CM Covert Disclosures: What We’re Up To & News

Thank you for this post I believe this is a huge step in the right direction.

As for crew slots I personally feel that crews personal skills should be tied to that crew slot but vehicle expert or ace should just apply to all crews in that nation. Personally I feel it would help with peoples willingness to spend for expert and ace crew as it wouldnt be beholden to only one slot and you could place that vehicle several places in your lineups.

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Hopefully it’s expanded modules like tanks, and they actually have gameplay effects (electronics and hydraulics being disabled, etc).

Similarly, aircraft in general also very much need to have their weapons be damageable. They’re all already modelled, but for some reason knocking out guns (and other weapons), which is a core part of tank and ship combat… is completely absent for aircraft. Even if you put a cannon shell straight through a P-47’s four MGs on one side, they’ll just keep working as if nothing happened.

This would be especially beneficial for higher tiers too (where there are more balance issues), knocking out/off external ordnance, targeting pods, etc.

a “hold on to your butts” blog preceding the actual “incoming!” devblogs … nice, eh?

wonder what’s this shiny new ground event vehicle’s gonna be?

Absolutely yes. If Ace was tied to the vehicle I’d spend quite a bit of GE on a good chunk of my vehicles. Instead, I spend none. :P

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they did that with fully destructable houses many years ago and we still don’t have them…

Maybe you can also think about reworking aircraft ammunition.
There’s a ton of things wrong and outdated.

A 7.62mm API has both armor penetration of an AP round with a higher fire chance then other 7.7mm caliber Incendairy or Explosive rounds while dealing more damage to aircraft structures as well, that makes no sense.

And on the other end of the sprecturm there are 20mm and 30mm Incendiary rounds that do obsolutely nothing and are apparently only there so that players have a worse default belt.

There’s a huge bias towards explosive rounds and API with other types just being completely overshadowed.

realShatter fragments deals crazy amounts of damage to air frames and the same is true for just kinetic (AP) rounds in general which can just cut planes appart.

There needs to be a clear seperation of damage types:

  • Blast for structucal damage
  • Kinetic (shell fragments and penetrating rounds)
  • Incendiary effect (adding incendiary filler to stat card and shells)

Honestly you can just scrap your entire damage system and built a new system that bases inflicted damage on the shells stats instead of hardcoding every round.

If I report everything that’s wrong with the performance of all aircraft shell types, it would take me a year and fixing it would take 5.

More of these please! :D

Sad noises…

@magazine2 Wait… “Daily bonuses”… is it going to be capped per day?!
I sincerely hope the devs know what kind of shitstorm that is going to cause if true… but hey WIP, one can hope they see feedback now and have the chance to change before release.

I think there could be some improvements in priority of bugfixes. there are bugs that have persisted for YEARS at this point and it pokes like a sore thumb no matter how minor they are. Same with historical accuracies.

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They had some official reasoning on the old forum if i remember correctly.
Development on that was officially discontinued since destructible buildings were eating up processing power and because of gameplay problems I think.
Or something similar to that

You should post this in the steam news aswell
I use the steam client and i had to find this from a reddit post cause im not active on the forums

Please make air rb 10v10 or 8v8 for top tier

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can these suggestions be adopted?

Increase the upper limit of camouflage magnification(200%→800%) - Suggestions / Skins - War Thunder — official forum

Return Monthly Historical Decals + old ones - Suggestions / Skins - War Thunder — official forum

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absolutely beautiful , let me guess , the next event tank is gonna be another t80 with 1 less degree of gun depression and 4km/h less reverse speed? was waiting to grind out my first ever event ship but oh well

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Churchill AVRE with 30 second to 1 minute reload. 200m max range and basically no damage is the current guess

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I do hope we’ll get a ship then

Buff Convertable RP and make half of Medals actually possible.

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So glad we’re getting these now, it’s something I’ve always wanted to see.

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Liking the blog, any news on challengers final polish and fix?

I like what i see and i hope that it will fixes some vehicles that have problems with its model. Like Otomatic which have its 2 autoloaders nad 76mm gun breach just made into one massive block that takes 1/4 of the turret space. Plus i wanna know if these models will be applied to helicopters and planes or we will see it for them in later updates. Thank you if you answer me. And with a research point …ehhh it is what it is, i will rather wait and hope that it will work properly

If they can collapse ranks, they can find a way to allow side scrolling of trees too. I bet the lines are gonna get huge now.

They should just combine naval and ground rewards IMO. Or combine the naval and cosmetic events