersive simulator.

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