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It should be in places and that is exactly what I am saying.WW2 should be WW2 just as modern games should be on modern maps.That is entirely my point ,i don’t care if a 60s tank is balanced, which many are not,I just want to use WW2 seperate from late cold war.

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Interesting as Warthunder was everything I wanted up to 5BR

Yes, actually. Unless GHPC has full HOTAS support, and is using crew aim for mouse and keyboard support, it’s still using mouse aim from when I last tested it.
I dropped it due to being less realistic than WOT, and I can’t test to see if that’s still the case anymore. Mouse aim dates back to at least Battlefield 1942 from 2001… it’s not a good system.

Crew aiming is identical output to HOTAS controls, it’s doing the same thing.
We’re being sincere, sir.

@BoveyBadBoy69
War Thunder doesn’t have a WW2 game mode.
When it did no one played it cause Germany was OP, the M18 was BR 4.7, and so forth.
Everyone played arcade, and War Thunder’s playerbase was non-existent since it was arcade only back then.

Custom battles exist if you want to do matches with more or less restrictions than the random battles gamemodes.

Who said anything about incapacitated? The shrapnel and explosions often turns your crew orange or red without taking them out. It is sort of a joke in this Community.

As you can see here:

We are still talking major injuries and burns even on concious crewmen.

So stop creating strawmen, i never said incapacitated. Be honest.

More realistic as the gunner needs to correct for hull movement, which even in ww2 vehicles you don’t have to do in WT. You are delusional.

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Because there does need to be a replacement. You’re pledging for the removal of an integral mechanic that is the one and only reason why you can survive for more than 30 seconds in this game.

What do you want to replace it with? Nothing?

If you want a mechanic removed, explain why there is a reason for it to be removed. If it’s simply “b-but it’s sim!11!”, give a better mechanic that can replace it.

What immersion does it add? You can add many things to “immerse” yourself, dozens of which would detract from the gameplay experience and make the game itself tedious and horrible to play.

German tanks would be absolutely horrible, and every 3-4 matches would have catastrophic failures that would entirely bar you from playing that game.
Soviet heavy tanks would have immense transmission issues (and ignoring the fact that you’d be forced to drive manual 24/7) that would cause trouble with shifting, the inability to use a select set of drives, and even prevent you from slowing without stalling the engine or being unable to accelerate once more.
America tanks from the 1970s-1980s would have hydraulic failures every 20 minutes, Russian, French, Japanese (anything with an autoloader) would be forced to lock the gun to a set plane before loading, so on.

Although these would be considered “realistic” and could be “immersive”, they detract from the point of this game… To have a somewhat manageable and fun experience.

Then what would? What reward is given for legitimate skill, then, if you can simply win firefights by shooting blindly at an enemy and hoping you hit a vital external module?
I’m sure your entire screen going black when an enemy fires an MG at your optic would also be “immersive”, but again, what skill does that promote? Is that fun?

I’m not putting words in your mouth, mate, calm the fuck down. I’m simply challenging your idea of a no-repair system and trying to understand how it would work in your eyes. If you’re too stubborn and unwilling to have legitimate discourse and are not open to scrutinization, you don’t belong here.

The game itself is a shooter? Modern FCS systems are quite literally point/click, and IRL some offer much more information and almost entirely fire for you. The T-90M IRL has infrared tracking, while the Gepard can automatically aim at air targets and even fire bursts on its own, including the ability to stop firing at certain elevations.

If you want a “ground combat sim”, you can play a ground combat sim. Please see GHPC, Steel Armor, IL-2, Steel Beasts, and so on.

You cannot resolve the removal of a major gameplay mechanic with "tiny first step"s.

You sort of need to address them if you’re thinking about removing an integral mechanic from sim itself. Why wouldn’t you address 5x5km / 6x6km maps that are commonly found in sim when you’re talking about an entire overhaul of Sim’s gameplay?

Returning to the airfield in Air is entirely different than driving to the edge of the map in Ground. In air your defense is in distance from the enemy… In ground, it’s line of sight and cover. Flying 5-20km in air is in no way comparable to driving 2km in ground.

The problem is that they can’t do it either. When you entirely remove somebody’s ability to play the game, force them to retreat to the far end of the map, then go tell them to do that 3-4 more times, what do you get?
The loss of players.

It’s the exact same reason why Naval died half a year back, when they overhauled the damage system and made it so entire gun batteries were inoperable because a compartment of a ship was “destroyed”. You’d have to spawn in 1-3 destroyers to even spawn a cruiser in naval EC, and once you get your cruiser… You’ve been rendered inoperable for the entirety of the match until you either die or suck it up and use another turret.
And no, having repair points doesn’t solve the issue of ships barely travelling 15kn in the first place. Just like telling a Maus, a tank that commonly loses its barrels and struggles to hit 10km/h in a forward gear, that he can either J out and grab another vehicle or turn around, drive in the OPPOSITE DIRECTION for a 10 minute round trip to a repair point, then get his barrel shot yet again… It’s idiotic.

The real consequence of being hit is having to repair for 30-40 seconds, or about 2-5% of a total battle. Either that, or you flat out die because the enemy shot you in a fatal spot.
As said, if you want “immersion” and “simulation”, go play an immersive simulator.

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That’s simply a lie. You cannot directly control the turret in WT

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Warthunder is pretty much all WW2 up to 5 BR and its only a few fairly recent additions that changed that so you are talking out of your backside.

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You said:

War Thunder is not exclusively a WW2 game, nor is it centered around WW2 aspects. Even during its release there were post-war vehicles and operations reflected in game.

The existence of WW2 vehicles and BRs does not simply make it a WW2 game, so I fail to see how anything’s coming from his backside. Unless he’s using the restroom, which I think is a pretty realistic thing to happen when on a toilet.

That’s not what the argument was. You said the mouse cursor (mouse aim) is the most realistic representation of aiming, which it is not. GHPC forces you to click and drag to turn the turret, similar to tilting the control stick. That is not mouse aim, but a type of mouse joystick, similar to how mouse joystick is use for aircraft in this game. And less realistic? Don’t kid yourself, that is just blatantly false.

No, it is not. Tell me, what happens to your aim in War Thunder if it’s over a lightpoll? It certainly isn’t pointing it where I intend to.

You need to quit these fabrications.

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Do you indirectly control it?
Do you instead voice to your commander that you wish to turn the turret to X bearing?

Only the UK has post war vehicles at 4.7,Russia has a couple and recently france and they came in in my time.Non WW2 vehicles are rare before 5br and only recently the M109 came in a ruined 6BR .frankly i don’t care about what Warthunder used to be years ago ,I am complaining about what it is now and what it has become lately.

Yeah, but again those would be nerfs lol

It aims to where you’re pointing it? You put your cursor over a light pole, the gun aims at that light pole.
I feel this is a very simple concept.

You really need to work on reading comprehension.

APHE explosions frag crew, they never just leave a crew alive.
There has never once been a time APHE didn’t one shot the tank I shot at.

Gunners in War Thunder correct for hull movement, and have since the introduction of tanks into War Thunder. Test driving the Panzer IVJ and driving around proves this fact.
The fact you’re trying to gaslight all War Thunder players now… lol

I’m stating common knowledge the War Thunder playerbase already knows.

Ah, still 2001 arcade game then, sad. You can call mouse aim “mouse joystick” or anything else, it’s still mouse aim and far least realistic.
The fact you claim that GHPC is realistic and that real life tanks and War Thunder aren’t is baffling.
“Real tanks use mice to control their turrets with direct controls.”
No, they use joysticks, which if using software a translation layer from mouse to output is needed… which is what War Thunder does for realistic movement.

I dare you to get a constant degrees per second in GHPC doing a 360, or 720 turret rotation.
You won’t, which is unrealistic.

Yes i did… And i meant it. I never said anything on how. Nothing about a direct hit just the shell doing the damage.

I mean if one explodes in your tank there are considerable injuries to be expected even without a direct hit.

Alvis, it seems you spout rubbish to everybody 🙄

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40mm Shell Mk.1 AP/T would like a word

You meant that you can’t heal a crew member that took a hit from an 88mm shell… You don’t seem all that keen on respecting another’s joke about it, then.

Yes, and non-fatal injuries can be somewhat subdued in a simplified sense. The same way you can drive out to a spray-painted circle in the middle of a battlefield to have some random ass guy scoop out a dead body and perform that prior crew member’s actions to the exact same degree and skill.

Nobody calls mouse aim, mouse joystick. Those two are completely different concepts.

One wmulates a stick where the input corresponds to a rotation speed which is called mouse joystick. Which is far mire realistic since a real tank gunner only controls rotation speed as well.

The other is mouse aim where you have jo direct control over the rotationspeed and just point to where the gunnneeds to end up pointing. Leaving the entire workload of translating rotation to the final position to the game instead of the gunner. Even though that workload is done by the gunner irl.

It’s a major differences and not hard to comprehend.

Dude you are delusional, red and orange injuries occur in WT and they are rather drastic and not fixable by your generic medkit. Cope harder.

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