All those should be shown on the Wiki, but I think it’s too much to have in the game.
making sure we actually have access to accurate and detailed information on the shells that Gaijin has implemented. Right now, the game’s ammo descriptions are too vague to be useful for in-depth analysis, let alone bug reporting.
For example, we already have cases like the Swedish L/70 Lvakan 48 firing Lvakan 36 (L/60 shells)—and we have no idea where Gaijin got this info from. It’s outright incorrect, but without detailed data in-game, it’s a nightmare to verify and report issues efficiently.
Sure, most players don’t need to see shell dimensions in-battle, which is why I’ve removed that part from the suggestion, but for those who actually want to investigate penetration mechanics, historical accuracy, or bug reports, the current system is way too barebones.
And about the suggestion to “edit language files”—that doesn’t actually reveal the data Gaijin has implemented. Language files only change how text is displayed, not what’s actually coded into the game. What we need is direct access to the real in-game shell specifications, not just what the UI tells us.
Right now the wiki, is useless- It is So barebones, many weapon wiki links are gone, and anything useful for bug reports, is also gone.
I have no idea, why they did this, the wiki change did nothing but make it harder to look at details or get information, no less! the war thunder wiki is players and users like Wikipedia works.
I want to know, what the devs had for sources, and if it isnt in the game. i want either a page here on the forum about in-game sources and that kinda stuff, that tells the details exactly about the in-game munitions
Hi! The conversion ratio is 2:1 into a random item, you can’t select what item exactly. Basically, you select any item you want to recycle and upon pressing “Recycle selected items”, those items go into a number stack. That number is converted into random items in the 2:1 ratio when you click “Create item”.
Since you rarely use orders, you could recycle all of them, however you won’t get boosters all the time from this, but occasionally since it’s random.
And yes, you can recycle nation and vehicle type specific backups.
Thanks Phil! Oxy says thanks and sends his regards.
The only relevant data when it comes to bug reports is Name of the Projectile, Projectile Mass, Velocity, Caliber (for overmatching), and Material used. If the Mass or Velocity is wrong compared to the data you have then you can make a report. Casing Length and Weight are irrelevant infos, they‘re not even stored in the game data iirc, they’re only useful for ID‘ing shells which can be done by looking at the Name of the Shell and the Gun it is fired from just as easily.
I dissagree, Casing length is irrelevant doesn’t hold up when you look at cases like the 40mm Bofors L/60 and L/70. Both are 40mm caliber, but they fire completely different rounds, most of the difference is in the shell, and the shell with the gunpowder is where the velocity comes from and therefor penetration and range of course.
Bofors L/60: 40×311mmR
Bofors L/70: 40×364mmR
Right now, War Thunder doesn’t specify these differences, which has already caused mislabeling issues, like the Lvakan 48 firing L/60 shells instead of L/70 rounds. If casing length was listed, this mistake would have been immediately obvious instead of something players had to dig through historical sources to uncover.
As a reference myself and others on-going struggle with the Lvakan 48, since gaijin in their wisdom just assumed the 48 was just a L/60 with double the fire-rate, and not an L/70 what it actually is, This isnt even just a small oops, its not even a real gun, The ammunitions the Lvkv 42 and the VEAK 40 are physically impossible!(without modifications of course)
Simply knowing the caliber isn’t enough. without casing length, players can’t easily verify whether Gaijin has implemented the correct ammunition. This isn’t about UI clutter; it’s about making sure the game’s data is clear, correct, and easier to bug report.
That is the whole point, make it easier to submit reports and clear up inconsistencies. And not knowing the charge of the casing, therefor not knowing the power behind the projectile itself, For example the Lvakan 48, when you search the name of the projectile, 80% of the time you only get the info about the warhead/projectile itself.
Having access to the full shell and projectile information makes things a heck of a lot easier for people, working with designations like us here in sweden. Especially when most ppl that play sweden probably doesn’t live here. I have no idea how it works with the german or russian, american, brittish, japanese. etc. I can only guess its not easy there either.
I hope that clears it up,
Then Wiki needs some work.
In my opinion placing so much information directly in the game isn’t needed, as Wiki is made just for that.
That’s unfortunate. Would be much better if we could at least exclude things we don’t use, so we aren’t just getting more of what we don’t use. Bad enough how it feels that rewards are slanted towards orders and wagers over boosters and backups but recycling them only to potentially get more leaves me concerned. Especially with how it already seems like orders and wagers show up more frequently.
It is nice we can get rid of vehicle/nation specific backups though. But yeah, would be nice to set it so you could just get rid of them and maybe select the type of item you want at a slightly higher conversion rate. Like set it to just produce boosters but at 3:1 instead since we’re excluding the other options.
Just saying, more chance really doesn’t feel like the best option.
I bet Gaijin will not compensate in any way for the rp bug we had since the dawn of this game, alocating all rp u had got for modules and vehicles that u lost would’ve been the best way to do it, but have NO doubt they will not compensate anything even tho they should
gimme ma trailer
I just hope they add ground battles without cas as soon as possible.
It will be added sooner or later, but not this patch
Says who?
Never heard any indication for that.
Yeah… Nobody.
There is nothing really i can respond to you with, other than what i already said tbh
One can hope but Gaijin surely do like to have tanks as 2nd class citizens in the only mode they can play.
This will be solved if they just give a good spaa to nato
there is the ground PVE mode… have poeple forgotten that this exists?