Thanks Phil! Oxy says thanks and sends his regards.
The only relevant data when it comes to bug reports is Name of the Projectile, Projectile Mass, Velocity, Caliber (for overmatching), and Material used. If the Mass or Velocity is wrong compared to the data you have then you can make a report. Casing Length and Weight are irrelevant infos, they‘re not even stored in the game data iirc, they’re only useful for ID‘ing shells which can be done by looking at the Name of the Shell and the Gun it is fired from just as easily.
I dissagree, Casing length is irrelevant doesn’t hold up when you look at cases like the 40mm Bofors L/60 and L/70. Both are 40mm caliber, but they fire completely different rounds, most of the difference is in the shell, and the shell with the gunpowder is where the velocity comes from and therefor penetration and range of course.
Bofors L/60: 40×311mmR
Bofors L/70: 40×364mmR
Right now, War Thunder doesn’t specify these differences, which has already caused mislabeling issues, like the Lvakan 48 firing L/60 shells instead of L/70 rounds. If casing length was listed, this mistake would have been immediately obvious instead of something players had to dig through historical sources to uncover.
As a reference myself and others on-going struggle with the Lvakan 48, since gaijin in their wisdom just assumed the 48 was just a L/60 with double the fire-rate, and not an L/70 what it actually is, This isnt even just a small oops, its not even a real gun, The ammunitions the Lvkv 42 and the VEAK 40 are physically impossible!(without modifications of course)
Simply knowing the caliber isn’t enough. without casing length, players can’t easily verify whether Gaijin has implemented the correct ammunition. This isn’t about UI clutter; it’s about making sure the game’s data is clear, correct, and easier to bug report.
That is the whole point, make it easier to submit reports and clear up inconsistencies. And not knowing the charge of the casing, therefor not knowing the power behind the projectile itself, For example the Lvakan 48, when you search the name of the projectile, 80% of the time you only get the info about the warhead/projectile itself.
Having access to the full shell and projectile information makes things a heck of a lot easier for people, working with designations like us here in sweden. Especially when most ppl that play sweden probably doesn’t live here. I have no idea how it works with the german or russian, american, brittish, japanese. etc. I can only guess its not easy there either.
I hope that clears it up,
Then Wiki needs some work.
In my opinion placing so much information directly in the game isn’t needed, as Wiki is made just for that.
That’s unfortunate. Would be much better if we could at least exclude things we don’t use, so we aren’t just getting more of what we don’t use. Bad enough how it feels that rewards are slanted towards orders and wagers over boosters and backups but recycling them only to potentially get more leaves me concerned. Especially with how it already seems like orders and wagers show up more frequently.
It is nice we can get rid of vehicle/nation specific backups though. But yeah, would be nice to set it so you could just get rid of them and maybe select the type of item you want at a slightly higher conversion rate. Like set it to just produce boosters but at 3:1 instead since we’re excluding the other options.
Just saying, more chance really doesn’t feel like the best option.
I bet Gaijin will not compensate in any way for the rp bug we had since the dawn of this game, alocating all rp u had got for modules and vehicles that u lost would’ve been the best way to do it, but have NO doubt they will not compensate anything even tho they should
gimme ma trailer
I just hope they add ground battles without cas as soon as possible.
It will be added sooner or later, but not this patch
Says who?
Never heard any indication for that.
Yeah… Nobody.
There is nothing really i can respond to you with, other than what i already said tbh
One can hope but Gaijin surely do like to have tanks as 2nd class citizens in the only mode they can play.
This will be solved if they just give a good spaa to nato
there is the ground PVE mode… have poeple forgotten that this exists?
U mean the arcade with ai? Its hella boring and doesnt worth the time
well i think its fun because you dont get obliterated by cas all the time. and its what the people want hordes of mindless enemies you can dominate.
Imo cas isnt strong at all exept for russia but still i berly die to cas as an mbt
if u have a decent ito/flarakrad/tor and argubly adats u should be fine
I have games in flarakrad when i get a 5 and even 7 air kills
I think ppl crying cuz they either lack the skill to use this spaas or just dont want to play spaa in general
After the cas sp changes its even better cuz u need 900 points to fly fully loaded f15e(no belt)
And if ur not on russia side u gonna have a hard time against the pantsir
In mid and low tier its much worse cuz spaa takes a lot of skill compare to cas and cas is cheaper as well
Or maybe you guys only perform well with planes and only get that dopamine with cas in GROUND battles and dont want to lose that? Thats probably why you are so opposed to ground realistic battles mode without any cas. This are my last words about this topic in this section.